diff options
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index fdb6b8be04a..9672ffbe642 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -473,6 +473,39 @@ st_nir_get_mesa_program(struct gl_context *ctx, NIR_PASS_V(nir, nir_lower_var_copies); } +static void +st_nir_link_shaders(nir_shader **producer, nir_shader **consumer) +{ + nir_lower_io_arrays_to_elements(*producer, *consumer); + + NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out); + NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in); + + if (nir_remove_unused_varyings(*producer, *consumer)) { + NIR_PASS_V(*producer, nir_lower_global_vars_to_local); + NIR_PASS_V(*consumer, nir_lower_global_vars_to_local); + + /* The backend might not be able to handle indirects on + * temporaries so we need to lower indirects on any of the + * varyings we have demoted here. + * + * TODO: radeonsi shouldn't need to do this, however LLVM isn't + * currently smart enough to handle indirects without causing excess + * spilling causing the gpu to hang. + * + * See the following thread for more details of the problem: + * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html + */ + nir_variable_mode indirect_mask = nir_var_local; + + NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask); + NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask); + + st_nir_opts(*producer); + st_nir_opts(*consumer); + } +} + extern "C" { bool @@ -481,14 +514,53 @@ st_link_nir(struct gl_context *ctx, { struct st_context *st = st_context(ctx); + /* Determine first and last stage. */ + unsigned first = MESA_SHADER_STAGES; + unsigned last = 0; + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (!shader_program->_LinkedShaders[i]) + continue; + if (first == MESA_SHADER_STAGES) + first = i; + last = i; + } + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_linked_shader *shader = shader_program->_LinkedShaders[i]; if (shader == NULL) continue; st_nir_get_mesa_program(ctx, shader_program, shader); + + nir_variable_mode mask = (nir_variable_mode) 0; + if (i != first) + mask = (nir_variable_mode)(mask | nir_var_shader_in); + + if (i != last) + mask = (nir_variable_mode)(mask | nir_var_shader_out); + + nir_shader *nir = shader->Program->nir; + nir_lower_io_to_scalar_early(nir, mask); + st_nir_opts(nir); + } + + /* Linking the stages in the opposite order (from fragment to vertex) + * ensures that inter-shader outputs written to in an earlier stage + * are eliminated if they are (transitively) not used in a later + * stage. + */ + int next = last; + for (int i = next - 1; i >= 0; i--) { + struct gl_linked_shader *shader = shader_program->_LinkedShaders[i]; + if (shader == NULL) + continue; + + st_nir_link_shaders(&shader->Program->nir, + &shader_program->_LinkedShaders[next]->Program->nir); + next = i; } + int prev = -1; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_linked_shader *shader = shader_program->_LinkedShaders[i]; if (shader == NULL) @@ -531,6 +603,12 @@ st_link_nir(struct gl_context *ctx, nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); shader->Program->info = nir->info; + if (prev != -1) { + nir_compact_varyings(shader_program->_LinkedShaders[prev]->Program->nir, + nir, ctx->API != API_OPENGL_COMPAT); + } + prev = i; + st_glsl_to_nir_post_opts(st, shader->Program, shader_program); assert(shader->Program); |