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-rw-r--r--src/mesa/swrast/s_aatritemp.h54
1 files changed, 41 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 9f6695ce33e..d2a866b8a34 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -1,4 +1,4 @@
-/* $Id: s_aatritemp.h,v 1.15 2001/05/15 21:30:27 brianp Exp $ */
+/* $Id: s_aatritemp.h,v 1.16 2001/05/16 20:27:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -54,7 +54,7 @@
GLfloat majDx, majDy; /* major (i.e. long) edge dx and dy */
#ifdef DO_Z
- GLfloat zPlane[4]; /* Z (depth) */
+ GLfloat zPlane[4];
GLdepth z[MAX_WIDTH];
#endif
#ifdef DO_FOG
@@ -64,38 +64,53 @@
GLfloat *fog = NULL;
#endif
#ifdef DO_RGBA
- GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4]; /* color */
- GLchan rgba[MAX_WIDTH][4];
+ GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
+ DEFMARRAY(GLubyte, rgba, MAX_WIDTH, 4); /* mac 32k limitation */
#endif
#ifdef DO_INDEX
- GLfloat iPlane[4]; /* color index */
+ GLfloat iPlane[4];
GLuint index[MAX_WIDTH];
GLint icoverageSpan[MAX_WIDTH];
#else
GLfloat coverageSpan[MAX_WIDTH];
#endif
#ifdef DO_SPEC
- GLfloat srPlane[4], sgPlane[4], sbPlane[4]; /* spec color */
- GLchan spec[MAX_WIDTH][4];
+ GLfloat srPlane[4], sgPlane[4], sbPlane[4];
+ DEFMARRAY(GLubyte, spec, MAX_WIDTH, 4);
#endif
#ifdef DO_TEX
GLfloat sPlane[4], tPlane[4], uPlane[4], vPlane[4];
GLfloat texWidth, texHeight;
- GLfloat s[MAX_WIDTH], t[MAX_WIDTH], u[MAX_WIDTH];
- GLfloat lambda[MAX_WIDTH];
+ DEFARRAY(GLfloat, s, MAX_WIDTH); /* mac 32k limitation */
+ DEFARRAY(GLfloat, t, MAX_WIDTH);
+ DEFARRAY(GLfloat, u, MAX_WIDTH);
+ DEFARRAY(GLfloat, lambda, MAX_WIDTH);
#elif defined(DO_MULTITEX)
GLfloat sPlane[MAX_TEXTURE_UNITS][4];
GLfloat tPlane[MAX_TEXTURE_UNITS][4];
GLfloat uPlane[MAX_TEXTURE_UNITS][4];
GLfloat vPlane[MAX_TEXTURE_UNITS][4];
GLfloat texWidth[MAX_TEXTURE_UNITS], texHeight[MAX_TEXTURE_UNITS];
- GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH];
- GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH];
- GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH];
- GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH];
+ DEFMARRAY(GLfloat, s, MAX_TEXTURE_UNITS, MAX_WIDTH); /* mac 32k limit */
+ DEFMARRAY(GLfloat, t, MAX_TEXTURE_UNITS, MAX_WIDTH);
+ DEFMARRAY(GLfloat, u, MAX_TEXTURE_UNITS, MAX_WIDTH);
+ DEFMARRAY(GLfloat, lambda, MAX_TEXTURE_UNITS, MAX_WIDTH);
#endif
GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign;
+#ifdef DO_RGBA
+ CHECKARRAY(rgba, return); /* mac 32k limitation */
+#endif
+#ifdef DO_SPEC
+ CHECKARRAY(spec, return);
+#endif
+#if defined(DO_TEX) || defined(DO_MULTITEX)
+ CHECKARRAY(s, return);
+ CHECKARRAY(t, return);
+ CHECKARRAY(u, return);
+ CHECKARRAY(lambda, return);
+#endif
+
/* determine bottom to top order of vertices */
{
GLfloat y0 = v0->win[1];
@@ -532,6 +547,19 @@
#endif
}
}
+
+#ifdef DO_RGBA
+ UNDEFARRAY(rgba); /* mac 32k limitation */
+#endif
+#ifdef DO_SPEC
+ UNDEFARRAY(spec);
+#endif
+#if defined(DO_TEX) || defined(DO_MULTITEX)
+ UNDEFARRAY(s);
+ UNDEFARRAY(t);
+ UNDEFARRAY(u);
+ UNDEFARRAY(lambda);
+#endif
}