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-rw-r--r--src/mesa/swrast/s_fog.c118
1 files changed, 111 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index 6280391cc6e..dc2c6778b71 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -1,4 +1,4 @@
-/* $Id: s_fog.c,v 1.14 2001/09/19 20:30:44 kschultz Exp $ */
+/* $Id: s_fog.c,v 1.15 2001/12/17 04:54:35 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -71,6 +71,38 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z)
/*
+ * Apply fog to a span of RGBA pixels.
+ * Input: ctx -
+ * span - where span->fog and span->fogStep have to be set.
+ * red, green, blue, alpha - pixel colors
+ * Output: red, green, blue, alpha - fogged pixel colors
+ */
+void
+_mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span,
+ GLchan rgba[][4] )
+{
+ GLuint i;
+ GLfloat fog = span->fog, Dfog = span->fogStep;
+ GLchan rFog, gFog, bFog;
+
+ ASSERT(ctx->Fog.Enabled);
+ ASSERT(span->activeMask & SPAN_FOG);
+ ASSERT(span->filledColor == GL_TRUE);
+
+ UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
+
+ for (i = 0; i < span->end; i++) {
+ const GLfloat one_min_fog = 1.0F - fog;
+ rgba[i][RCOMP] = (GLchan) (fog * rgba[i][RCOMP] + one_min_fog * rFog);
+ rgba[i][GCOMP] = (GLchan) (fog * rgba[i][GCOMP] + one_min_fog * gFog);
+ rgba[i][BCOMP] = (GLchan) (fog * rgba[i][BCOMP] + one_min_fog * bFog);
+ fog += Dfog;
+ }
+}
+
+/*
* Apply fog to an array of RGBA pixels.
* Input: n - number of pixels
* fog - array of fog factors in [0,1]
@@ -78,7 +110,7 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z)
* Output: red, green, blue, alpha - fogged pixel colors
*/
void
-_mesa_fog_rgba_pixels( const GLcontext *ctx,
+_old_fog_rgba_pixels( const GLcontext *ctx,
GLuint n,
const GLfloat fog[],
GLchan rgba[][4] )
@@ -100,6 +132,31 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx,
}
+/*
+ * Apply fog to a span of color index pixels.
+ * Input: ctx -
+ * span - where span->fog and span->fogStep have to be set.
+ * index - pixel color indexes
+ * Output: index - fogged pixel color indexes
+ */
+void
+_mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span,
+ GLuint index[] )
+{
+ GLuint idx = (GLuint) ctx->Fog.Index;
+ GLuint i;
+ GLfloat fog = span->fog, Dfog = span->fogStep;
+
+ ASSERT(ctx->Fog.Enabled);
+ ASSERT(span->activeMask & SPAN_FOG);
+ ASSERT(span->filledColor == GL_TRUE);
+
+ for (i = 0; i < span->end; i++) {
+ const GLfloat f = CLAMP(fog, 0.0F, 1.0F);
+ index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx);
+ fog += Dfog;
+ }
+}
/*
* Apply fog to an array of color index pixels.
@@ -109,7 +166,7 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx,
* Output: index - fogged pixel color indexes
*/
void
-_mesa_fog_ci_pixels( const GLcontext *ctx,
+_old_fog_ci_pixels( const GLcontext *ctx,
GLuint n, const GLfloat fog[], GLuint index[] )
{
GLuint idx = (GLuint) ctx->Fog.Index;
@@ -264,6 +321,29 @@ compute_fog_factors_from_z( const GLcontext *ctx,
/*
+ * Apply fog to a span of RGBA pixels.
+ * Input: ctx -
+ * span - where span->depth has to be filled.
+ * red, green, blue, alpha - pixel colors
+ * Output: red, green, blue, alpha - fogged pixel colors
+ */
+void
+_mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span,
+ GLchan rgba[][4])
+{
+ GLfloat fogFact[PB_SIZE];
+
+ ASSERT(ctx->Fog.Enabled);
+ ASSERT(span->activeMask & SPAN_Z);
+ ASSERT(span->end <= PB_SIZE);
+ ASSERT(span->filledDepth == GL_TRUE);
+ ASSERT(span->filledColor == GL_TRUE);
+
+ compute_fog_factors_from_z(ctx, span->end, span->depth, fogFact );
+ _old_fog_rgba_pixels( ctx, span->end, fogFact, rgba );
+}
+
+/*
* Apply fog to an array of RGBA pixels.
* Input: n - number of pixels
* z - array of integer depth values
@@ -271,13 +351,37 @@ compute_fog_factors_from_z( const GLcontext *ctx,
* Output: red, green, blue, alpha - fogged pixel colors
*/
void
-_mesa_depth_fog_rgba_pixels( const GLcontext *ctx,
+_old_depth_fog_rgba_pixels( const GLcontext *ctx,
GLuint n, const GLdepth z[], GLchan rgba[][4] )
{
GLfloat fogFact[PB_SIZE];
ASSERT(n <= PB_SIZE);
compute_fog_factors_from_z( ctx, n, z, fogFact );
- _mesa_fog_rgba_pixels( ctx, n, fogFact, rgba );
+ _old_fog_rgba_pixels( ctx, n, fogFact, rgba );
+}
+
+
+/*
+ * Apply fog to a span of color index pixels.
+ * Input: ctx -
+ * span - where span->depth has to be filled.
+ * index - pixel color indexes
+ * Output: index - fogged pixel color indexes
+ */
+void
+_mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span,
+ GLuint index[] )
+{
+ GLfloat fogFact[PB_SIZE];
+
+ ASSERT(ctx->Fog.Enabled);
+ ASSERT(span->activeMask & SPAN_Z);
+ ASSERT(span->end <= PB_SIZE);
+ ASSERT(span->filledDepth == GL_TRUE);
+ ASSERT(span->filledColor == GL_TRUE);
+
+ compute_fog_factors_from_z(ctx, span->end, span->depth, fogFact );
+ _old_fog_ci_pixels( ctx, span->end, fogFact, index );
}
@@ -289,11 +393,11 @@ _mesa_depth_fog_rgba_pixels( const GLcontext *ctx,
* Output: index - fogged pixel color indexes
*/
void
-_mesa_depth_fog_ci_pixels( const GLcontext *ctx,
+_old_depth_fog_ci_pixels( const GLcontext *ctx,
GLuint n, const GLdepth z[], GLuint index[] )
{
GLfloat fogFact[PB_SIZE];
ASSERT(n <= PB_SIZE);
compute_fog_factors_from_z( ctx, n, z, fogFact );
- _mesa_fog_ci_pixels( ctx, n, fogFact, index );
+ _old_fog_ci_pixels( ctx, n, fogFact, index );
}