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-rw-r--r--src/mesa/swrast/s_depth.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 3e36cf9a7e5..ed637cac124 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -526,7 +526,7 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span )
/* Convert floating point values in [0,1] to device Z coordinates in
* [0, DepthMax].
- * ex: If the the Z buffer has 24 bits, DepthMax = 0xffffff.
+ * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
*
* XXX this all falls apart if we have 31 or more bits of Z because
* the triangle rasterization code produces unsigned Z values. Negative