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Diffstat (limited to 'src/mesa/swrast/s_feedback.c')
-rw-r--r--src/mesa/swrast/s_feedback.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index fa670d16397..2bb9f301e80 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -1,4 +1,4 @@
-/* $Id: s_feedback.c,v 1.5 2001/01/23 23:39:37 brianp Exp $ */
+/* $Id: s_feedback.c,v 1.6 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -79,19 +79,19 @@ static void feedback_vertex( GLcontext *ctx,
index = v->index;
- gl_feedback_vertex( ctx, win, color, index, tc );
+ _mesa_feedback_vertex( ctx, win, color, index, tc );
}
/*
* Put triangle in feedback buffer.
*/
-void gl_feedback_triangle( GLcontext *ctx,
+void _mesa_feedback_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2)
{
- if (gl_cull_triangle( ctx, v0, v1, v2 )) {
+ if (_mesa_cull_triangle( ctx, v0, v1, v2 )) {
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN );
FEEDBACK_TOKEN( ctx, (GLfloat) 3 ); /* three vertices */
@@ -108,7 +108,7 @@ void gl_feedback_triangle( GLcontext *ctx,
}
-void gl_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+void _mesa_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
{
GLenum token = GL_LINE_TOKEN;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -130,40 +130,40 @@ void gl_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
}
-void gl_feedback_point( GLcontext *ctx, const SWvertex *v )
+void _mesa_feedback_point( GLcontext *ctx, const SWvertex *v )
{
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POINT_TOKEN );
feedback_vertex( ctx, v, v );
}
-void gl_select_triangle( GLcontext *ctx,
+void _mesa_select_triangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2)
{
- if (gl_cull_triangle( ctx, v0, v1, v2 )) {
+ if (_mesa_cull_triangle( ctx, v0, v1, v2 )) {
const GLfloat zs = 1.0F / ctx->DepthMaxF;
- gl_update_hitflag( ctx, v0->win[2] * zs );
- gl_update_hitflag( ctx, v1->win[2] * zs );
- gl_update_hitflag( ctx, v2->win[2] * zs );
+ _mesa_update_hitflag( ctx, v0->win[2] * zs );
+ _mesa_update_hitflag( ctx, v1->win[2] * zs );
+ _mesa_update_hitflag( ctx, v2->win[2] * zs );
}
}
-void gl_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+void _mesa_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
{
const GLfloat zs = 1.0F / ctx->DepthMaxF;
- gl_update_hitflag( ctx, v0->win[2] * zs );
- gl_update_hitflag( ctx, v1->win[2] * zs );
+ _mesa_update_hitflag( ctx, v0->win[2] * zs );
+ _mesa_update_hitflag( ctx, v1->win[2] * zs );
}
-void gl_select_point( GLcontext *ctx, const SWvertex *v )
+void _mesa_select_point( GLcontext *ctx, const SWvertex *v )
{
const GLfloat zs = 1.0F / ctx->DepthMaxF;
- gl_update_hitflag( ctx, v->win[2] * zs );
+ _mesa_update_hitflag( ctx, v->win[2] * zs );
}