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Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 6d81f74768f..5dbdd609adb 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -50,26 +50,26 @@
#include "s_span.h"
-typedef void (*texture_sample_func)(GLcontext *ctx,
+typedef void (*texture_sample_func)(struct gl_context *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLfloat rgba[][4]);
-typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
+typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
const GLubyte mask[],
GLvoid *src, const GLvoid *dst,
GLenum chanType);
-typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
+typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
-typedef void (*swrast_line_func)( GLcontext *ctx,
+typedef void (*swrast_line_func)( struct gl_context *ctx,
const SWvertex *, const SWvertex *);
-typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
+typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
const SWvertex *, const SWvertex *);
-typedef void (*validate_texture_image_func)(GLcontext *ctx,
+typedef void (*validate_texture_image_func)(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLuint face, GLuint level);
@@ -160,7 +160,7 @@ typedef struct
GLenum Primitive; /* current primitive being drawn (ala glBegin) */
GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
- void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );
+ void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
/**
* When the NewState mask intersects these masks, we invalidate the
@@ -177,9 +177,9 @@ typedef struct
* Will be called when the GL state change mask intersects the above masks.
*/
/*@{*/
- void (*choose_point)( GLcontext * );
- void (*choose_line)( GLcontext * );
- void (*choose_triangle)( GLcontext * );
+ void (*choose_point)( struct gl_context * );
+ void (*choose_line)( struct gl_context * );
+ void (*choose_triangle)( struct gl_context * );
/*@}*/
/**
@@ -234,22 +234,22 @@ typedef struct
extern void
-_swrast_validate_derived( GLcontext *ctx );
+_swrast_validate_derived( struct gl_context *ctx );
extern void
-_swrast_update_texture_samplers(GLcontext *ctx);
+_swrast_update_texture_samplers(struct gl_context *ctx);
-/** Return SWcontext for the given GLcontext */
+/** Return SWcontext for the given struct gl_context */
static INLINE SWcontext *
-SWRAST_CONTEXT(GLcontext *ctx)
+SWRAST_CONTEXT(struct gl_context *ctx)
{
return (SWcontext *) ctx->swrast_context;
}
/** const version of above */
static INLINE const SWcontext *
-CONST_SWRAST_CONTEXT(const GLcontext *ctx)
+CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
{
return (const SWcontext *) ctx->swrast_context;
}
@@ -261,7 +261,7 @@ CONST_SWRAST_CONTEXT(const GLcontext *ctx)
* driver's opportunity to map renderbuffers and textures.
*/
static INLINE void
-swrast_render_start(GLcontext *ctx)
+swrast_render_start(struct gl_context *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (swrast->Driver.SpanRenderStart)
@@ -271,7 +271,7 @@ swrast_render_start(GLcontext *ctx)
/** Called after framebuffer reading/writing */
static INLINE void
-swrast_render_finish(GLcontext *ctx)
+swrast_render_finish(struct gl_context *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (swrast->Driver.SpanRenderFinish)