diff options
Diffstat (limited to 'src/mesa/state_tracker')
21 files changed, 359 insertions, 137 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 5d4d8eee02f..77153889b68 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -39,6 +39,7 @@ #include "pipe/p_defines.h" #include "pipe/p_inlines.h" +#include "st_debug.h" #include "st_context.h" #include "st_atom.h" #include "st_atom_constbuf.h" @@ -75,7 +76,7 @@ void st_upload_constants( struct st_context *st, PIPE_BUFFER_USAGE_CONSTANT, paramBytes ); - if (0) { + if (ST_DEBUG & DEBUG_CONSTANTS) { debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n", __FUNCTION__, shader_type, params->NumParameters, params->StateFlags); diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index 0aa128f9479..88b80a07fc9 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -104,10 +104,6 @@ update_depth_stencil_alpha(struct st_context *st) dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func); } - if (ctx->Query.CurrentOcclusionObject && - ctx->Query.CurrentOcclusionObject->Active) - dsa->depth.occlusion_count = 1; - if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { dsa->stencil[0].enabled = 1; dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 5209a6a0c9c..e18c0f6e0a1 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -39,6 +39,7 @@ #include "pipe/p_context.h" #include "pipe/p_inlines.h" #include "cso_cache/cso_context.h" +#include "util/u_rect.h" @@ -162,10 +163,17 @@ update_framebuffer_state( struct st_context *st ) (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front); (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back); - st->pipe->surface_copy(st->pipe, - surf_front, 0, 0, /* dest */ - surf_back, 0, 0, /* src */ - fb->Width, fb->Height); + if (st->pipe->surface_copy) { + st->pipe->surface_copy(st->pipe, + surf_front, 0, 0, /* dest */ + surf_back, 0, 0, /* src */ + fb->Width, fb->Height); + } else { + util_surface_copy(st->pipe, FALSE, + surf_front, 0, 0, + surf_back, 0, 0, + fb->Width, fb->Height); + } } /* we're assuming we'll really draw to the front buffer */ st->frontbuffer_status = FRONT_STATUS_DIRTY; diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index eff3666ca88..babfcc87b4a 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -122,7 +122,8 @@ create_color_map_texture(GLcontext *ctx) const uint texSize = 256; /* simple, and usually perfect */ /* find an RGBA texture format */ - format = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER); + format = st_choose_format(pipe->screen, GL_RGBA, + PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER); /* create texture for color map/table */ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 95181578f63..a6b9765452a 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -34,6 +34,7 @@ #include "main/image.h" #include "main/macros.h" +#include "st_debug.h" #include "st_context.h" #include "st_cb_accum.h" #include "st_cb_fbo.h" @@ -136,6 +137,9 @@ accum_accum(struct st_context *st, GLfloat value, GLubyte *data = acc_strb->data; GLfloat *buf; + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, xpos, ypos, @@ -181,6 +185,10 @@ accum_load(struct st_context *st, GLfloat value, GLubyte *data = acc_strb->data; GLfloat *buf; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, xpos, ypos, @@ -228,6 +236,9 @@ accum_return(GLcontext *ctx, GLfloat value, const GLubyte *data = acc_strb->data; GLfloat *buf; + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) @@ -241,7 +252,7 @@ accum_return(GLcontext *ctx, GLfloat value, xpos, ypos, width, height); - if (usage != PIPE_TRANSFER_WRITE) + if (usage & PIPE_TRANSFER_READ) pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf); switch (acc_strb->format) { diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 902fb38d1a7..a22fa68299b 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -330,7 +330,18 @@ setup_bitmap_vertex_data(struct st_context *st, const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - const GLuint max_slots = 4096 / sizeof(st->bitmap.vertices); + + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as + * no_flush) updates to buffers where we know there is no conflict + * with previous data. Currently using max_slots > 1 will cause + * synchronous rendering if the