diff options
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index ac5dae2148b..3e36cf9a7e5 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -259,7 +259,7 @@ depth_test_span16( GLcontext *ctx, GLuint n, } break; case GL_NEVER: - _mesa_bzero(mask, n * sizeof(GLubyte)); + memset(mask, 0, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in depth_test_span16"); @@ -488,7 +488,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, } break; case GL_NEVER: - _mesa_bzero(mask, n * sizeof(GLubyte)); + memset(mask, 0, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in depth_test_span32"); @@ -844,7 +844,7 @@ direct_depth_test_pixels16(GLcontext *ctx, GLushort *zStart, GLuint stride, break; case GL_NEVER: /* depth test never passes */ - _mesa_bzero(mask, n * sizeof(GLubyte)); + memset(mask, 0, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels"); @@ -1090,7 +1090,7 @@ direct_depth_test_pixels32(GLcontext *ctx, GLuint *zStart, GLuint stride, break; case GL_NEVER: /* depth test never passes */ - _mesa_bzero(mask, n * sizeof(GLubyte)); + memset(mask, 0, n * sizeof(GLubyte)); break; default: _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels"); @@ -1260,7 +1260,7 @@ _swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb) { /* really only doing this to prevent FP exceptions later */ - _mesa_bzero(depth, n * sizeof(GLfloat)); + memset(depth, 0, n * sizeof(GLfloat)); return; } @@ -1269,7 +1269,7 @@ _swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, if (y < 0 || y >= (GLint) rb->Height || x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ - _mesa_bzero(depth, n * sizeof(GLfloat)); + memset(depth, 0, n * sizeof(GLfloat)); return; } @@ -1326,7 +1326,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb) { /* really only doing this to prevent FP exceptions later */ - _mesa_bzero(depth, n * sizeof(GLuint)); + memset(depth, 0, n * sizeof(GLuint)); return; } @@ -1337,7 +1337,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, if (y < 0 || y >= (GLint) rb->Height || x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ - _mesa_bzero(depth, n * sizeof(GLfloat)); + memset(depth, 0, n * sizeof(GLfloat)); return; } @@ -1438,7 +1438,7 @@ _swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) /* optimized case */ GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y); GLuint len = width * height * sizeof(GLushort); - _mesa_memset(dst, (clearValue & 0xff), len); + memset(dst, (clearValue & 0xff), len); } else { /* general case */ |