diff options
Diffstat (limited to 'src/mesa/swrast/s_blend.c')
-rw-r--r-- | src/mesa/swrast/s_blend.c | 975 |
1 files changed, 340 insertions, 635 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 4e6c3d909f4..a8d45bbf5f2 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -22,16 +22,19 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* - * Regarding GL_NV_blend_square: + +/** + * \file swrast/s_blend.c + * \brief software blending. + * \author Brian Paul * - * Portions of this software may use or implement intellectual - * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims - * any and all warranties with respect to such intellectual property, - * including any use thereof or modifications thereto. + * Only a few blend modes have been optimized (min, max, transparency, add) + * more optimized cases can easily be added if needed. + * Celestia uses glBlendFunc(GL_SRC_ALPHA, GL_ONE), for example. */ + #include "glheader.h" #include "context.h" #include "colormac.h" @@ -52,33 +55,51 @@ /** - * Special case for glBlendFunc(GL_ZERO, GL_ONE) + * Integer divide by 255 + * Declare "int divtemp" before using. + * This satisfies Glean and should be reasonably fast. + * Contributed by Nathan Hand. + */ +#define DIV255(X) (divtemp = (X), ((divtemp << 8) + divtemp + 256) >> 16) + + + +/** + * Special case for glBlendFunc(GL_ZERO, GL_ONE). + * No-op means the framebuffer values remain unchanged. + * Any chanType ok. */ static void _BLENDAPI -blend_noop_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4], GLenum chanType) +blend_noop(GLcontext *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, GLenum chanType) { - GLuint i; + GLint bytes; + ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB == GL_ZERO); ASSERT(ctx->Color.BlendDstRGB == GL_ONE); (void) ctx; - for (i = 0; i < n; i++) { - if (mask[i]) { - COPY_CHAN4( rgba[i], dest[i] ); - } - } + /* just memcpy */ + if (chanType == GL_UNSIGNED_BYTE) + bytes = 4 * n * sizeof(GLubyte); + else if (chanType == GL_UNSIGNED_SHORT) + bytes = 4 * n * sizeof(GLushort); + else + bytes = 4 * n * sizeof(GLfloat); + + _mesa_memcpy(src, dst, bytes); } /** * Special case for glBlendFunc(GL_ONE, GL_ZERO) + * Any chanType ok. */ static void _BLENDAPI blend_replace(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4], GLenum chanType) + GLvoid *src, const GLvoid *dst, GLenum chanType) { ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); @@ -87,95 +108,129 @@ blend_replace(GLcontext *ctx, GLuint n, const GLubyte mask[], (void) ctx; (void) n; (void) mask; - (void) rgba; - (void) dest; + (void) src; + (void) dst; } /** - * Common transparency blending mode. + * Common transparency blending mode: + * glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). */ static void _BLENDAPI blend_transparency_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4], - GLenum chanType) + GLvoid *src, const GLvoid *dst, GLenum chanType) { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; + const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; GLuint i; + ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(chanType == GL_UNSIGNED_BYTE); + (void) ctx; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { if (mask[i]) { - const GLchan t = rgba[i][ACOMP]; /* t in [0, CHAN_MAX] */ + const GLint t = rgba[i][ACOMP]; /* t is in [0, 255] */ if (t == 0) { /* 0% alpha */ - rgba[i][RCOMP] = dest[i][RCOMP]; - rgba[i][GCOMP] = dest[i][GCOMP]; - rgba[i][BCOMP] = dest[i][BCOMP]; - rgba[i][ACOMP] = dest[i][ACOMP]; - } - else if (t == CHAN_MAX) { - /* 100% alpha, no-op */ + COPY_4UBV(rgba[i], dest[i]); } - else { -#if 0 - /* This is pretty close, but Glean complains */ - const GLint s = CHAN_MAX - t; - const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s + 1) >> 8; - const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s + 1) >> 8; - const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s + 1) >> 8; - const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s + 1) >> 8; -#elif 0 - /* This is slower but satisfies Glean */ - const GLint s = CHAN_MAX - t; - const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) / 255; - const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) / 255; - const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) / 255; - const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) / 255; -#else -#if