driver flushes its command buffers + * between one bitmap and the next. Our flush hook below isn't + * sufficient to catch this as the driver doesn't tell us when it + * flushes its own command buffers. Until this gets fixed, pay the + * price of allocating a new buffer for each bitmap cache-flush to + * avoid synchronous rendering. + */ + const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */ GLuint i; if (st->bitmap.vbuf_slot >= max_slots) { diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index f015b123687..e83b6c92efb 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -117,7 +117,18 @@ draw_quad(GLcontext *ctx, { struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; - const GLuint max_slots = 1024 / sizeof(st->clear.vertices); + + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as + * no_flush) updates to buffers where we know there is no conflict + * with previous data. Currently using max_slots > 1 will cause + * synchronous rendering if the driver flushes its command buffers + * between one bitmap and the next. Our flush hook below isn't + * sufficient to catch this as the driver doesn't tell us when it + * flushes its own command buffers. Until this gets fixed, pay the + * price of allocating a new buffer for each bitmap cache-flush to + * avoid synchronous rendering. + */ + const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */ GLuint i; if (st->clear.vbuf_slot >= max_slots) { diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 3751c8717f2..0a6bfcd3d1d 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -41,6 +41,7 @@ #include "shader/prog_parameter.h" #include "shader/prog_print.h" +#include "st_debug.h" #include "st_context.h" #include "st_atom.h" #include "st_atom_constbuf.h" @@ -62,6 +63,7 @@ #include "util/u_tile.h" #include "util/u_draw_quad.h" #include "util/u_math.h" +#include "util/u_rect.h" #include "shader/prog_instruction.h" #include "cso_cache/cso_context.h" @@ -600,15 +602,15 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* viewport state: viewport matching window dims */ { - const float width = (float) ctx->DrawBuffer->Width; - const float height = (float) ctx->DrawBuffer->Height; + const float w = (float) ctx->DrawBuffer->Width; + const float h = (float) ctx->DrawBuffer->Height; struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * width; - vp.scale[1] = -0.5f * height; + vp.scale[0] = 0.5f * w; + vp.scale[1] = -0.5f * h; vp.scale[2] = 1.0f; vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * width; - vp.translate[1] = 0.5f * height; + vp.translate[0] = 0.5f * w; + vp.translate[1] = 0.5f * h; vp.translate[2] = 0.0f; vp.translate[3] = 0.0f; cso_set_viewport(cso, &vp); @@ -1016,13 +1018,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, else { /* srcFormat can't be used as a texture format */ if (type == GL_DEPTH) { - texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE_2D, + texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, + PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_DEPTH_STENCIL); assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */ } else { /* default color format */ - texFormat = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D, + texFormat = st_choose_format(screen, GL_RGBA, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER); assert(texFormat != PIPE_FORMAT_NONE); } @@ -1075,11 +1078,19 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, PIPE_BUFFER_USAGE_GPU_READ); struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE ); - pipe->surface_copy(pipe, - psTex, /* dest */ - 0, 0, /* destx/y */ - psRead, - srcx, srcy, width, height); + if (pipe->surface_copy) { + pipe->surface_copy(pipe, + psTex, /* dest */ + 0, 0, /* destx/y */ + psRead, + srcx, srcy, width, height); + } else { + util_surface_copy(pipe, FALSE, + psTex, + 0, 0, + psRead, + srcx, srcy, width, height); + } pipe_surface_reference(&psRead, NULL); pipe_surface_reference(&psTex, NULL); } @@ -1092,6 +1103,9 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, struct pipe_transfer *ptTex; enum pipe_transfer_usage transfer_usage; + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + if (type == GL_DEPTH && pf_is_depth_and_stencil(pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; else diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 7899d745aac..65ce12ccd4f 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -49,6 +49,7 @@ #include "st_public.h" #include "st_texture.h" +#include "util/u_rect.h" /** @@ -87,7 +88,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, if (strb->format != PIPE_FORMAT_NONE) format = strb->format; else - format = st_choose_renderbuffer_format(pipe, internalFormat); + format = st_choose_renderbuffer_format(pipe->screen, internalFormat); /* init renderbuffer fields */ strb->Base.Width = width; @@ -159,12 +160,12 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, strb->texture, 0, 0, 0, surface_usage ); - - assert(strb->surface->texture); - assert(strb->surface->format); - assert(strb->surface->width == width); - assert(strb->surface->height == height); - + if (strb->surface) { + assert(strb->surface->texture); + assert(strb->surface->format); + assert(strb->surface->width == width); + assert(strb->surface->height == height); + } return strb->surface != NULL; } @@ -286,6 +287,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) default: _mesa_problem(NULL, "Unexpected format in st_new_renderbuffer_fb"); + _mesa_free(strb); return NULL; } @@ -371,6 +373,7 @@ st_render_texture(GLcontext *ctx, rb->Width = texImage->Width2; rb->Height = texImage->Height2; + rb->_BaseFormat = texImage->_BaseFormat; /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ @@ -524,10 +527,17 @@ copy_back_to_front(struct st_context *st, (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); if (surf_front && surf_back) { - st->pipe->surface_copy(st->pipe, - surf_front, 0, 0, /* dest */ - surf_back, 0, 0, /* src */ - fb->Width, fb->Height); + if (st->pipe->surface_copy) { + st->pipe->surface_copy(st->pipe, + surf_front, 0, 0, /* dest */ + surf_back, 0, 0, /* src */ + fb->Width, fb->Height); + } else { + util_surface_copy(st->pipe, FALSE, + surf_front, 0, 0, + surf_back, 0, 0, + fb->Width, fb->Height); + } } } diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index 75424aa2e70..772bb3bb69e 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -43,6 +43,7 @@ #include "pipe/p_inlines.h" #include "util/u_tile.h" +#include "st_debug.h" #include "st_context.h" #include "st_cb_bitmap.h" #include "st_cb_readpixels.h" @@ -416,6 +417,9 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, yStep = 1; } + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + /* * Copy pixels from pipe_transfer to user memory */ diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index e8bb720acc7..878a40fae96 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -45,6 +45,7 @@ #include "main/texobj.h" #include "main/texstore.h" +#include "state_tracker/st_debug.h" #include "state_tracker/st_context.h" #include "state_tracker/st_cb_fbo.h" #include "state_tracker/st_cb_texture.h" @@ -330,10 +331,13 @@ guess_and_alloc_texture(struct st_context *st, stObj->base.MinFilter == GL_LINEAR || stImage->base._BaseFormat == GL_DEPTH_COMPONENT || stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && + !stObj->base.GenerateMipmap && stImage->level == firstLevel) { + /* only alloc space for a single mipmap level */ lastLevel = firstLevel; } else { + /* alloc space for a full mipmap */ GLuint l2width = util_logbase2(width); GLuint l2height = util_logbase2(height); GLuint l2depth = util_logbase2(depth); @@ -894,6 +898,9 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, height, format, type, row, 0); + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback format translation\n", __FUNCTION__); + /* get float[4] rgba row from surface */ pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba); @@ -1285,6 +1292,9 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, struct pipe_transfer *src_trans; GLvoid *texDest; enum pipe_transfer_usage transfer_usage; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); assert(width <= MAX_WIDTH); @@ -1410,6 +1420,12 @@ compatible_src_dst_formats(const struct gl_renderbuffer *src, return TGSI_WRITEMASK_XYZ; /* A ==> 1.0 */ } else { + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s failed for src %s, dst %s\n", + __FUNCTION__, + _mesa_lookup_enum_by_nr(srcFormat), + _mesa_lookup_enum_by_nr(dstLogicalFormat)); + /* Otherwise fail. */ return 0; @@ -1526,7 +1542,8 @@ st_copy_texsubimage(GLcontext *ctx, if (ctx->_ImageTransferState == 0x0) { - if (matching_base_formats && + if (pipe->surface_copy && + matching_base_formats && src_format == dest_format && !do_flip) { @@ -1689,53 +1706,6 @@ st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, } -/** - * Compute which mipmap levels that really need to be sent to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - */ -static void -calculate_first_last_level(struct st_texture_object *stObj) -{ - struct gl_texture_object *tObj = &stObj->base; - - /* These must be signed values. MinLod and MaxLod can be negative numbers, - * and having firstLevel and lastLevel as signed prevents the need for - * extra sign checks. - */ - GLint firstLevel; - GLint lastLevel; - - /* Yes, this looks overly complicated, but it's all needed. - */ - switch (tObj->Target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { - /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. - */ - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - firstLevel = 0; - lastLevel = MIN2(tObj->MaxLevel, - (int) tObj->Image[0][tObj->BaseLevel]->WidthLog2); - } - break; - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_4D_SGIS: - firstLevel = lastLevel = 0; - break; - default: - return; - } - - stObj->lastLevel = lastLevel; -} - - static void copy_image_data_to_texture(struct st_context *st, struct st_texture_object *stObj, @@ -1799,13 +1769,20 @@ st_finalize_texture(GLcontext *ctx, *needFlush = GL_FALSE; - /* We know/require this is true by now: - */ - assert(stObj->base._Complete); + if (stObj->base._Complete) { + /* The texture is complete and we know exactly how many mipmap levels + * are present/needed. This is conditional because we may be called + * from the st_generate_mipmap() function when the texture object is + * incomplete. In that case, we'll have set stObj->lastLevel before + * we get here. + */ + if (stObj->base.MinFilter == GL_LINEAR || + stObj->base.MinFilter == GL_NEAREST) + stObj->lastLevel = stObj->base.BaseLevel; + else + stObj->lastLevel = stObj->base._MaxLevel - stObj->base.BaseLevel; + } - /* What levels must the texture include at a minimum? - */ - calculate_first_last_level(stObj); firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); /* If both firstImage and stObj point to a texture which can contain diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 8514b6b3756..f0eddafd331 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -36,6 +36,7 @@ #include "shader/shader_api.h" #include "glapi/glapi.h" #include "st_public.h" +#include "st_debug.h" #include "st_context.h" #include "st_cb_accum.h" #include "st_cb_bitmap.h" @@ -113,6 +114,9 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st->ctx = ctx; st->pipe = pipe; + /* XXX: this is one-off, per-screen init: */ + st_debug_init(); + /* state tracker needs the VBO module */ _vbo_CreateContext(ctx); @@ -332,7 +336,7 @@ void st_init_driver_functions(struct dd_function_table *functions) st_init_feedback_functions(functions); #endif st_init_program_functions(functions); -#if FEATURE_ARB_occlusion_query +#if FEATURE_queryobj st_init_query_functions(functions); #endif st_init_readpixels_functions(functions); diff --git a/src/mesa/state_tracker/st_debug.c b/src/mesa/state_tracker/st_debug.c index c7d26ce33cf..3009cde9d51 100644 --- a/src/mesa/state_tracker/st_debug.c +++ b/src/mesa/state_tracker/st_debug.c @@ -41,6 +41,32 @@ +#ifdef DEBUG +int ST_DEBUG = 0; + +static const struct debug_named_value st_debug_flags[] = { + { "mesa", DEBUG_MESA }, + { "tgsi", DEBUG_TGSI }, + { "pipe", DEBUG_PIPE }, + { "tex", DEBUG_TEX }, + { "fallback", DEBUG_FALLBACK }, + { "screen", DEBUG_SCREEN }, + { "query", DEBUG_QUERY }, + {NULL, 0} +}; +#endif + + +void +st_debug_init(void) +{ +#ifdef DEBUG + ST_DEBUG = debug_get_flags_option("ST_DEBUG", st_debug_flags, 0 ); +#endif +} + + + /** * Print current state. May be called from inside gdb to see currently * bound vertex/fragment shaders and associated constants. @@ -68,3 +94,5 @@ st_print_current(void) if (st->fp->Base.Base.Parameters) _mesa_print_parameter_list(st->fp->Base.Base.Parameters); } + + diff --git a/src/mesa/state_tracker/st_debug.h b/src/mesa/state_tracker/st_debug.h index 