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-rw-r--r--src/mesa/swrast/s_context.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 5de08004d80..a511d1c9a17 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -43,10 +43,10 @@
#ifndef S_CONTEXT_H
#define S_CONTEXT_H
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "shader/prog_execute.h"
#include "swrast.h"
#include "s_span.h"
-#include "prog_execute.h"
typedef void (*texture_sample_func)(GLcontext *ctx,
@@ -133,16 +133,17 @@ typedef struct
GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
GLboolean _AnyTextureCombine;
GLboolean _FogEnabled;
+ GLboolean _DeferredTexture;
GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
- /** Multiple render targets */
- GLbitfield _ColorOutputsMask;
- GLuint _NumColorOutputs;
-
/** List/array of the fragment attributes to interpolate */
GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
+ /** Same info, but as a bitmask */
+ GLbitfield _ActiveAttribMask;
/** Number of fragment attributes to interpolate */
GLuint _NumActiveAttribs;
+ /** Indicates how each attrib is to be interpolated (lines/tris) */
+ GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
/* Accum buffer temporaries.
*/