CHAN_BITS == 8 - /* This satisfies Glean and should be reasonably fast */ - /* Contributed by Nathan Hand */ -#if 0 -#define DIV255(X) (((X) << 8) + (X) + 256) >> 16 -#else - GLint temp; -#define DIV255(X) (temp = (X), ((temp << 8) + temp + 256) >> 16) -#endif + else if (t != 255) { + GLint divtemp; const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP]; const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP]; const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP]; const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP]; + ASSERT(r <= 255); + ASSERT(g <= 255); + ASSERT(b <= 255); + ASSERT(a <= 255); + rgba[i][RCOMP] = (GLubyte) r; + rgba[i][GCOMP] = (GLubyte) g; + rgba[i][BCOMP] = (GLubyte) b; + rgba[i][ACOMP] = (GLubyte) a; + } + } + } +} -#undef DIV255 -#elif CHAN_BITS == 16 - const GLfloat tt = (GLfloat) t / CHAN_MAXF; - const GLint r = (GLint) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]); - const GLint g = (GLint) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]); - const GLint b = (GLint) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]); - const GLint a = (GLint) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]); -#else /* CHAN_BITS == 32 */ - const GLfloat tt = (GLfloat) t / CHAN_MAXF; - const GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]; - const GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]; - const GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]; - const GLfloat a = CLAMP( rgba[i][ACOMP], 0.0F, CHAN_MAXF ) * t + - CLAMP( dest[i][ACOMP], 0.0F, CHAN_MAXF ) * (1.0F - t); -#endif -#endif - ASSERT(r <= CHAN_MAX); - ASSERT(g <= CHAN_MAX); - ASSERT(b <= CHAN_MAX); - ASSERT(a <= CHAN_MAX); - rgba[i][RCOMP] = (GLchan) r; - rgba[i][GCOMP] = (GLchan) g; - rgba[i][BCOMP] = (GLchan) b; - rgba[i][ACOMP] = (GLchan) a; + +static void _BLENDAPI +blend_transparency_ushort(GLcontext *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, GLenum chanType) +{ + GLushort (*rgba)[4] = (GLushort (*)[4]) src; + const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; + GLuint i; + + ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); + ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); + ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); + ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(chanType == GL_UNSIGNED_SHORT); + + (void) ctx; + + for (i = 0; i < n; i++) { + if (mask[i]) { + const GLint t = rgba[i][ACOMP]; + if (t == 0) { + /* 0% alpha */ + COPY_4V(rgba[i], dest[i]); + } + else if (t != 65535) { + const GLfloat tt = (GLfloat) t / 65535.0F; + GLushort r = (GLushort) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]); + GLushort g = (GLushort) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]); + GLushort b = (GLushort) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]); + GLushort a = (GLushort) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]); + ASSIGN_4V(rgba[i], r, g, b, a); + } + } + } +} + + +static void _BLENDAPI +blend_transparency_float(GLcontext *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, GLenum chanType) +{ + GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; + const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; + GLuint i; + + ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); + ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); + ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); + ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); + ASSERT(chanType == GL_FLOAT); + + (void) ctx; + + for (i = 0; i < n; i++) { + if (mask[i]) { + const GLfloat t = rgba[i][ACOMP]; /* t in [0, 1] */ + if (t == 0.0F) { + /* 0% alpha */ + COPY_4V(rgba[i], dest[i]); + } + else if (t != 1.0F) { + GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * t + dest[i][RCOMP]; + GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * t + dest[i][GCOMP]; + GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * t + dest[i][BCOMP]; + GLfloat a = (rgba[i][ACOMP] - dest[i][ACOMP]) * t + dest[i][ACOMP]; + ASSIGN_4V(rgba[i], r, g, b, a); } } } @@ -184,38 +239,65 @@ blend_transparency_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], /** - * Add src and dest. + * Add src and dest: glBlendFunc(GL_ONE, GL_ONE). + * Any chanType ok. */ static void _BLENDAPI -blend_add_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4], GLenum chanType) +blend_add(GLcontext *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; + ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB == GL_ONE); ASSERT(ctx->Color.BlendDstRGB == GL_ONE); (void) ctx; - for (i=0;i<n;i++) { - if (mask[i]) { -#if CHAN_TYPE == GL_FLOAT - /* don't RGB clamp to max */ - GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF) + dest[i][ACOMP]; - rgba[i][RCOMP] += dest[i][RCOMP]; - rgba[i][GCOMP] += dest[i][GCOMP]; - rgba[i][BCOMP] += dest[i][BCOMP]; - rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAXF ); -#else - GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; - GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; - GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; - GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; - rgba[i][RCOMP] = (GLchan) MIN2( r, CHAN_MAX ); - rgba[i][GCOMP] = (GLchan) MIN2( g, CHAN_MAX ); - rgba[i][BCOMP] = (GLchan) MIN2( b, CHAN_MAX ); - rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAX ); -#endif + if (chanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; + const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; + for (i=0;i<n;i++) { + if (mask[i]) { + GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; + GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; + GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; + GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; + rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 ); + rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 ); + rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 ); + rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 ); + } + } + } + else if (chanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = (GLushort (*)[4]) src; + const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; + for (i=0;i<n;i++) { + if (mask[i]) { + GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; + GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; + GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; + GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; + rgba[i][RCOMP] = (GLshort) MIN2( r, 255 ); + rgba[i][GCOMP] = (GLshort) MIN2( g, 255 ); + rgba[i][BCOMP] = (GLshort) MIN2( b, 255 ); + rgba[i][ACOMP] = (GLshort) MIN2( a, 255 ); + } + } + } + else { + GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; + const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; + ASSERT(chanType == GL_FLOAT); + for (i=0;i<n;i++) { + if (mask[i]) { + /* don't RGB clamp to max */ + rgba[i][RCOMP] += dest[i][RCOMP]; + rgba[i][GCOMP] += dest[i][GCOMP]; + rgba[i][BCOMP] += dest[i][BCOMP]; + rgba[i][ACOMP] += dest[i][ACOMP]; + } } } } @@ -223,57 +305,106 @@ blend_add_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], /** - * Blend min function (for GL_EXT_blend_minmax) + * Blend min function. + * Any chanType ok. */ static void _BLENDAPI -blend_min_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4], GLenum chanType) +blend_min(GLcontext *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; ASSERT(ctx->Color.BlendEquationRGB == GL_MIN); ASSERT(ctx->Color.BlendEquationA == GL_MIN); (void) ctx; - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = (GLchan) MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = (GLchan) MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = (GLchan) MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); -#if CHAN_TYPE == GL_FLOAT - rgba[i][ACOMP] = (GLchan) MIN2(CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF), - dest[i][ACOMP]); -#else - rgba[i][ACOMP] = (GLchan) MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); -#endif + if (chanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; + const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; + for (i=0;i<n;i++) { + if (mask[i]) { + rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); + rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); + } + } + } + else if (chanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = (GLushort (*)[4]) src; + const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; + for (i=0;i<n;i++) { + if (mask[i]) { + rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); + rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); + } + } + } + else { + GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; + const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; + ASSERT(chanType == GL_FLOAT); + for (i=0;i<n;i++) { + if (mask[i]) { + rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); + rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); + } } } } - /** - * Blend max function (for GL_EXT_blend_minmax) + * Blend max function. + * Any chanType ok. */ static void _BLENDAPI -blend_max_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4], GLenum chanType) +blend_max(GLcontext *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; ASSERT(ctx->Color.BlendEquationRGB == GL_MAX); ASSERT(ctx->Color.BlendEquationA == GL_MAX); (void) ctx; - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = (GLchan) MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = (GLchan) MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = (GLchan) MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); -#if CHAN_TYPE == GL_FLOAT - rgba[i][ACOMP] = (GLchan) MAX2(CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF), - dest[i][ACOMP]); -#else - rgba[i][ACOMP] = (GLchan) MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); -#endif + if (chanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; + const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; + for (i=0;i<n;i++) { + if (mask[i]) { + rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); + rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); + } + } + } + else if (chanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = (GLushort (*)[4]) src; + const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; + for (i=0;i<n;i++) { + if (mask[i]) { + rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); + rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); + } + } + } + else { + GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; + const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; + ASSERT(chanType == GL_FLOAT); + for (i=0;i<n;i++) { + if (mask[i]) { + rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); + rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); + rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); + rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); + } } } } @@ -282,59 +413,68 @@ blend_max_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], /** * Modulate: result = src * dest + * Any chanType ok. */ static void _BLENDAPI -blend_modulate_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4], GLenum chanType) +blend_modulate(GLcontext *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; (void) ctx; - for (i=0;i<n;i++) { - if (mask[i]) { -#if CHAN_TYPE == GL_FLOAT - rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP]; - rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP]; - rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP]; - rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP]; -#elif CHAN_TYPE == GL_UNSIGNED_SHORT - GLint r = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16; - GLint g = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16; - GLint b = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16; - GLint a = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16; - rgba[i][RCOMP] = (GLchan) r; - rgba[i][GCOMP] = (GLchan) g; - rgba[i][BCOMP] = (GLchan) b; - rgba[i][ACOMP] = (GLchan) a; -#else - GLint r = (rgba[i][RCOMP] * dest[i][RCOMP] + 255) >> 8; - GLint g = (rgba[i][GCOMP] * dest[i][GCOMP] + 255) >> 8; - GLint b = (rgba[i][BCOMP] * dest[i][BCOMP] + 255) >> 8; - GLint a = (rgba[i][ACOMP] * dest[i][ACOMP] + 255) >> 8; - rgba[i][RCOMP] = (GLchan) r; - rgba[i][GCOMP] = (GLchan) g; - rgba[i][BCOMP] = (GLchan) b; - rgba[i][ACOMP] = (GLchan) a; -#endif + if (chanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; + const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; + for (i=0;i<n;i++) { + if (mask[i]) { + GLint divtemp; + rgba[i][RCOMP] = DIV255(rgba[i][RCOMP] * dest[i][RCOMP]); + rgba[i][GCOMP] = DIV255(rgba[i][GCOMP] * dest[i][GCOMP]); + rgba[i][BCOMP] = DIV255(rgba[i][BCOMP] * dest[i][BCOMP]); + rgba[i][ACOMP] = DIV255(rgba[i][ACOMP] * dest[i][ACOMP]); + } + } + } + else if (chanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = (GLushort (*)[4]) src; + const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; + for (i=0;i<n;i++) { + if (mask[i]) { + rgba[i][RCOMP] = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16; + rgba[i][GCOMP] = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16; + rgba[i][BCOMP] = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16; + rgba[i][ACOMP] = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16; + } + } + } + else { + GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; + const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; + ASSERT(chanType == GL_FLOAT); + for (i=0;i<n;i++) { + if (mask[i]) { + rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP]; + rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP]; + rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP]; + rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP]; + } } } } -#if 0 /** * Do any blending operation, using floating point. * \param n number of pixels * \param mask fragment writemask array - * \param src array of incoming (and modified) pixels - * \param dst array of pixels from the dest color buffer + * \param rgba array of incoming (and modified) pixels + * \param dest array of pixels from the dest color buffer */ static void blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) + GLfloat rgba[][4], GLfloat dest[][4], + GLenum chanType) { - GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; - const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; GLuint i; for (i = 0; i < n; i++) { @@ -413,12 +553,12 @@ blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], case GL_ONE_MINUS_CONSTANT_ALPHA: sR = sG = sB = 1.0F - ctx->Color.BlendColor[3]; break; - case GL_SRC_COLOR: /* GL_NV_blend_square */ + case GL_SRC_COLOR: sR = Rs; sG = Gs; sB = Bs; break; - case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */ + case GL_ONE_MINUS_SRC_COLOR: sR = 1.0F - Rs; sG = 1.0F - Gs; sB = 1.0F - Bs; @@ -470,10 +610,10 @@ blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], case GL_ONE_MINUS_CONSTANT_ALPHA: sA = 1.0F - ctx->Color.BlendColor[3]; break; - case GL_SRC_COLOR: /* GL_NV_blend_square */ + case GL_SRC_COLOR: sA = As; break; - case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */ + case GL_ONE_MINUS_SRC_COLOR: sA = 1.0F - As; break; default: @@ -529,12 +669,12 @@ blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], case GL_ONE_MINUS_CONSTANT_ALPHA: dR = dG = dB = 1.0F - ctx->Color.BlendColor[3]; break; - case GL_DST_COLOR: /* GL_NV_blend_square */ + case GL_DST_COLOR: dR = Rd; dG = Gd; dB = Bd; break; - case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */ + case GL_ONE_MINUS_DST_COLOR: dR = 1.0F - Rd; dG = 1.0F - Gd; dB = 1.0F - Bd; @@ -584,10 +724,10 @@ blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], case GL_ONE_MINUS_CONSTANT_ALPHA: dA = 1.0F - ctx->Color.BlendColor[3]; break; - case GL_DST_COLOR: /* GL_NV_blend_square */ + case GL_DST_COLOR: dA = Ad; break; - case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */ + case GL_ONE_MINUS_DST_COLOR: dA = 1.0F - Ad; break; default: @@ -663,20 +803,21 @@ blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], rgba[i][RCOMP] = MAX2( r, 0.0F ); rgba[i][GCOMP] = MAX2( g, 0.0F ); rgba[i][BCOMP] = MAX2( b, 0.0F ); - rgba[i][ACOMP] = CLAMP( a, 0.0F, CHAN_MAXF ); + rgba[i][ACOMP] = CLAMP( a, 0.0F, 1.0F ); #else ASSIGN_4V(rgba[i], r, g, b, a); #endif } } } -#endif -#if 0 /* not ready yet */ +/** + * Do any blending operation, any chanType. + */ static void -blend_general2(GLcontext *ctx, GLuint n, const GLubyte mask[], - void *src, const void *dst, GLenum chanType) +blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[], + void *src, const void *dst, GLenum chanType) { GLfloat rgbaF[MAX_WIDTH][4], destF[MAX_WIDTH][4]; @@ -739,460 +880,18 @@ blend_general2(GLcontext *ctx, GLuint n, const GLubyte mask[], } } else { - blend_general_float(ctx, n, mask, (GLfloat (*)[4]) rgbaF, - (const GLfloat (*)[4]) destF, chanType); + blend_general_float(ctx, n, mask, rgbaF, destF, chanType); } } -#endif - - -static void _BLENDAPI -blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLchan rgba[][4], CONST GLchan dest[][4], - GLenum chanType) -{ - const GLfloat rscale = 1.0F / CHAN_MAXF; - const GLfloat gscale = 1.0F / CHAN_MAXF; - const GLfloat bscale = 1.0F / CHAN_MAXF; - const GLfloat ascale = 1.0F / CHAN_MAXF; - GLuint i; - - for (i=0;i<n;i++) { - if (mask[i]) { -#if CHAN_TYPE == GL_FLOAT - GLfloat Rs, Gs, Bs, As; /* Source colors */ - GLfloat Rd, Gd, Bd, Ad; /* Dest colors */ -#else - GLint Rs, Gs, Bs, As; /* Source colors */ - GLint Rd, Gd, Bd, Ad; /* Dest colors */ -#endif - GLfloat sR, sG, sB, sA; /* Source scaling */ - GLfloat dR, dG, dB, dA; /* Dest scaling */ - GLfloat r, g, b, a; /* result color */ - /* Incoming/source Color */ - Rs = rgba[i][RCOMP]; - Gs = rgba[i][GCOMP]; - Bs = rgba[i][BCOMP]; - As = rgba[i][ACOMP]; -#if CHAN_TYPE == GL_FLOAT - /* clamp */ - Rs = MIN2(Rs, CHAN_MAXF); - Gs = MIN2(Gs, CHAN_MAXF); - Bs = MIN2(Bs, CHAN_MAXF); - As = MIN2(As, CHAN_MAXF); -#endif - - /* Frame buffer/dest color */ - Rd = dest[i][RCOMP]; - Gd = dest[i][GCOMP]; - Bd = dest[i][BCOMP]; - Ad = dest[i][ACOMP]; -#if CHAN_TYPE == GL_FLOAT - /* clamp */ - Rd = MIN2(Rd, CHAN_MAXF); - Gd = MIN2(Gd, CHAN_MAXF); - Bd = MIN2(Bd, CHAN_MAXF); - Ad = MIN2(Ad, CHAN_MAXF); -#endif - - /* Source RGB factor */ - switch (ctx->Color.BlendSrcRGB) { - case GL_ZERO: - sR = sG = sB = 0.0F; - break; - case GL_ONE: - sR = sG = sB = 1.0F; - break; - case GL_DST_COLOR: - sR = (GLfloat) Rd * rscale; - sG = (GLfloat) Gd * gscale; - sB = (GLfloat) Bd * bscale; - break; - case GL_ONE_MINUS_DST_COLOR: - sR = 1.0F - (GLfloat) Rd * rscale; - sG = 1.0F - (GLfloat) Gd * gscale; - sB = 1.0F - (GLfloat) Bd * bscale; - break; - case GL_SRC_ALPHA: - sR = sG = sB = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_ALPHA: - sR = sG = sB = 1.0F - (GLfloat) As * ascale; - break; - case GL_DST_ALPHA: - sR = sG = sB = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_ALPHA: - sR = sG = sB = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_SRC_ALPHA_SATURATE: - if (As < CHAN_MAX - Ad) { - sR = sG = sB = (GLfloat) As * ascale; - } - else { - sR = sG = sB = 1.0F - (GLfloat) Ad * ascale; - } - break; - case GL_CONSTANT_COLOR: - sR = ctx->Color.BlendColor[0]; - sG = ctx->Color.BlendColor[1]; - sB = ctx->Color.BlendColor[2]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - sR = 1.0F - ctx->Color.BlendColor[0]; - sG = 1.0F - ctx->Color.BlendColor[1]; - sB = 1.0F - ctx->Color.BlendColor[2]; - break; - case GL_CONSTANT_ALPHA: - sR = sG = sB = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - sR = sG = sB = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_SRC_COLOR: /* GL_NV_blend_square */ - sR = (GLfloat) Rs * rscale; - sG = (GLfloat) Gs * gscale; - sB = (GLfloat) Bs * bscale; - break; - case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */ - sR = 1.0F - (GLfloat) Rs * rscale; - sG = 1.0F - (GLfloat) Gs * gscale; - sB = 1.0F - (GLfloat) Bs * bscale; - break; - default: - /* this should never happen */ - _mesa_problem(ctx, "Bad blend source RGB factor in blend_general"); - return; - } - - /* Source Alpha factor */ - switch (ctx->Color.BlendSrcA) { - case GL_ZERO: - sA = 0.0F; - break; - case GL_ONE: - sA = 1.0F; - break; - case GL_DST_COLOR: - sA = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_COLOR: - sA = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_SRC_ALPHA: - sA = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_ALPHA: - sA = 1.0F - (GLfloat) As * ascale; - break; - case GL_DST_ALPHA: - sA = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_ALPHA: - sA = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_SRC_ALPHA_SATURATE: - sA = 1.0; - break; - case GL_CONSTANT_COLOR: - sA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - sA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_CONSTANT_ALPHA: - sA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - sA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_SRC_COLOR: /* GL_NV_blend_square */ - sA = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */ - sA = 1.0F - (GLfloat) As * ascale; - break; - default: - /* this should never happen */ - sA = 0.0F; - _mesa_problem(ctx, "Bad blend source A factor in blend_general"); - return; - } - - /* Dest RGB factor */ - switch (ctx->Color.BlendDstRGB) { - case GL_ZERO: - dR = dG = dB = 0.0F; - break; - case GL_ONE: - dR = dG = dB = 1.0F; - break; - case GL_SRC_COLOR: - dR = (GLfloat) Rs * rscale; - dG = (GLfloat) Gs * gscale; - dB = (GLfloat) Bs * bscale; - break; - case GL_ONE_MINUS_SRC_COLOR: - dR = 1.0F - (GLfloat) Rs * rscale; - dG = 1.0F - (GLfloat) Gs * gscale; - dB = 1.0F - (GLfloat) Bs * bscale; - break; - case GL_SRC_ALPHA: - dR = dG = dB = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dR = dG = dB = 1.0F - (GLfloat) As * ascale; - break; - case GL_DST_ALPHA: - dR = dG = dB = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_ALPHA: - dR = dG = dB = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_CONSTANT_COLOR: - dR = ctx->Color.BlendColor[0]; - dG = ctx->Color.BlendColor[1]; - dB = ctx->Color.BlendColor[2]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dR = 1.0F - ctx->Color.BlendColor[0]; - dG = 1.0F - ctx->Color.BlendColor[1]; - dB = 1.0F - ctx->Color.BlendColor[2]; - break; - case GL_CONSTANT_ALPHA: - dR = dG = dB = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dR = dG = dB = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_DST_COLOR: /* GL_NV_blend_square */ - dR = (GLfloat) Rd * rscale; - dG = (GLfloat) Gd * gscale; - dB = (GLfloat) Bd * bscale; - break; - case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */ - dR = 1.0F - (GLfloat) Rd * rscale; - dG = 1.0F - (GLfloat) Gd * gscale; - dB = 1.0F - (GLfloat) Bd * bscale; - break; - default: - /* this should never happen */ - dR = dG = dB = 0.0F; - _mesa_problem(ctx, "Bad blend dest RGB factor in blend_general"); - return; - } - - /* Dest Alpha factor */ - switch (ctx->Color.BlendDstA) { - case GL_ZERO: - dA = 0.0F; - break; - case GL_ONE: - dA = 1.0F; - break; - case GL_SRC_COLOR: - dA = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_COLOR: - dA = 1.0F - (GLfloat) As * ascale; - break; - case GL_SRC_ALPHA: - dA = (GLfloat) As * ascale; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dA = 1.0F - (GLfloat) As * ascale; - break; - case GL_DST_ALPHA: - dA = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_ALPHA: - dA = 1.0F - (GLfloat) Ad * ascale; - break; - case GL_CONSTANT_COLOR: - dA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_CONSTANT_ALPHA: - dA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_DST_COLOR: /* GL_NV_blend_square */ - dA = (GLfloat) Ad * ascale; - break; - case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */ - dA = 1.0F - (GLfloat) Ad * ascale; - break; - default: - /* this should never happen */ - dA = 0.0F; - _mesa_problem(ctx, "Bad blend dest A factor in blend_general"); - return; - } - - /* Due to round-off problems we have to clamp against zero. */ - /* Optimization: we don't have to do this for all src & dst factors */ - if (dA < 0.0F) dA = 0.0F; - if (dR < 0.0F) dR = 0.0F; - if (dG < 0.0F) dG = 0.0F; - if (dB < 0.0F) dB = 0.0F; - if (sA < 0.0F) sA = 0.0F; - if (sR < 0.0F) sR = 0.0F; - if (sG < 0.0F) sG = 0.0F; - if (sB < 0.0F) sB = 0.0F; - - ASSERT( sR <= 1.0 ); - ASSERT( sG <= 1.0 ); - ASSERT( sB <= 1.0 ); - ASSERT( sA <= 1.0 ); - ASSERT( dR <= 1.0 ); - ASSERT( dG <= 1.0 ); - ASSERT( dB <= 1.0 ); - ASSERT( dA <= 1.0 ); - - /* compute blended color */ -#if CHAN_TYPE == GL_FLOAT - switch (ctx->Color.BlendEquationRGB) { - case GL_FUNC_ADD: - r = Rs * sR + Rd * dR; - g = Gs * sG + Gd * dG; - b = Bs * sB + Bd * dB; - a = As * sA + Ad * dA; - break; - case GL_FUNC_SUBTRACT: - r = Rs * sR - Rd * dR; - g = Gs * sG - Gd * dG; - b = Bs * sB - Bd * dB; - a = As * sA - Ad * dA; - break; - case GL_FUNC_REVERSE_SUBTRACT: - r = Rd * dR - Rs * sR; - g = Gd * dG - Gs * sG; - b = Bd * dB - Bs * sB; - a = Ad * dA - As * sA; - break; - case GL_MIN: - r = MIN2( Rd, Rs ); - g = MIN2( Gd, Gs ); - b = MIN2( Bd, Bs ); - break; - case GL_MAX: - r = MAX2( Rd, Rs ); - g = MAX2( Gd, Gs ); - b = MAX2( Bd, Bs ); - break; - default: - /* should never get here */ - r = g = b = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - return; - } - - switch (ctx->Color.BlendEquationA) { - case GL_FUNC_ADD: - a = As * sA + Ad * dA; - break; - case GL_FUNC_SUBTRACT: - a = As * sA - Ad * dA; - break; - case GL_FUNC_REVERSE_SUBTRACT: - a = Ad * dA - As * sA; - break; - case GL_MIN: - a = MIN2( Ad, As ); - break; - case GL_MAX: - a = MAX2( Ad, As ); - break; - default: - /* should never get here */ - a = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - return; - } - - /* final clamping */ - rgba[i][RCOMP] = MAX2( r, 0.0F ); - rgba[i][GCOMP] = MAX2( g, 0.0F ); - rgba[i][BCOMP] = MAX2( b, 0.0F ); - rgba[i][ACOMP] = CLAMP( a, 0.0F, CHAN_MAXF ); -#else - switch (ctx->Color.BlendEquationRGB) { - case GL_FUNC_ADD: - r = Rs * sR + Rd * dR + 0.5F; - g = Gs * sG + Gd * dG + 0.5F; - b = Bs * sB + Bd * dB + 0.5F; - break; - case GL_FUNC_SUBTRACT: - r = Rs * sR - Rd * dR + 0.5F; - g = Gs * sG - Gd * dG + 0.5F; - b = Bs * sB - Bd * dB + 0.5F; - break; - case GL_FUNC_REVERSE_SUBTRACT: - r = Rd * dR - Rs * sR + 0.5F; - g = Gd * dG - Gs * sG + 0.5F; - b = Bd * dB - Bs * sB + 0.5F; - break; - case GL_MIN: - r = MIN2( Rd, Rs ); - g = MIN2( Gd, Gs ); - b = MIN2( Bd, Bs ); - break; - case GL_MAX: - r = MAX2( Rd, Rs ); - g = MAX2( Gd, Gs ); - b = MAX2( Bd, Bs ); - break; - default: - /* should never get here */ - r = g = b = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - return; - } - - switch (ctx->Color.BlendEquationA) { - case GL_FUNC_ADD: - a = As * sA + Ad * dA + 0.5F; - break; - case GL_FUNC_SUBTRACT: - a = As * sA - Ad * dA + 0.5F; - break; - case GL_FUNC_REVERSE_SUBTRACT: - a = Ad * dA - As * sA + 0.5F; - break; - case GL_MIN: - a = MIN2( Ad, As ); - break; - case GL_MAX: - a = MAX2( Ad, As ); - break; - default: - /* should never get here */ - a = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - return; - } - - /* final clamping */ - rgba[i][RCOMP] = (GLchan) (GLint) CLAMP( r, 0.0F, CHAN_MAXF ); - rgba[i][GCOMP] = (GLchan) (GLint) CLAMP( g, 0.0F, CHAN_MAXF ); - rgba[i][BCOMP] = (GLchan) (GLint) CLAMP( b, 0.0F, CHAN_MAXF ); - rgba[i][ACOMP] = (GLchan) (GLint) CLAMP( a, 0.0F, CHAN_MAXF ); -#endif - } - } -} /** * Analyze current blending parameters to pick fastest blending function. * Result: the ctx->Color.BlendFunc pointer is updated. */ -void _swrast_choose_blend_func( GLcontext *ctx ) +void +_swrast_choose_blend_func(GLcontext *ctx, GLenum chanType) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLenum eq = ctx->Color.BlendEquationRGB; @@ -1207,22 +906,22 @@ void _swrast_choose_blend_func( GLcontext *ctx ) else if (eq == GL_MIN) { /* Note: GL_MIN ignores the blending weight factors */ #if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { + if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { swrast->BlendFunc = _mesa_mmx_blend_min; } else #endif - swrast->BlendFunc = blend_min_ubyte; + swrast->BlendFunc = blend_min; } else if (eq == GL_MAX) { /* Note: GL_MAX ignores the blending weight factors */ #if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { + if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { swrast->BlendFunc = _mesa_mmx_blend_max; } else #endif - swrast->BlendFunc = blend_max_ubyte; + swrast->BlendFunc = blend_max; } else if (srcRGB != srcA || dstRGB != dstA) { swrast->BlendFunc = blend_general; @@ -1230,21 +929,28 @@ void _swrast_choose_blend_func( GLcontext *ctx ) else if (eq == GL_FUNC_ADD && srcRGB == GL_SRC_ALPHA && dstRGB == GL_ONE_MINUS_SRC_ALPHA) { #if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { + if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { swrast->BlendFunc = _mesa_mmx_blend_transparency; } else #endif - swrast->BlendFunc = blend_transparency_ubyte; + { + if (chanType == GL_UNSIGNED_BYTE) + swrast->BlendFunc = blend_transparency_ubyte; + else if (chanType == GL_UNSIGNED_SHORT) + swrast->BlendFunc = blend_transparency_ushort; + else + swrast->BlendFunc = blend_transparency_float; + } } else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ONE) { #if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { + if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { swrast->BlendFunc = _mesa_mmx_blend_add; } else #endif - swrast->BlendFunc = blend_add_ubyte; + swrast->BlendFunc = blend_add; } else if (((eq == GL_FUNC_ADD || eq == GL_FUNC_REVERSE_SUBTRACT) && (srcRGB == GL_ZERO && dstRGB == GL_SRC_COLOR)) @@ -1252,15 +958,15 @@ void _swrast_choose_blend_func( GLcontext *ctx ) ((eq == GL_FUNC_ADD || eq == GL_FUNC_SUBTRACT) && (srcRGB == GL_DST_COLOR && dstRGB == GL_ZERO))) { #if defined(USE_MMX_ASM) - if ( cpu_has_mmx ) { + if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { swrast->BlendFunc = _mesa_mmx_blend_modulate; } else #endif - swrast->BlendFunc = blend_modulate_ubyte; + swrast->BlendFunc = blend_modulate; } else if (eq == GL_FUNC_ADD && srcRGB == GL_ZERO && dstRGB == GL_ONE) { - swrast->BlendFunc = blend_noop_ubyte; + swrast->BlendFunc = blend_noop; } else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ZERO) { swrast->BlendFunc = blend_replace; @@ -1292,6 +998,5 @@ _swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, rbPixels = _swrast_get_dest_rgba(ctx, rb, span); swrast->BlendFunc(ctx, span->end, span->array->mask, - span->array->rgba, (const GLchan (*)[4]) rbPixels, - span->array->ChanType); + span->array->rgba, rbPixels, span->array->ChanType); } |