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-rw-r--r--src/mesa/swrast/s_fragprog.c40
1 files changed, 23 insertions, 17 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 6ee8bfd0a5e..8eeb40f7c53 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.0.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -33,18 +33,21 @@
/**
- * Fetch a texel.
+ * Fetch a texel with given lod.
+ * Called via machine->FetchTexelLod()
*/
static void
-fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
- GLuint unit, GLfloat color[4] )
+fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
+ GLuint unit, GLfloat color[4] )
{
GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
+
+ lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
/* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat (*)[4]) texcoord,
+ swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
@@ -56,11 +59,12 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
/**
* Fetch a texel with the given partial derivatives to compute a level
* of detail in the mipmap.
+ * Called via machine->FetchTexelDeriv()
*/
static void
fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texdx[4], const GLfloat texdy[4],
- GLuint unit, GLfloat color[4] )
+ GLfloat lodBias, GLuint unit, GLfloat color[4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
@@ -69,15 +73,17 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texH = (GLfloat) texImg->HeightScale;
GLchan rgba[4];
- GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
- texdx[1], texdy[1], /* dt/dx, dt/dy */
- texdx[3], texdy[2], /* dq/dx, dq/dy */
- texW, texH,
- texcoord[0], texcoord[1], texcoord[3],
- 1.0F / texcoord[3]);
+ GLfloat lambda
+ = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
+ texdx[1], texdy[1], /* dt/dx, dt/dy */
+ texdx[3], texdy[2], /* dq/dx, dq/dy */
+ texW, texH,
+ texcoord[0], texcoord[1], texcoord[3],
+ 1.0F / texcoord[3]) + lodBias;
+
+ lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
- swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat (*)[4]) texcoord,
+ swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
@@ -132,7 +138,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
/* init call stack */
machine->StackDepth = 0;
- machine->FetchTexelLod = fetch_texel;
+ machine->FetchTexelLod = fetch_texel_lod;
machine->FetchTexelDeriv = fetch_texel_deriv;
}