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Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r--src/mesa/swrast/s_copypix.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index e881d1be30c..b69be50f519 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -167,7 +167,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
/* copy convolved colors into span array */
- _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
+ memcpy(rgba, src, width * 4 * sizeof(GLfloat));
/* write span */
span.x = destx;
@@ -273,7 +273,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* Get row/span of source pixels */
if (overlapping) {
/* get from buffered image */
- _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4);
+ memcpy(rgba, p, width * sizeof(GLfloat) * 4);
p += width * 4;
}
else {
@@ -374,7 +374,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
/* Get color indexes */
if (overlapping) {
- _mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
+ memcpy(span.array->index, p, width * sizeof(GLuint));
p += width;
}
else {
@@ -508,7 +508,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLfloat depth[MAX_WIDTH];
/* get depth values */
if (overlapping) {
- _mesa_memcpy(depth, p, width * sizeof(GLfloat));
+ memcpy(depth, p, width * sizeof(GLfloat));
p += width;
}
else {
@@ -606,7 +606,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
/* Get stencil values */
if (overlapping) {
- _mesa_memcpy(stencil, p, width * sizeof(GLstencil));
+ memcpy(stencil, p, width * sizeof(GLstencil));
p += width;
}
else {
@@ -730,7 +730,7 @@ copy_depth_stencil_pixels(GLcontext *ctx,
/* Get stencil values */
if (overlapping) {
- _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
+ memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
stencilPtr += width;
}
else {
@@ -759,7 +759,7 @@ copy_depth_stencil_pixels(GLcontext *ctx,
/* get depth values */
if (overlapping) {
- _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat));
+ memcpy(depth, depthPtr, width * sizeof(GLfloat));
depthPtr += width;
}
else {