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Diffstat (limited to 'src/mesa/swrast/s_lines.c')
-rw-r--r--src/mesa/swrast/s_lines.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index bec818c2494..da8b2db180e 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -1,4 +1,4 @@
-/* $Id: s_lines.c,v 1.8 2000/11/22 08:42:15 joukj Exp $ */
+/* $Id: s_lines.c,v 1.9 2001/01/13 07:13:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -95,7 +95,7 @@ static void flat_rgba_line( GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1 )
{
- const GLchan *color = vert0->color;
+ const GLchan *color = vert1->color;
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
@@ -114,7 +114,7 @@ static void flat_rgba_z_line( GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1 )
{
- const GLchan *color = vert0->color;
+ const GLchan *color = vert1->color;
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
@@ -534,7 +534,7 @@ static void general_flat_rgba_line( GLcontext *ctx,
const SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLchan *color = vert0->color;
+ const GLchan *color = vert1->color;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
if (ctx->Line.StippleFlag) {
@@ -586,7 +586,7 @@ static void flat_textured_line( GLcontext *ctx,
GLfloat *pbs = PB->s[0];
GLfloat *pbt = PB->t[0];
GLfloat *pbu = PB->u[0];
- GLchan *color = (GLchan*) vert0->color;
+ GLchan *color = (GLchan*) vert1->color;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
count = PB->count;
@@ -827,10 +827,10 @@ static void flat_multitextured_line( GLcontext *ctx,
GLfixed *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
GLchan (*pbspec)[3] = PB->spec;
- GLchan *color = (GLchan*) vert0->color;
- GLchan sRed = vert0->specular[0];
- GLchan sGreen = vert0->specular[1];
- GLchan sBlue = vert0->specular[2];
+ GLchan *color = (GLchan*) vert1->color;
+ GLchan sRed = vert1->specular[0];
+ GLchan sGreen = vert1->specular[1];
+ GLchan sBlue = vert1->specular[2];
PB->mono = GL_FALSE;