diff options
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 885 |
1 files changed, 885 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c new file mode 100644 index 00000000000..ba6ea07e540 --- /dev/null +++ b/src/mesa/swrast/s_drawpix.c @@ -0,0 +1,885 @@ +/* $Id: s_drawpix.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "context.h" +#include "convolve.h" +#include "image.h" +#include "macros.h" +#include "mem.h" +#include "mmath.h" +#include "pixel.h" + +#include "s_pixeltex.h" +#include "s_span.h" +#include "s_stencil.h" +#include "s_texture.h" +#include "s_zoom.h" + + + +/* + * Given the dest position, size and skipPixels and skipRows values + * for a glDrawPixels command, perform clipping of the image bounds + * so the result lies withing the context's buffer bounds. + * Return: GL_TRUE if image is ready for drawing + * GL_FALSE if image was completely clipped away (draw nothing) + */ +GLboolean +_mesa_clip_pixelrect(const GLcontext *ctx, + GLint *destX, GLint *destY, + GLsizei *width, GLsizei *height, + GLint *skipPixels, GLint *skipRows) +{ + const GLframebuffer *buffer = ctx->DrawBuffer; + + /* left clipping */ + if (*destX < buffer->Xmin) { + *skipPixels += (buffer->Xmin - *destX); + *width -= (buffer->Xmin - *destX); + *destX = buffer->Xmin; + } + /* right clipping */ + if (*destX + *width > buffer->Xmax) + *width -= (*destX + *width - buffer->Xmax); + + if (*width <= 0) + return GL_FALSE; + + /* bottom clipping */ + if (*destY < buffer->Ymin) { + *skipRows += (buffer->Ymin - *destY); + *height -= (buffer->Ymin - *destY); + *destY = buffer->Ymin; + } + /* top clipping */ + if (*destY + *height > buffer->Ymax) + *height -= (*destY + *height - buffer->Ymax); + + if (*height <= 0) + return GL_TRUE; + + return GL_TRUE; +} + + + +/* + * Try to do a fast and simple RGB(a) glDrawPixels. + * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead + */ +static GLboolean +fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; + GLchan rgb[MAX_WIDTH][3]; + GLchan rgba[MAX_WIDTH][4]; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels", + GL_FALSE); + + + if (!ctx->Current.RasterPosValid) { + return GL_TRUE; /* no-op */ + } + + if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0 + && ctx->Texture.ReallyEnabled == 0 + && unpack->Alignment == 1 + && !unpack->SwapBytes + && !unpack->LsbFirst) { + + GLint destX = x; + GLint destY = y; + GLint drawWidth = width; /* actual width drawn */ + GLint drawHeight = height; /* actual height drawn */ + GLint skipPixels = unpack->SkipPixels; + GLint skipRows = unpack->SkipRows; + GLint rowLength; + GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */ + GLint zoomY0 = 0; + + if (unpack->RowLength > 0) + rowLength = unpack->RowLength; + else + rowLength = width; + + /* If we're not using pixel zoom then do all clipping calculations + * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions + * handle the clipping. + */ + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* horizontal clipping */ + if (destX < ctx->DrawBuffer->Xmin) { + skipPixels += (ctx->DrawBuffer->Xmin - destX); + drawWidth -= (ctx->DrawBuffer->Xmin - destX); + destX = ctx->DrawBuffer->Xmin; + } + if (destX + drawWidth > ctx->DrawBuffer->Xmax) + drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax); + if (drawWidth <= 0) + return GL_TRUE; + + /* vertical clipping */ + if (destY < ctx->DrawBuffer->Ymin) { + skipRows += (ctx->DrawBuffer->Ymin - destY); + drawHeight -= (ctx->DrawBuffer->Ymin - destY); + destY = ctx->DrawBuffer->Ymin; + } + if (destY + drawHeight > ctx->DrawBuffer->Ymax) + drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax); + if (drawHeight <= 0) + return GL_TRUE; + } + else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { + /* upside-down image */ + /* horizontal clipping */ + if (destX < ctx->DrawBuffer->Xmin) { + skipPixels += (ctx->DrawBuffer->Xmin - destX); + drawWidth -= (ctx->DrawBuffer->Xmin - destX); + destX = ctx->DrawBuffer->Xmin; + } + if (destX + drawWidth > ctx->DrawBuffer->Xmax) + drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax); + if (drawWidth <= 0) + return GL_TRUE; + + /* vertical clipping */ + if (destY > ctx->DrawBuffer->Ymax) { + skipRows += (destY - ctx->DrawBuffer->Ymax); + drawHeight -= (destY - ctx->DrawBuffer->Ymax); + destY = ctx->DrawBuffer->Ymax; + } + if (destY - drawHeight < ctx->DrawBuffer->Ymin) + drawHeight -= (ctx->DrawBuffer->Ymin - (destY - drawHeight)); + if (drawHeight <= 0) + return GL_TRUE; + } + else { + /* setup array of fragment Z value to pass to zoom function */ + GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); + GLint i; + ASSERT(drawWidth < MAX_WIDTH); + for (i=0; i<drawWidth; i++) + zSpan[i] = z; + + /* save Y value of first row */ + zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F); + } + + + /* + * Ready to draw! + * The window region at (destX, destY) of size (drawWidth, drawHeight) + * will be written to. + * We'll take pixel data from buffer pointed to by "pixels" but we'll + * skip "skipRows" rows and skip "skipPixels" pixels/row. + */ + + if (format == GL_RGBA && type == CHAN_TYPE + && ctx->ImageTransferState==0) { + if (ctx->Visual.RGBAflag) { + GLchan *src = (GLchan *) pixels + + (skipRows * rowLength + skipPixels) * 4; + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (void *) src, NULL); + src += rowLength * 4; + destY++; + } + } + else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { + /* upside-down */ + GLint row; + for (row=0; row<drawHeight; row++) { + destY--; + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (void *) src, NULL); + src += rowLength * 4; + } + } + else { + /* with zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, + zSpan, 0, (void *) src, zoomY0); + src += rowLength * 4; + destY++; + } + } + } + return GL_TRUE; + } + else if (format == GL_RGB && type == CHAN_TYPE + && ctx->ImageTransferState == 0) { + if (ctx->Visual.RGBAflag) { + GLchan *src = (GLchan *) pixels + + (skipRows * rowLength + skipPixels) * 3; + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + GLint row; + for (row=0; row<drawHeight; row++) { + (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (void *) src, NULL); + src += rowLength * 3; + destY++; + } + } + else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { + /* upside-down */ + GLint row; + for (row=0; row<drawHeight; row++) { + destY--; + (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (void *) src, NULL); + src += rowLength * 3; + } + } + else { + /* with zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY, + zSpan, 0, (void *) src, zoomY0); + src += rowLength * 3; + destY++; + } + } + } + return GL_TRUE; + } + else if (format == GL_LUMINANCE && type == CHAN_TYPE + && ctx->ImageTransferState==0) { + if (ctx->Visual.RGBAflag) { + GLchan *src = (GLchan *) pixels + + (skipRows * rowLength + skipPixels); + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + GLint row; + ASSERT(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLint i; + for (i=0;i<drawWidth;i++) { + rgb[i][0] = src[i]; + rgb[i][1] = src[i]; + rgb[i][2] = src[i]; + } + (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (void *) rgb, NULL); + src += rowLength; + destY++; + } + } + else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { + /* upside-down */ + GLint row; + ASSERT(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLint i; + for (i=0;i<drawWidth;i++) { + rgb[i][0] = src[i]; + rgb[i][1] = src[i]; + rgb[i][2] = src[i]; + } + destY--; + (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (void *) rgb, NULL); + src += rowLength; + } + } + else { + /* with zooming */ + GLint row; + ASSERT(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLint i; + for (i=0;i<drawWidth;i++) { + rgb[i][0] = src[i]; + rgb[i][1] = src[i]; + rgb[i][2] = src[i]; + } + gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY, + zSpan, 0, (void *) rgb, zoomY0); + src += rowLength; + destY++; + } + } + } + return GL_TRUE; + } + else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE + && ctx->ImageTransferState == 0) { + if (ctx->Visual.RGBAflag) { + GLchan *src = (GLchan *) pixels + + (skipRows * rowLength + skipPixels)*2; + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + GLint row; + ASSERT(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLint i; + GLchan *ptr = src; + for (i=0;i<drawWidth;i++) { + rgba[i][0] = *ptr; + rgba[i][1] = *ptr; + rgba[i][2] = *ptr++; + rgba[i][3] = *ptr++; + } + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (void *) rgba, NULL); + src += rowLength*2; + destY++; + } + } + else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { + /* upside-down */ + GLint row; + ASSERT(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLint i; + GLchan *ptr = src; + for (i=0;i<drawWidth;i++) { + rgba[i][0] = *ptr; + rgba[i][1] = *ptr; + rgba[i][2] = *ptr++; + rgba[i][3] = *ptr++; + } + destY--; + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (void *) rgba, NULL); + src += rowLength*2; + } + } + else { + /* with zooming */ + GLint row; + ASSERT(drawWidth < MAX_WIDTH); + for (row=0; row<drawHeight; row++) { + GLchan *ptr = src; + GLint i; + for (i=0;i<drawWidth;i++) { + rgba[i][0] = *ptr; + rgba[i][1] = *ptr; + rgba[i][2] = *ptr++; + rgba[i][3] = *ptr++; + } + gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, + zSpan, 0, (void *) rgba, zoomY0); + src += rowLength*2; + destY++; + } + } + } + return GL_TRUE; + } + else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) { + GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels; + if (ctx->Visual.RGBAflag) { + /* convert CI data to RGBA */ + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + ASSERT(drawWidth < MAX_WIDTH); + _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (const GLchan (*)[4]) rgba, + NULL); + src += rowLength; + destY++; + } + return GL_TRUE; + } + else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { + /* upside-down */ + GLint row; + for (row=0; row<drawHeight; row++) { + ASSERT(drawWidth < MAX_WIDTH); + _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); + destY--; + (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (const GLchan (*)[4]) rgba, + NULL); + src += rowLength; + } + return GL_TRUE; + } + else { + /* with zooming */ + GLint row; + for (row=0; row<drawHeight; row++) { + ASSERT(drawWidth < MAX_WIDTH); + _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); + gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, + zSpan, 0, (void *) rgba, zoomY0); + src += rowLength; + destY++; + } + return GL_TRUE; + } + } + else if (ctx->ImageTransferState==0) { + /* write CI data to CI frame buffer */ + GLint row; + if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { + /* no zooming */ + for (row=0; row<drawHeight; row++) { + (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY, + src, NULL); + src += rowLength; + destY++; + } + return GL_TRUE; + } + else { + /* with zooming */ + return GL_FALSE; + } + } + } + else { + /* can't handle this pixel format and/or data type here */ + return GL_FALSE; + } + } + + /* can't do a simple draw, have to use slow path */ + return GL_FALSE; +} + + + +/* + * Do glDrawPixels of index pixels. + */ +static void +draw_index_pixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, const GLvoid *pixels ) +{ + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + const GLint desty = y; + GLint row, drawWidth; + GLdepth zspan[MAX_WIDTH]; + + drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; + + /* Fragment depth values */ + if (ctx->Depth.Test || ctx->Fog.Enabled) { + GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); + GLint i; + for (i = 0; i < drawWidth; i++) { + zspan[i] = zval; + } + } + + /* + * General solution + */ + for (row = 0; row < height; row++, y++) { + GLuint indexes[MAX_WIDTH]; + const GLvoid *source = _mesa_image_address(&ctx->Unpack, + pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0); + _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes, + type, source, &ctx->Unpack, + ctx->ImageTransferState); + if (zoom) { + gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, 0, indexes, desty); + } + else { + gl_write_index_span(ctx, drawWidth, x, y, zspan, 0, indexes, GL_BITMAP); + } + } +} + + + +/* + * Do glDrawPixels of stencil image. The image datatype may either + * be GLubyte or GLbitmap. + */ +static void +draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, const GLvoid *pixels ) +{ + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + const GLint desty = y; + GLint row, drawWidth; + + if (type != GL_BYTE && + type != GL_UNSIGNED_BYTE && + type != GL_SHORT && + type != GL_UNSIGNED_SHORT && + type != GL_INT && + type != GL_UNSIGNED_INT && + type != GL_FLOAT && + type != GL_BITMAP) { + gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)"); + return; + } + + drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; + + for (row = 0; row < height; row++, y++) { + GLstencil values[MAX_WIDTH]; + GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte)) + ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; + const GLvoid *source = _mesa_image_address(&ctx->Unpack, + pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0); + _mesa_unpack_index_span(ctx, drawWidth, destType, values, + type, source, &ctx->Unpack, + ctx->ImageTransferState); + if (ctx->ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) { + _mesa_shift_and_offset_stencil( ctx, drawWidth, values ); + } + if (ctx->Pixel.MapStencilFlag) { + _mesa_map_stencil( ctx, drawWidth, values ); + } + + if (zoom) { + gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y, + values, desty ); + } + else { + _mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values ); + } + } +} + + + +/* + * Do a glDrawPixels of depth values. + */ +static void +draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, const GLvoid *pixels ) +{ + const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + const GLint desty = y; + GLchan rgba[MAX_WIDTH][4]; + GLuint ispan[MAX_WIDTH]; + GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; + + if (type != GL_BYTE + && type != GL_UNSIGNED_BYTE + && type != GL_SHORT + && type != GL_UNSIGNED_SHORT + && type != GL_INT + && type != GL_UNSIGNED_INT + && type != GL_FLOAT) { + gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)"); + return; + } + + /* Colors or indexes */ + if (ctx->Visual.RGBAflag) { + GLint r = FLOAT_TO_CHAN(ctx->Current.RasterColor[0]); + GLint g = FLOAT_TO_CHAN(ctx->Current.RasterColor[1]); + GLint b = FLOAT_TO_CHAN(ctx->Current.RasterColor[2]); + GLint a = FLOAT_TO_CHAN(ctx->Current.RasterColor[3]); + GLint i; + for (i = 0; i < drawWidth; i++) { + rgba[i][RCOMP] = r; + rgba[i][GCOMP] = g; + rgba[i][BCOMP] = b; + rgba[i][ACOMP] = a; + } + } + else { + GLint i; + for (i = 0; i < drawWidth; i++) { + ispan[i] = ctx->Current.RasterIndex; + } + } + + if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) + && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) { + /* Special case: directly write 16-bit depth values */ + GLint row; + for (row = 0; row < height; row++, y++) { + GLdepth zspan[MAX_WIDTH]; + const GLushort *zptr = _mesa_image_address(&ctx->Unpack, + pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); + GLint i; + for (i = 0; i < width; i++) + zspan[i] = zptr[i]; + gl_write_rgba_span( ctx, width, x, y, zspan, 0, rgba, GL_BITMAP ); + } + } + else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32 + && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) { + /* Special case: directly write 32-bit depth values */ + GLint row; + for (row = 0; row < height; row++, y++) { + const GLuint *zptr = _mesa_image_address(&ctx->Unpack, + pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); + gl_write_rgba_span( ctx, width, x, y, zptr, 0, rgba, GL_BITMAP ); + } + } + else { + /* General case */ + GLint row; + for (row = 0; row < height; row++, y++) { + GLdepth zspan[MAX_WIDTH]; + const GLvoid *src = _mesa_image_address(&ctx->Unpack, + pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); + _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src, + &ctx->Unpack, ctx->ImageTransferState ); + if (ctx->Visual.RGBAflag) { + if (zoom) { + gl_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0, + (const GLchan (*)[4]) rgba, desty); + } + else { + gl_write_rgba_span(ctx, width, x, y, zspan, 0, rgba, GL_BITMAP); + } + } + else { + if (zoom) { + gl_write_zoomed_index_span(ctx, width, x, y, zspan, 0, + ispan, GL_BITMAP); + } + else { + gl_write_index_span(ctx, width, x, y, zspan, 0, + ispan, GL_BITMAP); + } + } + + } + } +} + + +/* + * Do glDrawPixels of RGBA pixels. + */ +static void +draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels ) +{ + const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + const GLint desty = y; + GLdepth zspan[MAX_WIDTH]; + GLboolean quickDraw; + GLfloat *convImage = NULL; + GLuint transferOps = ctx->ImageTransferState; + + if (!