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-rw-r--r--src/mesa/swrast/s_aatritemp.h244
1 files changed, 107 insertions, 137 deletions
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index dac2111051e..3ca9893735e 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -1,4 +1,4 @@
-/* $Id: s_aatritemp.h,v 1.22 2001/12/05 10:24:31 keithw Exp $ */
+/* $Id: s_aatritemp.h,v 1.23 2001/12/17 04:54:35 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -52,7 +52,9 @@
GLfloat yMin, yMax;
GLboolean ltor;
GLfloat majDx, majDy; /* major (i.e. long) edge dx and dy */
-
+
+ struct sw_span span;
+
#ifdef DO_Z
GLfloat zPlane[4];
GLdepth z[MAX_WIDTH];
@@ -65,52 +67,29 @@
#endif
#ifdef DO_RGBA
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
- DEFMARRAY(GLchan, rgba, MAX_WIDTH, 4); /* mac 32k limitation */
#endif
#ifdef DO_INDEX
GLfloat iPlane[4];
- GLuint index[MAX_WIDTH];
GLint icoverageSpan[MAX_WIDTH];
#else
GLfloat coverageSpan[MAX_WIDTH];
#endif
#ifdef DO_SPEC
GLfloat srPlane[4], sgPlane[4], sbPlane[4];
- DEFMARRAY(GLchan, spec, MAX_WIDTH, 4);
#endif
#ifdef DO_TEX
GLfloat sPlane[4], tPlane[4], uPlane[4], vPlane[4];
GLfloat texWidth, texHeight;
- DEFARRAY(GLfloat, s, MAX_WIDTH); /* mac 32k limitation */
- DEFARRAY(GLfloat, t, MAX_WIDTH);
- DEFARRAY(GLfloat, u, MAX_WIDTH);
- DEFARRAY(GLfloat, lambda, MAX_WIDTH);
#elif defined(DO_MULTITEX)
GLfloat sPlane[MAX_TEXTURE_UNITS][4];
GLfloat tPlane[MAX_TEXTURE_UNITS][4];
GLfloat uPlane[MAX_TEXTURE_UNITS][4];
GLfloat vPlane[MAX_TEXTURE_UNITS][4];
GLfloat texWidth[MAX_TEXTURE_UNITS], texHeight[MAX_TEXTURE_UNITS];
- DEFMARRAY(GLfloat, s, MAX_TEXTURE_UNITS, MAX_WIDTH); /* mac 32k limit */
- DEFMARRAY(GLfloat, t, MAX_TEXTURE_UNITS, MAX_WIDTH);
- DEFMARRAY(GLfloat, u, MAX_TEXTURE_UNITS, MAX_WIDTH);
- DEFMARRAY(GLfloat, lambda, MAX_TEXTURE_UNITS, MAX_WIDTH);
#endif
GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign;
-
-#ifdef DO_RGBA
- CHECKARRAY(rgba, return); /* mac 32k limitation */
-#endif
-#ifdef DO_SPEC
- CHECKARRAY(spec, return);
-#endif
-#if defined(DO_TEX) || defined(DO_MULTITEX)
- CHECKARRAY(s, return);
- CHECKARRAY(t, return);
- CHECKARRAY(u, return);
- CHECKARRAY(lambda, return);
-#endif
-
+
+
/* determine bottom to top order of vertices */
{
GLfloat y0 = v0->win[1];
@@ -286,6 +265,8 @@
GLint ix, startX = (GLint) (x - xAdj);
GLuint count, n;
GLfloat coverage = 0.0F;
+ SW_SPAN_RESET(span);
+
/* skip over fragments with zero coverage */
while (startX < MAX_WIDTH) {
coverage = compute_coveragef(pMin, pMid, pMax, startX, iy);
@@ -312,27 +293,27 @@
fog[count] = solve_plane(cx, cy, fogPlane);
#endif
#ifdef DO_RGBA
- rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
- rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane);
- rgba[count][BCOMP] = solve_plane_chan(cx, cy, bPlane);
- rgba[count][ACOMP] = solve_plane_chan(cx, cy, aPlane);
+ span.color.rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
+ span.color.rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane);
+ span.color.rgba[count][BCOMP] = solve_plane_chan(cx, cy, bPlane);
+ span.color.rgba[count][ACOMP] = solve_plane_chan(cx, cy, aPlane);
#endif
#ifdef DO_INDEX
- index[count] = (GLint) solve_plane(cx, cy, iPlane);
+ span.color.index[count] = (GLint) solve_plane(cx, cy, iPlane);