49d752e1b23..4a060d7759c 100644 --- a/src/mesa/state_tracker/st_debug.h +++ b/src/mesa/state_tracker/st_debug.h @@ -29,8 +29,44 @@ #ifndef ST_DEBUG_H #define ST_DEBUG_H +#include "pipe/p_compiler.h" +#include "util/u_debug.h" + extern void st_print_current(void); +#define DEBUG_MESA 0x1 +#define DEBUG_TGSI 0x2 +#define DEBUG_CONSTANTS 0x4 +#define DEBUG_PIPE 0x8 +#define DEBUG_TEX 0x10 +#define DEBUG_FALLBACK 0x20 +#define DEBUG_QUERY 0x40 +#define DEBUG_SCREEN 0x80 + +#ifdef DEBUG +extern int ST_DEBUG; +#define DBSTR(x) x +#else +#define ST_DEBUG 0 +#define DBSTR(x) "" +#endif + +void st_debug_init( void ); + +static INLINE void +ST_DBG( unsigned flag, const char *fmt, ... ) +{ + if (ST_DEBUG & flag) + { + va_list args; + + va_start( args, fmt ); + debug_vprintf( fmt, args ); + va_end( args ); + } +} + + #endif /* ST_DEBUG_H */ diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index aa71b91ec85..0be27372722 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -455,10 +455,9 @@ default_depth_format(struct pipe_screen *screen, * or PIPE_TEXTURE_USAGE_SAMPLER */ enum pipe_format -st_choose_format(struct pipe_context *pipe, GLenum internalFormat, +st_choose_format(struct pipe_screen *screen, GLenum internalFormat, enum pipe_texture_target target, unsigned tex_usage) { - struct pipe_screen *screen = pipe->screen; unsigned geom_flags = 0; switch (internalFormat) { @@ -681,14 +680,15 @@ is_depth_or_stencil_format(GLenum internalFormat) * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces. */ enum pipe_format -st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat) +st_choose_renderbuffer_format(struct pipe_screen *screen, + GLenum internalFormat) { uint usage; if (is_depth_or_stencil_format(internalFormat)) usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; else usage = PIPE_TEXTURE_USAGE_RENDER_TARGET; - return st_choose_format(pipe, internalFormat, PIPE_TEXTURE_2D, usage); + return st_choose_format(screen, internalFormat, PIPE_TEXTURE_2D, usage); } @@ -776,8 +776,8 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, (void) format; (void) type; - pFormat = st_choose_format(ctx->st->pipe, internalFormat, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER); + pFormat = st_choose_format(ctx->st->pipe->screen, internalFormat, + PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER); if (pFormat == PIPE_FORMAT_NONE) return MESA_FORMAT_NONE; diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 97422bb199f..7cddf5aa66a 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -68,11 +68,12 @@ st_pipe_format_to_mesa_format(enum pipe_format pipeFormat); extern enum pipe_format -st_choose_format(struct pipe_context *pipe, GLenum internalFormat, +st_choose_format(struct pipe_screen *screen, GLenum internalFormat, enum pipe_texture_target target, unsigned tex_usage); extern enum pipe_format -st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat); +st_choose_renderbuffer_format(struct pipe_screen *screen, + GLenum internalFormat); extern gl_format diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 5c0d335d62d..a5d1ae3b034 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -52,6 +52,7 @@ st_create_framebuffer( const __GLcontextModes *visual, struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer); if (stfb) { int samples = st_get_msaa(); + int i; if (visual->sampleBuffers) samples = visual->samples; @@ -119,6 +120,12 @@ st_create_framebuffer( const __GLcontextModes *visual, _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); } + for (i = 0; i < visual->numAuxBuffers; i++) { + struct gl_renderbuffer *aux + = st_new_renderbuffer_fb(colorFormat, 0, FALSE); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux); + } + stfb->Base.Initialized = GL_TRUE; stfb->InitWidth = width; stfb->InitHeight = height; diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 58f69336523..16ca2771b0f 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -27,6 +27,7 @@ #include "main/imports.h" +#include "main/macros.h" #include "main/mipmap.h" #include "main/teximage.h" #include "main/texformat.h" @@ -41,6 +42,7 @@ #include "cso_cache/cso_cache.h" #include "cso_cache/cso_context.h" +#include "st_debug.h" #include "st_context.h" #include "st_draw.h" #include "st_gen_mipmap.h" @@ -112,6 +114,9 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, uint dstLevel; GLenum datatype; GLuint comps; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); assert(target != GL_TEXTURE_3D); /* not done yet */ @@ -161,6 +166,43 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, } +/** + * Compute the expected number of mipmap levels in the texture given + * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ + * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap + * level should be generated. + */ +static GLuint +compute_num_levels(GLcontext *ctx, + struct gl_texture_object *texObj, + GLenum target) +{ + if (target == GL_TEXTURE_RECTANGLE_ARB) { + return 1; + } + else { + const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1; + const struct gl_texture_image *baseImage = + _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); + GLuint size, numLevels; + + size = MAX2(baseImage->Width2, baseImage->Height2); + size = MAX2(size, baseImage->Depth2); + + numLevels = 0; + + while (size > 0) { + numLevels++; + size >>= 1; + } + + numLevels = MIN2(numLevels, maxLevels); + + return numLevels; + } +} + + void st_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) @@ -174,9 +216,49 @@ st_generate_mipmap(GLcontext *ctx, GLenum target, if (!pt) return; - lastLevel = pt->last_level; + /* find expected last mipmap level */ + lastLevel = compute_num_levels(ctx, texObj, target) - 1; + + if (pt->last_level < lastLevel) { + /* The current gallium texture doesn't have space for all the + * mipmap levels we need to generate. So allocate a new texture. + */ + struct st_texture_object *stObj = st_texture_object(texObj); + struct pipe_texture *oldTex = stObj->pt; + GLboolean needFlush; + + /* create new texture with space for more levels */ + stObj->pt = st_texture_create(st, + oldTex->target, + oldTex->format, + lastLevel, + oldTex->width[0], + oldTex->height[0], + oldTex->depth[0], + oldTex->tex_usage); + + /* The texture isn't in a "complete" state yet so set the expected + * lastLevel here, since it won't get done in st_finalize_texture(). + */ + stObj->lastLevel = lastLevel; + + /* This will copy the old texture's base image into the new texture + * which we just allocated. + */ + st_finalize_texture(ctx, st->pipe, texObj, &needFlush); + + /* release the old tex (will likely be freed too) */ + pipe_texture_reference(&oldTex, NULL); + + pt = stObj->pt; + } + + assert(lastLevel <= pt->last_level); - if (!st_render_mipmap(st, target, pt, baseLevel, lastLevel)) { + /* Recall that the Mesa BaseLevel image is stored in the gallium + * texture's level[0] position. So pass baseLevel=0 here. + */ + if (!st_render_mipmap(st, target, pt, 0, lastLevel)) { fallback_generate_mipmap(ctx, target, texObj); } diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index b0a1b529f1e..3d6c2158191 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -151,7 +151,7 @@ dst_register( struct st_translate *t, return t->address[index]; default: - assert( 0 ); + debug_assert( 0 ); return ureg_dst_undef(); } } @@ -173,8 +173,9 @@ src_register( struct st_translate *t, case PROGRAM_STATE_VAR: case PROGRAM_NAMED_PARAM: + case PROGRAM_ENV_PARAM: case PROGRAM_UNIFORM: - case PROGRAM_CONSTANT: + case PROGRAM_CONSTANT: /* ie, immediate */ return t->constants[index]; case PROGRAM_INPUT: @@ -187,7 +188,7 @@ src_register( struct st_translate *t, return ureg_src(t->address[index]); default: - assert( 0 ); + debug_assert( 0 ); return ureg_src_undef(); } } @@ -216,7 +217,7 @@ translate_texture_target( GLuint textarget, case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE; case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT; default: - assert( 0 ); + debug_assert( 0 ); return TGSI_TEXTURE_1D; } } @@ -386,7 +387,7 @@ static void emit_swz( struct st_translate *t, swizzle_4v( imm, add_swizzle ) ); } else { - assert(0); + debug_assert(0); } #undef IMM_ZERO @@ -480,14 +481,6 @@ translate_opcode( unsigned op ) return TGSI_OPCODE_MOV; case OPCODE_MUL: return TGSI_OPCODE_MUL; - case OPCODE_NOISE1: - return TGSI_OPCODE_NOISE1; - case OPCODE_NOISE2: - return TGSI_OPCODE_NOISE2; - case OPCODE_NOISE3: - return TGSI_OPCODE_NOISE3; - case OPCODE_NOISE4: - return TGSI_OPCODE_NOISE4; case OPCODE_NOP: return