_mesa_is_legal_format_and_type(format, type)) { + gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)"); + return; + } + + /* Try an optimized glDrawPixels first */ + if (fast_draw_pixels(ctx, x, y, width, height, format, type, pixels)) + return; + + /* Fragment depth values */ + if (ctx->Depth.Test || ctx->Fog.Enabled) { + /* fill in array of z values */ + GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); + GLint i; + for (i=0;i<width;i++) { + zspan[i] = z; + } + } + + + if (ctx->RasterMask == 0 && !zoom && x >= 0 && y >= 0 + && x + width <= ctx->DrawBuffer->Width + && y + height <= ctx->DrawBuffer->Height) { + quickDraw = GL_TRUE; + } + else { + quickDraw = GL_FALSE; + } + + if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { + /* Convolution has to be handled specially. We'll create an + * intermediate image, applying all pixel transfer operations + * up to convolution. Then we'll convolve the image. Then + * we'll proceed with the rest of the transfer operations and + * rasterize the image. + */ + GLint row; + GLfloat *dest, *tmpImage; + + tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + if (!tmpImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); + return; + } + convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + if (!convImage) { + FREE(tmpImage); + gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); + return; + } + + /* Unpack the image and apply transfer ops up to convolution */ + dest = tmpImage; + for (row = 0; row < height; row++) { + const GLvoid *source = _mesa_image_address(unpack, + pixels, width, height, format, type, 0, row, 0); + _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (void *) dest, + format, type, source, unpack, + transferOps & IMAGE_PRE_CONVOLUTION_BITS, + GL_FALSE); + dest += width * 4; + } + + /* do convolution */ + if (ctx->Pixel.Convolution2DEnabled) { + _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); + } + else { + ASSERT(ctx->Pixel.Separable2DEnabled); + _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); + } + FREE(tmpImage); + + /* continue transfer ops and draw the convolved image */ + unpack = &_mesa_native_packing; + pixels = convImage; + format = GL_RGBA; + type = GL_FLOAT; + transferOps &= IMAGE_POST_CONVOLUTION_BITS; + } + + /* + * General solution + */ + { + GLchan rgba[MAX_WIDTH][4]; + GLint row; + if (width > MAX_WIDTH) + width = MAX_WIDTH; + for (row = 0; row < height; row++, y++) { + const GLvoid *source = _mesa_image_address(unpack, + pixels, width, height, format, type, 0, row, 0); + _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (void*) rgba, + format, type, source, unpack, + transferOps); + if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) || + (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink)) + continue; + + if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) { + GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH]; + GLchan primary_rgba[MAX_WIDTH][4]; + GLuint unit; + /* XXX not sure how multitexture is supposed to work here */ + + MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan)); + + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + if (ctx->Texture.Unit[unit].ReallyEnabled) { + _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba, + s, t, r, q); + gl_texture_pixels(ctx, unit, width, s, t, r, NULL, + primary_rgba, rgba); + } + } + } + + if (quickDraw) { + (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, + (CONST GLchan (*)[]) rgba, NULL); + } + else if (zoom) { + gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, 0, + (CONST GLchan (*)[]) rgba, desty ); + } + else { + gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, 0, + rgba, GL_BITMAP); + } + } + } + + if (convImage) { + FREE(convImage); + } +} + + + +/* + * Execute glDrawPixels + */ +void +_swrast_DrawPixels( GLcontext *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + (void) unpack; + + switch (format) { + case GL_STENCIL_INDEX: + draw_stencil_pixels( ctx, x, y, width, height, type, pixels ); + break; + case GL_DEPTH_COMPONENT: + draw_depth_pixels( ctx, x, y, width, height, type, pixels ); + break; + case GL_COLOR_INDEX: + if (ctx->Visual.RGBAflag) + draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels); + else + draw_index_pixels(ctx, x, y, width, height, type, pixels); + break; + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels); + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" ); + } +} + |