diff options
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index b00b949abb2..93aaffc5746 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -552,10 +552,10 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; mapMode = GL_MAP_WRITE_BIT; - if (rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_Z24_S8 || - rb->Format == MESA_FORMAT_Z24_X8) { + if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || + rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT || + rb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM || + rb->Format == MESA_FORMAT_X8Z24_UNORM) { mapMode |= GL_MAP_READ_BIT; } @@ -602,17 +602,17 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) } } break; - case MESA_FORMAT_S8_Z24: - case MESA_FORMAT_X8_Z24: - case MESA_FORMAT_Z24_S8: - case MESA_FORMAT_Z24_X8: + case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_S8_UINT_Z24_UNORM: + case MESA_FORMAT_X8Z24_UNORM: { GLfloat clear = (GLfloat) ctx->Depth.Clear; GLuint clearVal = 0; GLuint mask; - if (rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_X8_Z24) + if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || + rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) mask = 0xff000000; else mask = 0xff; @@ -628,7 +628,7 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) } break; - case MESA_FORMAT_Z32_FLOAT_X24S8: + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: /* XXX untested */ { GLfloat clearVal = (GLfloat) ctx->Depth.Clear; @@ -692,15 +692,15 @@ _swrast_clear_depth_stencil_buffer(struct gl_context *ctx) } switch (rb->Format) { - case MESA_FORMAT_S8_Z24: - case MESA_FORMAT_Z24_S8: + case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_S8_UINT_Z24_UNORM: { GLfloat zClear = (GLfloat) ctx->Depth.Clear; GLuint clear = 0, mask; _mesa_pack_float_z_row(rb->Format, 1, &zClear, &clear); - if (rb->Format == MESA_FORMAT_S8_Z24) { + if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) { mask = ((~writeMask) & 0xff) << 24; clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24; } @@ -725,7 +725,7 @@ _swrast_clear_depth_stencil_buffer(struct gl_context *ctx) } } break; - case MESA_FORMAT_Z32_FLOAT_X24S8: + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: /* XXX untested */ { const GLfloat zClear = (GLfloat) ctx->Depth.Clear; |