diff options
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index c5e1b45d101..1266d318487 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.5 2001/02/08 15:57:01 brianp Exp $ */ +/* $Id: s_depth.c,v 1.6 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -294,7 +294,7 @@ depth_test_span16( GLcontext *ctx, GLuint n, GLint x, GLint y, BZERO(mask, n * sizeof(GLubyte)); break; default: - gl_problem(ctx, "Bad depth func in depth_test_span16"); + _mesa_problem(ctx, "Bad depth func in depth_test_span16"); } return passed; @@ -523,7 +523,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, GLint x, GLint y, BZERO(mask, n * sizeof(GLubyte)); break; default: - gl_problem(ctx, "Bad depth func in depth_test_span32"); + _mesa_problem(ctx, "Bad depth func in depth_test_span32"); } return passed; @@ -806,7 +806,7 @@ software_depth_test_pixels16( GLcontext *ctx, GLuint n, BZERO(mask, n * sizeof(GLubyte)); break; default: - gl_problem(ctx, "Bad depth func in software_depth_test_pixels"); + _mesa_problem(ctx, "Bad depth func in software_depth_test_pixels"); } } @@ -1052,7 +1052,7 @@ software_depth_test_pixels32( GLcontext *ctx, GLuint n, BZERO(mask, n * sizeof(GLubyte)); break; default: - gl_problem(ctx, "Bad depth func in software_depth_test_pixels"); + _mesa_problem(ctx, "Bad depth func in software_depth_test_pixels"); } } @@ -1286,7 +1286,7 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[], BZERO(mask, n * sizeof(GLubyte)); break; default: - gl_problem(ctx, "Bad depth func in hardware_depth_test_pixels"); + _mesa_problem(ctx, "Bad depth func in hardware_depth_test_pixels"); } } @@ -1507,7 +1507,7 @@ _mesa_alloc_depth_buffer( GLcontext *ctx ) /* out of memory */ ctx->Depth.Test = GL_FALSE; ctx->NewState |= _NEW_DEPTH; - gl_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate depth buffer" ); + _mesa_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate depth buffer" ); } } } |