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-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 886a1776210..73a647efe34 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -1336,7 +1336,17 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
switch (ir->operation) {
case ir_unop_logic_not:
- emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], st_src_reg_for_type(result_dst.type, 0));
+ if (result_dst.type != GLSL_TYPE_FLOAT)
+ emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], st_src_reg_for_type(result_dst.type, 0));
+ else {
+ /* Previously 'SEQ dst, src, 0.0' was used for this. However, many
+ * older GPUs implement SEQ using multiple instructions (i915 uses two
+ * SGE instructions and a MUL instruction). Since our logic values are
+ * 0.0 and 1.0, 1-x also implements !x.
+ */
+ op[0].negate = ~op[0].negate;
+ emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], st_src_reg_for_float(1.0));
+ }
break;
case ir_unop_neg:
assert(result_dst.type == GLSL_TYPE_FLOAT || result_dst.type == GLSL_TYPE_INT);