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Diffstat (limited to 'src/mesa/swrast/s_logic.c')
-rw-r--r-- | src/mesa/swrast/s_logic.c | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c new file mode 100644 index 00000000000..760d7e7065d --- /dev/null +++ b/src/mesa/swrast/s_logic.c @@ -0,0 +1,360 @@ +/* $Id: s_logic.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "context.h" +#include "macros.h" + +#include "s_alphabuf.h" +#include "s_logic.h" +#include "s_pb.h" +#include "s_span.h" + + + +/* + * Apply logic op to array of CI pixels. + */ +static void index_logicop( GLcontext *ctx, GLuint n, + GLuint index[], const GLuint dest[], + const GLubyte mask[] ) +{ + GLuint i; + switch (ctx->Color.LogicOp) { + case GL_CLEAR: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = 0; + } + } + break; + case GL_SET: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = 1; + } + } + break; + case GL_COPY: + /* do nothing */ + break; + case GL_COPY_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~index[i]; + } + } + break; + case GL_NOOP: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = dest[i]; + } + } + break; + case GL_INVERT: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~dest[i]; + } + } + break; + case GL_AND: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] &= dest[i]; + } + } + break; + case GL_NAND: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~(index[i] & dest[i]); + } + } + break; + case GL_OR: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] |= dest[i]; + } + } + break; + case GL_NOR: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~(index[i] | dest[i]); + } + } + break; + case GL_XOR: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] ^= dest[i]; + } + } + break; + case GL_EQUIV: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~(index[i] ^ dest[i]); + } + } + break; + case GL_AND_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = index[i] & ~dest[i]; + } + } + break; + case GL_AND_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~index[i] & dest[i]; + } + } + break; + case GL_OR_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = index[i] | ~dest[i]; + } + } + break; + case GL_OR_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + index[i] = ~index[i] | dest[i]; + } + } + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "gl_logic error" ); + } +} + + + +/* + * Apply the current logic operator to a span of CI pixels. This is only + * used if the device driver can't do logic ops. + */ +void +_mesa_logicop_ci_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + GLuint index[], const GLubyte mask[] ) +{ + GLuint dest[MAX_WIDTH]; + /* Read dest values from frame buffer */ + (*ctx->Driver.ReadCI32Span)( ctx, n, x, y, dest ); + index_logicop( ctx, n, index, dest, mask ); +} + + + +/* + * Apply the current logic operator to an array of CI pixels. This is only + * used if the device driver can't do logic ops. + */ +void +_mesa_logicop_ci_pixels( GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint index[], const GLubyte mask[] ) +{ + GLuint dest[PB_SIZE]; + /* Read dest values from frame buffer */ + (*ctx->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask ); + index_logicop( ctx, n, index, dest, mask ); +} + + + +/* + * Apply logic operator to rgba pixels. + * Input: ctx - the context + * n - number of pixels + * mask - pixel mask array + * In/Out: src - incoming pixels which will be modified + * Input: dest - frame buffer values + * + * Note: Since the R, G, B, and A channels are all treated the same we + * process them as 4-byte GLuints instead of four GLubytes. + */ +static void rgba_logicop( const GLcontext *ctx, GLuint n, + const GLubyte mask[], + GLuint src[], const GLuint dest[] ) +{ + GLuint i; + switch (ctx->Color.LogicOp) { + case GL_CLEAR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = 0; + } + } + break; + case GL_SET: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = 0xffffffff; + } + } + break; + case GL_COPY: + /* do nothing */ + break; + case GL_COPY_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i]; + } + } + break; + case GL_NOOP: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = dest[i]; + } + } + break; + case GL_INVERT: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~dest[i]; + } + } + break; + case GL_AND: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] &= dest[i]; + } + } + break; + case GL_NAND: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] & src[i]); + } + } + break; + case GL_OR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i]|= dest[i]; + } + } + break; + case GL_NOR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] | dest[i]); + } + } + break; + case GL_XOR: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] ^= dest[i]; + } + } + break; + case GL_EQUIV: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~(src[i] ^ dest[i]); + } + } + break; + case GL_AND_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = src[i] & ~dest[i]; + } + } + break; + case GL_AND_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i] & dest[i]; + } + } + break; + case GL_OR_REVERSE: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = src[i] | ~dest[i]; + } + } + break; + case GL_OR_INVERTED: + for (i=0;i<n;i++) { + if (mask[i]) { + src[i] = ~src[i] | dest[i]; + } + } + break; + default: + /* should never happen */ + gl_problem(ctx, "Bad function in rgba_logicop"); + } +} + + + +/* + * Apply the current logic operator to a span of RGBA pixels. + * This is only used if the device driver can't do logic ops. + */ +void +_mesa_logicop_rgba_span( GLcontext *ctx, + GLuint n, GLint x, GLint y, + GLchan rgba[][4], const GLubyte mask[] ) +{ + GLchan dest[MAX_WIDTH][4]; + gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest ); + rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest ); +} + + + +/* + * Apply the current logic operator to an array of RGBA pixels. + * This is only used if the device driver can't do logic ops. + */ +void +_mesa_logicop_rgba_pixels( GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLchan rgba[][4], const GLubyte mask[] ) +{ + GLchan dest[PB_SIZE][4]; + (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); + if (ctx->RasterMask & ALPHABUF_BIT) { + _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); + } + rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest ); +} |