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Diffstat (limited to 'src/mesa/swrast/s_aaline.c')
-rw-r--r--src/mesa/swrast/s_aaline.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index f3258e813a6..de5b42b9f6b 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -116,11 +116,11 @@ compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1,
const GLfloat b = pz * py;
const GLfloat c = px * px + py * py;
const GLfloat d = -(a * x0 + b * y0 + c * z0);
- if (a == 0.0 && b == 0.0 && c == 0.0 && d == 0.0) {
- plane[0] = 0.0;
- plane[1] = 0.0;
- plane[2] = 1.0;
- plane[3] = 0.0;
+ if (a == 0.0F && b == 0.0F && c == 0.0F && d == 0.0F) {
+ plane[0] = 0.0F;
+ plane[1] = 0.0F;
+ plane[2] = 1.0F;
+ plane[3] = 0.0F;
}
else {
plane[0] = a;
@@ -135,9 +135,9 @@ compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1,
static inline void
constant_plane(GLfloat value, GLfloat plane[4])
{
- plane[0] = 0.0;
- plane[1] = 0.0;
- plane[2] = -1.0;
+ plane[0] = 0.0F;
+ plane[1] = 0.0F;
+ plane[2] = -1.0F;
plane[3] = value;
}
@@ -160,8 +160,8 @@ static inline GLfloat
solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
{
const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
- if (denom == 0.0)
- return 0.0;
+ if (denom == 0.0F)
+ return 0.0F;
else
return -plane[2] / denom;
}
@@ -374,7 +374,7 @@ segment(struct gl_context *ctx,
if (x0 < x1) {
xLeft = x0 - line->halfWidth;
xRight = x1 + line->halfWidth;
- if (line->dy >= 0.0) {
+ if (line->dy >= 0.0F) {
yBot = y0 - 3.0F * line->halfWidth;
yTop = y0 + line->halfWidth;
}
@@ -386,7 +386,7 @@ segment(struct gl_context *ctx,
else {
xLeft = x1 - line->halfWidth;
xRight = x0 + line->halfWidth;
- if (line->dy <= 0.0) {
+ if (line->dy <= 0.0F) {
yBot = y1 - 3.0F * line->halfWidth;
yTop = y1 + line->halfWidth;
}
@@ -420,7 +420,7 @@ segment(struct gl_context *ctx,
if (y0 < y1) {
yBot = y0 - line->halfWidth;
yTop = y1 + line->halfWidth;
- if (line->dx >= 0.0) {
+ if (line->dx >= 0.0F) {
xLeft = x0 - 3.0F * line->halfWidth;
xRight = x0 + line->halfWidth;
}
@@ -432,7 +432,7 @@ segment(struct gl_context *ctx,
else {
yBot = y1 - line->halfWidth;
yTop = y0 + line->halfWidth;
- if (line->dx <= 0.0) {
+ if (line->dx <= 0.0F) {
xLeft = x1 - 3.0F * line->halfWidth;
xRight = x1 + line->halfWidth;
}