#endif
#ifdef DO_SPEC
- spec[count][RCOMP] = solve_plane_chan(cx, cy, srPlane);
- spec[count][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
- spec[count][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
+ span.specular[count][RCOMP] = solve_plane_chan(cx, cy, srPlane);
+ span.specular[count][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
+ span.specular[count][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
#endif
#ifdef DO_TEX
{
const GLfloat invQ = solve_plane_recip(cx, cy, vPlane);
- s[count] = solve_plane(cx, cy, sPlane) * invQ;
- t[count] = solve_plane(cx, cy, tPlane) * invQ;
- u[count] = solve_plane(cx, cy, uPlane) * invQ;
- lambda[count] = compute_lambda(sPlane, tPlane, invQ,
- texWidth, texHeight);
+ span.texcoords[0][count][0] = solve_plane(cx, cy, sPlane) * invQ;
+ span.texcoords[0][count][1] = solve_plane(cx, cy, tPlane) * invQ;
+ span.texcoords[0][count][2] = solve_plane(cx, cy, uPlane) * invQ;
+ span.lambda[0][count] = compute_lambda(sPlane, tPlane, invQ,
+ texWidth, texHeight);
}
#elif defined(DO_MULTITEX)
{
@@ -340,11 +321,11 @@
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
- s[unit][count] = solve_plane(cx, cy, sPlane[unit]) * invQ;
- t[unit][count] = solve_plane(cx, cy, tPlane[unit]) * invQ;
- u[unit][count] = solve_plane(cx, cy, uPlane[unit]) * invQ;
- lambda[unit][count] = compute_lambda(sPlane[unit],
- tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
+ span.texcoords[unit][count][0] = solve_plane(cx, cy, sPlane[unit]) * invQ;
+ span.texcoords[unit][count][1] = solve_plane(cx, cy, tPlane[unit]) * invQ;
+ span.texcoords[unit][count][2] = solve_plane(cx, cy, uPlane[unit]) * invQ;
+ span.lambda[unit][count] = compute_lambda(sPlane[unit],
+ tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
}
}
}
@@ -353,46 +334,46 @@
count++;
coverage = compute_coveragef(pMin, pMid, pMax, ix, iy);
}
-
+
if (ix <= startX)
continue;
-
+
n = (GLuint) ix - (GLuint) startX;
#ifdef DO_MULTITEX
# ifdef DO_SPEC
- _mesa_write_multitexture_span(ctx, n, startX, iy, z, fog,
- (const GLfloat (*)[MAX_WIDTH]) s,
- (const GLfloat (*)[MAX_WIDTH]) t,
- (const GLfloat (*)[MAX_WIDTH]) u,
- (GLfloat (*)[MAX_WIDTH]) lambda,
- rgba, (const GLchan (*)[4]) spec,
- coverageSpan, GL_POLYGON);
+ _old_write_multitexture_span(ctx, n, startX, iy, z, fog,
+ span.texcoords,
+ span.lambda, span.color.rgba,
+ span.specular,
+ coverageSpan, GL_POLYGON);
# else
- _mesa_write_multitexture_span(ctx, n, startX, iy, z, fog,
- (const GLfloat (*)[MAX_WIDTH]) s,
- (const GLfloat (*)[MAX_WIDTH]) t,
- (const GLfloat (*)[MAX_WIDTH]) u,
- lambda, rgba, NULL, coverageSpan,
- GL_POLYGON);
+ _old_write_multitexture_span(ctx, n, startX, iy, z, fog,
+ span.texcoords,
+ span.lambda, span.color.rgba,
+ NULL, coverageSpan,
+ GL_POLYGON);
# endif
#elif defined(DO_TEX)
# ifdef DO_SPEC
- _mesa_write_texture_span(ctx, n, startX, iy, z, fog,
- s, t, u, lambda, rgba,
- (const GLchan (*)[4]) spec,
- coverageSpan, GL_POLYGON);
+ _old_write_texture_span(ctx, n, startX, iy, z, fog,
+ span.texcoords[0],
+ span.lambda[0], span.color.rgba,
+ span.specular,
+ coverageSpan, GL_POLYGON);
# else
- _mesa_write_texture_span(ctx, n, startX, iy, z, fog,
- s, t, u, lambda,
- rgba, NULL, coverageSpan, GL_POLYGON);