TGSI_OPCODE_NOP; case OPCODE_NRM3: @@ -522,8 +515,6 @@ translate_opcode( unsigned op ) return TGSI_OPCODE_SSG; case OPCODE_SUB: return TGSI_OPCODE_SUB; - case OPCODE_SWZ: - return TGSI_OPCODE_SWZ; case OPCODE_TEX: return TGSI_OPCODE_TEX; case OPCODE_TXB: @@ -539,7 +530,7 @@ translate_opcode( unsigned op ) case OPCODE_END: return TGSI_OPCODE_END; default: - assert( 0 ); + debug_assert( 0 ); return TGSI_OPCODE_NOP; } } @@ -578,7 +569,7 @@ compile_instruction( case OPCODE_ELSE: case OPCODE_ENDLOOP: case OPCODE_IF: - assert(num_dst == 0); + debug_assert(num_dst == 0); ureg_label_insn( ureg, translate_opcode( inst->Opcode ), src, num_src, @@ -615,6 +606,21 @@ compile_instruction( src, num_src ); break; + case OPCODE_NOISE1: + case OPCODE_NOISE2: + case OPCODE_NOISE3: + case OPCODE_NOISE4: + /* At some point, a motivated person could add a better + * implementation of noise. Currently not even the nvidia + * binary drivers do anything more than this. In any case, the + * place to do this is in the GL state tracker, not the poor + * driver. + */ + ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) ); + break; + + + default: ureg_insn( ureg, translate_opcode( inst->Opcode ), @@ -761,7 +767,7 @@ st_translate_mesa_program( outputSemanticIndex[i] ); break; default: - assert(0); + debug_assert(0); return 0; } } @@ -781,7 +787,7 @@ st_translate_mesa_program( /* Declare address register. */ if (program->NumAddressRegs > 0) { - assert( program->NumAddressRegs == 1 ); + debug_assert( program->NumAddressRegs == 1 ); t->address[0] = ureg_DECL_address( ureg ); } @@ -864,7 +870,7 @@ out: if (!tokens) { debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__); _mesa_print_program(program); - assert(0); + debug_assert(0); } return tokens; diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 927f60cc7e9..a9be80ce8f3 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -42,6 +42,7 @@ #include "draw/draw_context.h" #include "tgsi/tgsi_dump.h" +#include "st_debug.h" #include "st_context.h" #include "st_atom.h" #include "st_program.h" @@ -49,9 +50,6 @@ #include "cso_cache/cso_context.h" -#define TGSI_DEBUG 0 - - /** * Translate a Mesa vertex shader into a TGSI shader. * \param outputMapping to map vertex program output registers (VERT_RESULT_x) @@ -346,11 +344,15 @@ st_translate_vertex_program(struct st_context *st, stvp->num_inputs = vs_num_inputs; stvp->driver_shader = pipe->create_vs_state(pipe, &stvp->state); - if (0) + if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) { _mesa_print_program(&stvp->Base.Base); + debug_printf("\n"); + } - if (TGSI_DEBUG) + if (ST_DEBUG & DEBUG_TGSI) { tgsi_dump( stvp->state.tokens, 0 ); + debug_printf("\n"); + } } @@ -526,11 +528,15 @@ st_translate_fragment_program(struct st_context *st, stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->state); - if (0) + if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) { _mesa_print_program(&stfp->Base.Base); + debug_printf("\n"); + } - if (TGSI_DEBUG) + if (ST_DEBUG & DEBUG_TGSI) { tgsi_dump( stfp->state.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); + debug_printf("\n"); + } } diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 4a883f9f0a4..3945822f663 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -343,12 +343,21 @@ st_texture_image_copy(struct pipe_context *pipe, src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i, PIPE_BUFFER_USAGE_GPU_READ); - pipe->surface_copy(pipe, - dst_surface, - 0, 0, /* destX, Y */ - src_surface, - 0, 0, /* srcX, Y */ - width, height); + if (pipe->surface_copy) { + pipe->surface_copy(pipe, + dst_surface, + 0, 0, /* destX, Y */ + src_surface, + 0, 0, /* srcX, Y */ + width, height); + } else { + util_surface_copy(pipe, FALSE, + dst_surface, + 0, 0, /* destX, Y */ + src_surface, + 0, 0, /* srcX, Y */ + width, height); + } pipe_surface_reference(&src_surface, NULL); pipe_surface_reference(&dst_surface, NULL); @@ -578,7 +587,6 @@ st_teximage_flush_before_map(struct st_context *st, pipe->is_texture_referenced(pipe, pt, face, level); if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) || - usage == PIPE_TRANSFER_WRITE || - usage == PIPE_TRANSFER_READ_WRITE)) + (usage & PIPE_TRANSFER_WRITE))) st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL); } |