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-rw-r--r--src/mesa/swrast/s_fog.c25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index debca659e43..cc55913f37d 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -1,21 +1,21 @@
-/* $Id: s_fog.c,v 1.10 2001/03/07 05:06:12 brianp Exp $ */
+/* $Id: s_fog.c,v 1.11 2001/03/12 00:48:42 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -45,8 +45,8 @@
*/
void
_mesa_fog_rgba_pixels( const GLcontext *ctx,
- GLuint n,
- const GLfixed fog[],
+ GLuint n,
+ const GLfixed fog[],
GLchan rgba[][4] )
{
GLuint i;
@@ -101,18 +101,18 @@ _mesa_fog_ci_pixels( const GLcontext *ctx,
/*
- * Calculate fog coords from window z values
+ * Calculate fog coords from window z values
* Input: n - number of pixels
* z - array of integer depth values
* red, green, blue, alpha - pixel colors
* Output: red, green, blue, alpha - fogged pixel colors
*
- * Use lookup table & interpolation?
+ * Use lookup table & interpolation?
*/
void
_mesa_win_fog_coords_from_z( const GLcontext *ctx,
- GLuint n,
- const GLdepth z[],
+ GLuint n,
+ const GLdepth z[],
GLfixed fogcoord[] )
{
const GLboolean ortho = (ctx->ProjectionMatrix.m[15] != 0.0F);
@@ -274,4 +274,3 @@ _mesa_depth_fog_ci_pixels( const GLcontext *ctx,
_mesa_win_fog_coords_from_z( ctx, n, z, fog );
_mesa_fog_ci_pixels( ctx, n, fog, index );
}
-