+ _old_write_texture_span(ctx, n, startX, iy, z, fog,
+ span.texcoords[0],
+ span.lambda[0],
+ span.color.rgba, NULL,
+ coverageSpan, GL_POLYGON);
# endif
#elif defined(DO_RGBA)
- _mesa_write_rgba_span(ctx, n, startX, iy, z, fog, rgba,
- coverageSpan, GL_POLYGON);
+ _old_write_rgba_span(ctx, n, startX, iy, z, fog, span.color.rgba,
+ coverageSpan, GL_POLYGON);
#elif defined(DO_INDEX)
- _mesa_write_index_span(ctx, n, startX, iy, z, fog, index,
- icoverageSpan, GL_POLYGON);
+ _old_write_index_span(ctx, n, startX, iy, z, fog, span.color.index,
+ icoverageSpan, GL_POLYGON);
#endif
}
}
@@ -409,7 +390,7 @@
GLint ix, left, startX = (GLint) (x + xAdj);
GLuint count, n;
GLfloat coverage = 0.0F;
-
+
/* make sure we're not past the window edge */
if (startX >= ctx->DrawBuffer->_Xmax) {
startX = ctx->DrawBuffer->_Xmax - 1;
@@ -422,7 +403,7 @@
break;
startX--;
}
-
+
/* enter interior of triangle */
ix = startX;
count = 0;
@@ -441,26 +422,26 @@
fog[ix] = solve_plane(cx, cy, fogPlane);
#endif
#ifdef DO_RGBA
- rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
- rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane);
- rgba[ix][BCOMP] = solve_plane_chan(cx, cy, bPlane);
- rgba[ix][ACOMP] = solve_plane_chan(cx, cy, aPlane);
+ span.color.rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
+ span.color.rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane);
+ span.color.rgba[ix][BCOMP] = solve_plane_chan(cx, cy, bPlane);
+ span.color.rgba[ix][ACOMP] = solve_plane_chan(cx, cy, aPlane);
#endif
#ifdef DO_INDEX
- index[ix] = (GLint) solve_plane(cx, cy, iPlane);
+ span.color.index[ix] = (GLint) solve_plane(cx, cy, iPlane);
#endif
#ifdef DO_SPEC
- spec[ix][RCOMP] = solve_plane_chan(cx, cy, srPlane);
- spec[ix][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
- spec[ix][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
+ span.specular[ix][RCOMP] = solve_plane_chan(cx, cy, srPlane);
+ span.specular[ix][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
+ span.specular[ix][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
#endif
#ifdef DO_TEX
{
const GLfloat invQ = solve_plane_recip(cx, cy, vPlane);
- s[ix] = solve_plane(cx, cy, sPlane) * invQ;
- t[ix] = solve_plane(cx, cy, tPlane) * invQ;
- u[ix] = solve_plane(cx, cy, uPlane) * invQ;
- lambda[ix] = compute_lambda(sPlane, tPlane, invQ,
+ span.texcoords[0][ix][0] = solve_plane(cx, cy, sPlane) * invQ;
+ span.texcoords[0][ix][1] = solve_plane(cx, cy, tPlane) * invQ;
+ span.texcoords[0][ix][2] = solve_plane(cx, cy, uPlane) * invQ;
+ span.lambda[0][ix] = compute_lambda(sPlane, tPlane, invQ,
texWidth, texHeight);
}
#elif defined(DO_MULTITEX)
@@ -469,11 +450,14 @@
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
- s[unit][ix] = solve_plane(cx, cy, sPlane[unit]) * invQ;
- t[unit][ix] = solve_plane(cx, cy, tPlane[unit]) * invQ;
- u[unit][ix] = solve_plane(cx, cy, uPlane[unit]) * invQ;
- lambda[unit][ix] = compute_lambda(sPlane[unit],
- tPlane[unit], invQ, texWidth[unit], texHeight[unit]);
+ span.texcoords[unit][ix][0] = solve_plane(cx, cy, sPlane[unit]) * invQ;
+ span.texcoords[unit][ix][1] = solve_plane(cx, cy, tPlane[unit]) * invQ;
+ span.texcoords[unit][ix][2] = solve_plane(cx, cy, uPlane[unit]) * invQ;
