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diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
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+/* $Id: s_fog.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "mmath.h"
+
+#include "s_fog.h"
+
+
+/*
+ * Apply fog to an array of RGBA pixels.
+ * Input: n - number of pixels
+ * fog - array of interpolated screen-space fog coordinates in [0..1]
+ * red, green, blue, alpha - pixel colors
+ * Output: red, green, blue, alpha - fogged pixel colors
+ */
+void
+_mesa_fog_rgba_pixels( const GLcontext *ctx,
+ GLuint n,
+ const GLfixed fog[],
+ GLchan rgba[][4] )
+{
+ GLfixed rFog = ctx->Fog.Color[0] * CHAN_MAXF;
+ GLfixed gFog = ctx->Fog.Color[1] * CHAN_MAXF;
+ GLfixed bFog = ctx->Fog.Color[2] * CHAN_MAXF;
+ GLuint i;
+
+ for (i=0;i<n;i++) {
+ GLfixed f = CLAMP(fog[i], 0, FIXED_ONE);
+ GLfixed g = FIXED_ONE - f;
+ rgba[i][0] = (f*rgba[i][0] + g*rFog) >> FIXED_SHIFT;
+ rgba[i][1] = (f*rgba[i][1] + g*gFog) >> FIXED_SHIFT;
+ rgba[i][2] = (f*rgba[i][2] + g*bFog) >> FIXED_SHIFT;
+ }
+}
+
+
+
+
+/*
+ * Apply fog to an array of color index pixels.
+ * Input: n - number of pixels
+ * z - array of integer depth values
+ * index - pixel color indexes
+ * Output: index - fogged pixel color indexes
+ */
+void
+_mesa_fog_ci_pixels( const GLcontext *ctx,
+ GLuint n, const GLfixed fog[], GLuint index[] )
+{
+ GLuint idx = ctx->Fog.Index;
+ GLuint i;
+
+ for (i=0;i<n;i++) {
+ GLfixed f = FixedToFloat(CLAMP(fog[i], 0, FIXED_ONE));
+ index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * idx);
+ }
+}
+
+
+
+/*
+ * Calculate fog coords from window z values
+ * Input: n - number of pixels
+ * z - array of integer depth values
+ * red, green, blue, alpha - pixel colors
+ * Output: red, green, blue, alpha - fogged pixel colors
+ *
+ * Use lookup table & interpolation?
+ */
+void
+_mesa_win_fog_coords_from_z( const GLcontext *ctx,
+ GLuint n,
+ const GLdepth z[],
+ GLfixed fogcoord[] )
+{
+ GLfloat c = ctx->ProjectionMatrix.m[10];
+ GLfloat d = ctx->ProjectionMatrix.m[14];
+ GLuint i;
+
+ GLfloat tz = ctx->Viewport.WindowMap.m[MAT_TZ];
+ GLfloat szInv = 1.0F / ctx->Viewport.WindowMap.m[MAT_SZ];
+
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ {
+ GLfloat fogEnd = ctx->Fog.End;
+ GLfloat fogScale = (GLfloat) FIXED_ONE / (ctx->Fog.End -
+ ctx->Fog.Start);
+ for (i=0;i<n;i++) {
+ GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
+ GLfloat eyez = -d / (c+ndcz);
+ if (eyez < 0.0) eyez = -eyez;
+ fogcoord[i] = (GLint)(fogEnd - eyez) * fogScale;
+ }
+ }
+ break;
+ case GL_EXP:
+ for (i=0;i<n;i++) {
+ GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
+ GLfloat eyez = d / (c+ndcz);
+ if (eyez < 0.0) eyez = -eyez;
+ fogcoord[i] = FloatToFixed(exp( -ctx->Fog.Density * eyez ));
+ }
+ break;
+ case GL_EXP2:
+ {
+ GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
+ for (i=0;i<n;i++) {
+ GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
+ GLfloat eyez = d / (c+ndcz);
+ GLfloat tmp = negDensitySquared * eyez * eyez;
+#if defined(__alpha__) || defined(__alpha)
+ /* XXX this underflow check may be needed for other systems */
+ if (tmp < FLT_MIN_10_EXP)
+ tmp = FLT_MIN_10_EXP;
+#endif
+ fogcoord[i] = FloatToFixed(exp( tmp ));
+ }
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad fog mode in _mesa_win_fog_coords_from_z");
+ return;
+ }
+}
+
+
+/*
+ * Apply fog to an array of RGBA pixels.
+ * Input: n - number of pixels
+ * z - array of integer depth values
+ * red, green, blue, alpha - pixel colors
+ * Output: red, green, blue, alpha - fogged pixel colors
+ */
+void
+_mesa_depth_fog_rgba_pixels( const GLcontext *ctx,
+ GLuint n, const GLdepth z[], GLchan rgba[][4] )
+{
+ GLfixed fog[MAX_WIDTH];
+ _mesa_win_fog_coords_from_z( ctx, n, z, fog );
+ _mesa_fog_rgba_pixels( ctx, n, fog, rgba );
+}
+
+
+/*
+ * Apply fog to an array of color index pixels.
+ * Input: n - number of pixels
+ * z - array of integer depth values
+ * index - pixel color indexes
+ * Output: index - fogged pixel color indexes
+ */
+void
+_mesa_depth_fog_ci_pixels( const GLcontext *ctx,
+ GLuint n, const GLdepth z[], GLuint index[] )
+{
+ GLfixed fog[MAX_WIDTH];
+ _mesa_win_fog_coords_from_z( ctx, n, z, fog );
+ _mesa_fog_ci_pixels( ctx, n, fog, index );
+}
+