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Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r--src/mesa/swrast/s_depth.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index ac5dae2148b..3e36cf9a7e5 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -259,7 +259,7 @@ depth_test_span16( GLcontext *ctx, GLuint n,
}
break;
case GL_NEVER:
- _mesa_bzero(mask, n * sizeof(GLubyte));
+ memset(mask, 0, n * sizeof(GLubyte));
break;
default:
_mesa_problem(ctx, "Bad depth func in depth_test_span16");
@@ -488,7 +488,7 @@ depth_test_span32( GLcontext *ctx, GLuint n,
}
break;
case GL_NEVER:
- _mesa_bzero(mask, n * sizeof(GLubyte));
+ memset(mask, 0, n * sizeof(GLubyte));
break;
default:
_mesa_problem(ctx, "Bad depth func in depth_test_span32");
@@ -844,7 +844,7 @@ direct_depth_test_pixels16(GLcontext *ctx, GLushort *zStart, GLuint stride,
break;
case GL_NEVER:
/* depth test never passes */
- _mesa_bzero(mask, n * sizeof(GLubyte));
+ memset(mask, 0, n * sizeof(GLubyte));
break;
default:
_mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels");
@@ -1090,7 +1090,7 @@ direct_depth_test_pixels32(GLcontext *ctx, GLuint *zStart, GLuint stride,
break;
case GL_NEVER:
/* depth test never passes */
- _mesa_bzero(mask, n * sizeof(GLubyte));
+ memset(mask, 0, n * sizeof(GLubyte));
break;
default:
_mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels");
@@ -1260,7 +1260,7 @@ _swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
if (!rb) {
/* really only doing this to prevent FP exceptions later */
- _mesa_bzero(depth, n * sizeof(GLfloat));
+ memset(depth, 0, n * sizeof(GLfloat));
return;
}
@@ -1269,7 +1269,7 @@ _swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
if (y < 0 || y >= (GLint) rb->Height ||
x + n <= 0 || x >= (GLint) rb->Width) {
/* span is completely outside framebuffer */
- _mesa_bzero(depth, n * sizeof(GLfloat));
+ memset(depth, 0, n * sizeof(GLfloat));
return;
}
@@ -1326,7 +1326,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
if (!rb) {
/* really only doing this to prevent FP exceptions later */
- _mesa_bzero(depth, n * sizeof(GLuint));
+ memset(depth, 0, n * sizeof(GLuint));
return;
}
@@ -1337,7 +1337,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
if (y < 0 || y >= (GLint) rb->Height ||
x + n <= 0 || x >= (GLint) rb->Width) {
/* span is completely outside framebuffer */
- _mesa_bzero(depth, n * sizeof(GLfloat));
+ memset(depth, 0, n * sizeof(GLfloat));
return;
}
@@ -1438,7 +1438,7 @@ _swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
/* optimized case */
GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y);
GLuint len = width * height * sizeof(GLushort);
- _mesa_memset(dst, (clearValue & 0xff), len);
+ memset(dst, (clearValue & 0xff), len);
}
else {
/* general case */