diff options
Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 53e584b3b6b..bbe1081860d 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -102,8 +102,10 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLfloat *dest, *tmpImage, *convImage; SWspan span; - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* allocate space for GLfloat image */ tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); @@ -156,7 +158,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, /* write the new image */ for (row = 0; row < height; row++) { const GLfloat *src = convImage + row * width * 4; - GLvoid *rgba = (GLvoid *) span.array->attribs[FRAG_ATTRIB_COL0]; + GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; /* copy convolved colors into span array */ _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat)); @@ -232,8 +234,10 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, stepy = 1; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */ if (overlapping) { tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); @@ -314,8 +318,9 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, return; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_INDEX; if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, @@ -448,8 +453,9 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, return; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_Z; if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, |