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Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 0edb3ea5c7e..1ace61863ff 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -523,6 +523,18 @@ allocate_full_mipmap(const struct st_texture_object *stObj, /* not a mipmap minification filter */ return FALSE; + /* If the following sequence of GL calls is used: + * glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, ... + * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + * + * we would needlessly allocate a mipmapped texture, because the initial + * MinFilter is GL_NEAREST_MIPMAP_LINEAR. Catch this case and don't + * allocate a mipmapped texture by default. This may cause texture + * reallocation later, but GL_NEAREST_MIPMAP_LINEAR is pretty rare. + */ + if (stObj->base.Sampler.MinFilter == GL_NEAREST_MIPMAP_LINEAR) + return FALSE; + if (stObj->base.Target == GL_TEXTURE_3D) /* 3D textures are seldom mipmapped */ return FALSE; |