diff options
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 4d36d1c6ea7..b15638b658a 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.24 2002/10/24 23:57:24 brianp Exp $ */ +/* $Id: s_depth.c,v 1.25 2002/10/30 19:49:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -290,7 +290,7 @@ depth_test_span16( GLcontext *ctx, GLuint n, } break; case GL_NEVER: - BZERO(mask, n * sizeof(GLubyte)); + _mesa_bzero(mask, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in depth_test_span16"); @@ -519,7 +519,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, } break; case GL_NEVER: - BZERO(mask, n * sizeof(GLubyte)); + _mesa_bzero(mask, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in depth_test_span32"); @@ -829,7 +829,7 @@ software_depth_test_pixels16( GLcontext *ctx, GLuint n, break; case GL_NEVER: /* depth test never passes */ - BZERO(mask, n * sizeof(GLubyte)); + _mesa_bzero(mask, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in software_depth_test_pixels"); @@ -1075,7 +1075,7 @@ software_depth_test_pixels32( GLcontext *ctx, GLuint n, break; case GL_NEVER: /* depth test never passes */ - BZERO(mask, n * sizeof(GLubyte)); + _mesa_bzero(mask, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in software_depth_test_pixels"); @@ -1309,7 +1309,7 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[], break; case GL_NEVER: /* depth test never passes */ - BZERO(mask, n * sizeof(GLubyte)); + _mesa_bzero(mask, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in hardware_depth_test_pixels"); @@ -1432,7 +1432,7 @@ _mesa_read_depth_span( GLcontext *ctx, } else { /* no depth buffer */ - BZERO(depth, n * sizeof(GLfloat)); + _mesa_bzero(depth, n * sizeof(GLfloat)); } } @@ -1511,7 +1511,7 @@ _mesa_read_depth_span_float( GLcontext *ctx, } else { /* no depth buffer */ - BZERO(depth, n * sizeof(GLfloat)); + _mesa_bzero(depth, n * sizeof(GLfloat)); } } @@ -1620,7 +1620,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->DepthMax); if ((clearValue & 0xff) == (clearValue >> 8)) { if (clearValue == 0) { - BZERO(ctx->DrawBuffer->DepthBuffer, + _mesa_bzero(ctx->DrawBuffer->DepthBuffer, 2*ctx->DrawBuffer->Width*ctx->DrawBuffer->Height); } else { @@ -1654,7 +1654,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) /* >16 bit depth buffer */ const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->DepthMax); if (clearValue == 0) { - BZERO(ctx->DrawBuffer->DepthBuffer, + _mesa_bzero(ctx->DrawBuffer->DepthBuffer, ctx->DrawBuffer->Width*ctx->DrawBuffer->Height*sizeof(GLuint)); } else { |