+ span.lambda[unit][ix] = compute_lambda(sPlane[unit],
+ tPlane[unit],
+ invQ,
+ texWidth[unit],
+ texHeight[unit]);
}
}
}
@@ -482,7 +466,7 @@
count++;
coverage = compute_coveragef(pMin, pMax, pMid, ix, iy);
}
-
+
if (startX <= ix)
continue;
@@ -496,69 +480,55 @@
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
GLint j;
for (j = 0; j < (GLint) n; j++) {
- s[unit][j] = s[unit][j + left];
- t[unit][j] = t[unit][j + left];
- u[unit][j] = u[unit][j + left];
- lambda[unit][j] = lambda[unit][j + left];
+ span.texcoords[unit][j][0] = span.texcoords[unit][j + left][0];
+ span.texcoords[unit][j][1] = span.texcoords[unit][j + left][1];
+ span.texcoords[unit][j][2] = span.texcoords[unit][j + left][2];
+ span.lambda[unit][j] = span.lambda[unit][j + left];
}
}
}
}
# ifdef DO_SPEC
- _mesa_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
- (const GLfloat (*)[MAX_WIDTH]) s,
- (const GLfloat (*)[MAX_WIDTH]) t,
- (const GLfloat (*)[MAX_WIDTH]) u,
- lambda, rgba + left,
- (const GLchan (*)[4]) (spec + left),
- coverageSpan + left,
- GL_POLYGON);
+ _old_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
+ span.texcoords, span.lambda,
+ span.color.rgba + left,
+ span.specular + left,
+ coverageSpan + left,
+ GL_POLYGON);
# else
- _mesa_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
- (const GLfloat (*)[MAX_WIDTH]) s,
- (const GLfloat (*)[MAX_WIDTH]) t,
- (const GLfloat (*)[MAX_WIDTH]) u,
- lambda,
- rgba + left, NULL, coverageSpan + left,
- GL_POLYGON);
+ _old_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
+ span.texcoords, span.lambda,
+ span.color.rgba + left, NULL,
+ coverageSpan + left,
+ GL_POLYGON);
# endif
#elif defined(DO_TEX)
# ifdef DO_SPEC
- _mesa_write_texture_span(ctx, n, left, iy, z + left, fog + left,
- s + left, t + left, u + left,
- lambda + left, rgba + left,
- (const GLchan (*)[4]) (spec + left),
- coverageSpan + left,
- GL_POLYGON);
+ _old_write_texture_span(ctx, n, left, iy, z + left, fog + left,
+ span.texcoords[0] + left,
+ span.lambda[0] + left,
+ span.color.rgba + left,
+ span.specular + left, coverageSpan + left,
+ GL_POLYGON);
# else
- _mesa_write_texture_span(ctx, n, left, iy, z + left, fog + left,
- s + left, t + left,
- u + left, lambda + left,
- rgba + left, NULL,
- coverageSpan + left, GL_POLYGON);
+ _old_write_texture_span(ctx, n, left, iy, z + left, fog + left,
+ span.texcoords[0] + left,
+ span.lambda[0] + left,
+ span.color.rgba + left, NULL,
+ coverageSpan + left, GL_POLYGON);
# endif
#elif defined(DO_RGBA)
- _mesa_write_rgba_span(ctx, n, left, iy, z + left, fog + left,
- rgba + left, coverageSpan + left, GL_POLYGON);
+ _old_write_rgba_span(ctx, n, left, iy, z + left, fog + left,
+ span.color.rgba + left, coverageSpan + left, GL_POLYGON);
#elif defined(DO_INDEX)
- _mesa_write_index_span(ctx, n, left, iy, z + left, fog + left,
- index + left, icoverageSpan + left, GL_POLYGON);
+ _old_write_index_span(ctx, n, left, iy, z + left, fog + left,
+ span.color.index + left,
+ icoverageSpan + left, GL_POLYGON);
#endif
}
}
-#ifdef DO_RGBA
- UNDEFARRAY(rgba); /* mac 32k limitation */
-#endif
-#ifdef DO_SPEC
- UNDEFARRAY(spec);
-#endif
-#if defined(DO_TEX) || defined(DO_MULTITEX)
- UNDEFARRAY(s);
- UNDEFARRAY(t);
- UNDEFARRAY(u);
- UNDEFARRAY(lambda);
-#endif
+
}