diff options
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r-- | src/mesa/swrast/s_fog.c | 118 |
1 files changed, 111 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 6280391cc6e..dc2c6778b71 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,4 +1,4 @@ -/* $Id: s_fog.c,v 1.14 2001/09/19 20:30:44 kschultz Exp $ */ +/* $Id: s_fog.c,v 1.15 2001/12/17 04:54:35 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -71,6 +71,38 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) /* + * Apply fog to a span of RGBA pixels. + * Input: ctx - + * span - where span->fog and span->fogStep have to be set. + * red, green, blue, alpha - pixel colors + * Output: red, green, blue, alpha - fogged pixel colors + */ +void +_mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, + GLchan rgba[][4] ) +{ + GLuint i; + GLfloat fog = span->fog, Dfog = span->fogStep; + GLchan rFog, gFog, bFog; + + ASSERT(ctx->Fog.Enabled); + ASSERT(span->activeMask & SPAN_FOG); + ASSERT(span->filledColor == GL_TRUE); + + UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); + UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); + UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); + + for (i = 0; i < span->end; i++) { + const GLfloat one_min_fog = 1.0F - fog; + rgba[i][RCOMP] = (GLchan) (fog * rgba[i][RCOMP] + one_min_fog * rFog); + rgba[i][GCOMP] = (GLchan) (fog * rgba[i][GCOMP] + one_min_fog * gFog); + rgba[i][BCOMP] = (GLchan) (fog * rgba[i][BCOMP] + one_min_fog * bFog); + fog += Dfog; + } +} + +/* * Apply fog to an array of RGBA pixels. * Input: n - number of pixels * fog - array of fog factors in [0,1] @@ -78,7 +110,7 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) * Output: red, green, blue, alpha - fogged pixel colors */ void -_mesa_fog_rgba_pixels( const GLcontext *ctx, +_old_fog_rgba_pixels( const GLcontext *ctx, GLuint n, const GLfloat fog[], GLchan rgba[][4] ) @@ -100,6 +132,31 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx, } +/* + * Apply fog to a span of color index pixels. + * Input: ctx - + * span - where span->fog and span->fogStep have to be set. + * index - pixel color indexes + * Output: index - fogged pixel color indexes + */ +void +_mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, + GLuint index[] ) +{ + GLuint idx = (GLuint) ctx->Fog.Index; + GLuint i; + GLfloat fog = span->fog, Dfog = span->fogStep; + + ASSERT(ctx->Fog.Enabled); + ASSERT(span->activeMask & SPAN_FOG); + ASSERT(span->filledColor == GL_TRUE); + + for (i = 0; i < span->end; i++) { + const GLfloat f = CLAMP(fog, 0.0F, 1.0F); + index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); + fog += Dfog; + } +} /* * Apply fog to an array of color index pixels. @@ -109,7 +166,7 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx, * Output: index - fogged pixel color indexes */ void -_mesa_fog_ci_pixels( const GLcontext *ctx, +_old_fog_ci_pixels( const GLcontext *ctx, GLuint n, const GLfloat fog[], GLuint index[] ) { GLuint idx = (GLuint) ctx->Fog.Index; @@ -264,6 +321,29 @@ compute_fog_factors_from_z( const GLcontext *ctx, /* + * Apply fog to a span of RGBA pixels. + * Input: ctx - + * span - where span->depth has to be filled. + * red, green, blue, alpha - pixel colors + * Output: red, green, blue, alpha - fogged pixel colors + */ +void +_mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span, + GLchan rgba[][4]) +{ + GLfloat fogFact[PB_SIZE]; + + ASSERT(ctx->Fog.Enabled); + ASSERT(span->activeMask & SPAN_Z); + ASSERT(span->end <= PB_SIZE); + ASSERT(span->filledDepth == GL_TRUE); + ASSERT(span->filledColor == GL_TRUE); + + compute_fog_factors_from_z(ctx, span->end, span->depth, fogFact ); + _old_fog_rgba_pixels( ctx, span->end, fogFact, rgba ); +} + +/* * Apply fog to an array of RGBA pixels. * Input: n - number of pixels * z - array of integer depth values @@ -271,13 +351,37 @@ compute_fog_factors_from_z( const GLcontext *ctx, * Output: red, green, blue, alpha - fogged pixel colors */ void -_mesa_depth_fog_rgba_pixels( const GLcontext *ctx, +_old_depth_fog_rgba_pixels( const GLcontext *ctx, GLuint n, const GLdepth z[], GLchan rgba[][4] ) { GLfloat fogFact[PB_SIZE]; ASSERT(n <= PB_SIZE); compute_fog_factors_from_z( ctx, n, z, fogFact ); - _mesa_fog_rgba_pixels( ctx, n, fogFact, rgba ); + _old_fog_rgba_pixels( ctx, n, fogFact, rgba ); +} + + +/* + * Apply fog to a span of color index pixels. + * Input: ctx - + * span - where span->depth has to be filled. + * index - pixel color indexes + * Output: index - fogged pixel color indexes + */ +void +_mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, + GLuint index[] ) +{ + GLfloat fogFact[PB_SIZE]; + + ASSERT(ctx->Fog.Enabled); + ASSERT(span->activeMask & SPAN_Z); + ASSERT(span->end <= PB_SIZE); + ASSERT(span->filledDepth == GL_TRUE); + ASSERT(span->filledColor == GL_TRUE); + + compute_fog_factors_from_z(ctx, span->end, span->depth, fogFact ); + _old_fog_ci_pixels( ctx, span->end, fogFact, index ); } @@ -289,11 +393,11 @@ _mesa_depth_fog_rgba_pixels( const GLcontext *ctx, * Output: index - fogged pixel color indexes */ void -_mesa_depth_fog_ci_pixels( const GLcontext *ctx, +_old_depth_fog_ci_pixels( const GLcontext *ctx, GLuint n, const GLdepth z[], GLuint index[] ) { GLfloat fogFact[PB_SIZE]; ASSERT(n <= PB_SIZE); compute_fog_factors_from_z( ctx, n, z, fogFact ); - _mesa_fog_ci_pixels( ctx, n, fogFact, index ); + _old_fog_ci_pixels( ctx, n, fogFact, index ); } |