diff options
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_blit.c | 97 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 24 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 74 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 53 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_flush.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_rasterpos.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 23 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw_feedback.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_format.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_mesa_to_tgsi.c | 10 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_public.h | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 108 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 5 |
16 files changed, 360 insertions, 71 deletions
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c index 28526234720..c741940bcf4 100644 --- a/src/mesa/state_tracker/st_cb_blit.c +++ b/src/mesa/state_tracker/st_cb_blit.c @@ -69,34 +69,107 @@ st_BlitFramebuffer(GLcontext *ctx, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); struct st_context *st = ctx->st; - const uint pFilter = ((filter == GL_NEAREST) ? PIPE_TEX_MIPFILTER_NEAREST : PIPE_TEX_MIPFILTER_LINEAR); + struct gl_framebuffer *readFB = ctx->ReadBuffer; + struct gl_framebuffer *drawFB = ctx->DrawBuffer; + + if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, + &dstX0, &dstY0, &dstX1, &dstY1)) { + return; /* nothing to draw/blit */ + } + + if (st_fb_orientation(drawFB) == Y_0_TOP) { + /* invert Y for dest */ + dstY0 = drawFB->Height - dstY0; + dstY1 = drawFB->Height - dstY1; + } + + if (st_fb_orientation(readFB) == Y_0_TOP) { + /* invert Y for src */ + srcY0 = readFB->Height - srcY0; + srcY1 = readFB->Height - srcY1; + } + + if (srcY0 > srcY1 && dstY0 > dstY1) { + /* Both src and dst are upside down. Swap Y to make it + * right-side up to increase odds of using a fast path. + * Recall that all Gallium raster coords have Y=0=top. + */ + GLint tmp; + tmp = srcY0; + srcY0 = srcY1; + srcY1 = tmp; + tmp = dstY0; + dstY0 = dstY1; + dstY1 = tmp; + } if (mask & GL_COLOR_BUFFER_BIT) { struct st_renderbuffer *srcRb = - st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); + st_renderbuffer(readFB->_ColorReadBuffer); struct st_renderbuffer *dstRb = - st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + st_renderbuffer(drawFB->_ColorDrawBuffers[0]); struct pipe_surface *srcSurf = srcRb->surface; struct pipe_surface *dstSurf = dstRb->surface; - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - /* invert Y */ - srcY0 = srcRb->Base.Height - srcY0; - srcY1 = srcRb->Base.Height - srcY1; - - dstY0 = dstRb->Base.Height - dstY0; - dstY1 = dstRb->Base.Height - dstY1; - } - util_blit_pixels(st->blit, srcSurf, srcX0, srcY0, srcX1, srcY1, dstSurf, dstX0, dstY0, dstX1, dstY1, 0.0, pFilter); + } + if (mask & depthStencil) { + /* depth and/or stencil blit */ + + /* get src/dst depth surfaces */ + struct st_renderbuffer *srcDepthRb = + st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); + struct st_renderbuffer *dstDepthRb = + st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); + struct pipe_surface *srcDepthSurf = + srcDepthRb ? srcDepthRb->surface : NULL; + struct pipe_surface *dstDepthSurf = + dstDepthRb ? dstDepthRb->surface : NULL; + + /* get src/dst stencil surfaces */ + struct st_renderbuffer *srcStencilRb = + st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer); + struct st_renderbuffer *dstStencilRb = + st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer); + struct pipe_surface *srcStencilSurf = + srcStencilRb ? srcStencilRb->surface : NULL; + struct pipe_surface *dstStencilSurf = + dstStencilRb ? dstStencilRb->surface : NULL; + + if ((mask & depthStencil) == depthStencil && + srcDepthSurf == srcStencilSurf && + dstDepthSurf == dstStencilSurf) { + /* Blitting depth and stencil values between combined + * depth/stencil buffers. This is the ideal case for such buffers. + */ + util_blit_pixels(st->blit, + srcDepthSurf, srcX0, srcY0, srcX1, srcY1, + dstDepthSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + else { + /* blitting depth and stencil separately */ + + if (mask & GL_DEPTH_BUFFER_BIT) { + /* blit Z only */ + _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed"); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + /* blit stencil only */ + _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed"); + } + } } } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 668acbccb88..8a8c99f7e17 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -280,7 +280,11 @@ clear_with_quad(GLcontext *ctx, static INLINE GLboolean check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { - if (ctx->Scissor.Enabled) + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) return TRUE; if (!ctx->Color.ColorMask[0] || @@ -300,7 +304,11 @@ check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; - if (ctx->Scissor.Enabled) + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) return TRUE; if (maskStencil) @@ -319,7 +327,11 @@ check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) const struct st_renderbuffer *strb = st_renderbuffer(rb); const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); - if (ctx->Scissor.Enabled) + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) return TRUE; if (isDS && @@ -345,7 +357,11 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) if (maskStencil) return TRUE; - if (ctx->Scissor.Enabled) + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) return TRUE; /* This is correct, but it is necessary to look at the depth clear diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 8b5094a04f3..d19a88fa7c1 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -60,6 +60,7 @@ #include "pipe/p_inlines.h" #include "util/u_tile.h" #include "util/u_draw_quad.h" +#include "util/u_math.h" #include "shader/prog_instruction.h" #include "cso_cache/cso_context.h" @@ -341,6 +342,7 @@ make_texture(struct st_context *st, enum pipe_format pipeFormat; GLuint cpp; GLenum baseFormat; + int ptw, pth; baseFormat = _mesa_base_format(format); @@ -355,7 +357,28 @@ make_texture(struct st_context *st, if (!pixels) return NULL; - pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height, 1, + /* Need to use POT texture? */ + ptw = width; + pth = height; + if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { + int l2pt, maxSize; + + l2pt = util_logbase2(width); + if (1<<l2pt != width) { + ptw = 1<<(l2pt+1); + } + l2pt = util_logbase2(height); + if (1<<l2pt != height) { + pth = 1<<(l2pt+1); + } + + /* Check against maximum texture size */ + maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); + assert(ptw <= maxSize); + assert(pth <= maxSize); + } + + pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, ptw, pth, 1, PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) { _mesa_unmap_drawpix_pbo(ctx, unpack); @@ -420,7 +443,7 @@ make_texture(struct st_context *st, static void draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, GLfloat x1, GLfloat y1, const GLfloat *color, - GLboolean invertTex) + GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord) { struct st_context *st = ctx->st; struct pipe_context *pipe = ctx->st->pipe; @@ -435,8 +458,9 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f; const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f; const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f; - const GLfloat sLeft = 0.0f, sRight = 1.0f; - const GLfloat tTop = invertTex, tBot = 1.0f - tTop; + const GLfloat sLeft = 0.0f, sRight = maxXcoord; + const GLfloat tTop = invertTex ? maxYcoord : 0.0f; + const GLfloat tBot = invertTex ? 0.0f : maxYcoord; GLuint tex, i; /* upper-left */ @@ -608,7 +632,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, y0 = (GLfloat) y; y1 = y + height * ctx->Pixel.ZoomY; - draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex); + draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, + (GLfloat) width / pt->width[0], + (GLfloat) height / pt->height[0]); /* restore state */ cso_restore_rasterizer(cso); @@ -648,7 +674,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, usage = PIPE_TRANSFER_READ_WRITE; else usage = PIPE_TRANSFER_WRITE; - + pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0, usage, x, y, width, height); @@ -778,8 +804,8 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, return; } - _mesa_set_vp_override( ctx, TRUE ); - _mesa_update_state( ctx ); + /* Mesa state should be up to date by now */ + assert(ctx->NewState == 0x0); st_validate_state(st); @@ -807,8 +833,6 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, pipe_texture_reference(&pt, NULL); } } - - _mesa_set_vp_override( ctx, FALSE ); } @@ -841,7 +865,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, usage = PIPE_TRANSFER_READ_WRITE; else usage = PIPE_TRANSFER_WRITE; - + ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx), rbDraw->texture, 0, 0, 0, usage, dstx, dsty, @@ -849,7 +873,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, assert(ptDraw->block.width == 1); assert(ptDraw->block.height == 1); - + /* map the stencil buffer */ drawMap = screen->transfer_map(screen, ptDraw); @@ -923,6 +947,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, struct pipe_texture *pt; GLfloat *color; enum pipe_format srcFormat, texFormat; + int ptw, pth; pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); @@ -1004,13 +1029,34 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, height -= -srcy; srcy = 0; } - + if (height < 0) return; } + /* Need to use POT texture? */ + ptw = width; + pth = height; + if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { + int l2pt, maxSize; + + l2pt = util_logbase2(width); + if (1<<l2pt != width) { + ptw = 1<<(l2pt+1); + } + l2pt = util_logbase2(height); + if (1<<l2pt != height) { + pth = 1<<(l2pt+1); + } + + /* Check against maximum texture size */ + maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); + assert(ptw <= maxSize); + assert(pth <= maxSize); + } + pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0, - width, height, 1, + ptw, pth, 1, PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) return; diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index ecdb988033c..a96602878e4 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -446,6 +446,35 @@ st_finish_render_texture(GLcontext *ctx, /** + * Validate a renderbuffer attachment for a particular usage. + */ + +static GLboolean +st_validate_attachment(struct pipe_screen *screen, + const struct gl_renderbuffer_attachment *att, + GLuint usage) +{ + const struct st_texture_object *stObj = + st_texture_object(att->Texture); + + /** + * Only validate texture attachments for now, since + * st_renderbuffer_alloc_storage makes sure that + * the format is supported. + */ + + if (att->Type != GL_TEXTURE) + return GL_TRUE; + + if (!stObj) + return GL_FALSE; + + return screen->is_format_supported(screen, stObj->pt->format, + PIPE_TEXTURE_2D, + usage, 0); +} + +/** * Check that the framebuffer configuration is valid in terms of what * the driver can support. * @@ -454,13 +483,37 @@ st_finish_render_texture(GLcontext *ctx, static void st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { + struct pipe_screen *screen = ctx->st->pipe->screen; const struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; const struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + GLuint i; if (stencilRb && depthRb && stencilRb != depthRb) { fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } + + if (!st_validate_attachment(screen, + &fb->Attachment[BUFFER_DEPTH], + PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } + if (!st_validate_attachment(screen, + &fb->Attachment[BUFFER_STENCIL], + PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } + for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { + if (!st_validate_attachment(screen, + &fb->Attachment[BUFFER_COLOR0 + i], + PIPE_TEXTURE_USAGE_RENDER_TARGET)) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + return; + } } } diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 8ceeeabcd37..1329f807bc9 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -161,4 +161,16 @@ void st_init_flush_functions(struct dd_function_table *functions) { functions->Flush = st_glFlush; functions->Finish = st_glFinish; + + /* Windows opengl32.dll calls glFinish prior to every swapbuffers. + * This is unnecessary and degrades performance. Luckily we have some + * scope to work around this, as the externally-visible behaviour of + * Finish() is identical to Flush() in all cases - no differences in + * rendering or ReadPixels are visible if we opt not to wait here. + * + * Only set this up on windows to avoid suprise elsewhere. + */ +#ifdef PIPE_OS_WINDOWS + functions->Finish = st_glFlush; +#endif } diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index 3bcccd0df46..d82b2a2035f 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -251,7 +251,7 @@ st_RasterPos(GLcontext *ctx, const GLfloat v[4]) rs->array[0].Ptr = (GLubyte *) v; /* draw the point */ - st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, 0, 1); + st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, GL_TRUE, 0, 1); } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index ee71c012c64..90a059ca69a 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -59,6 +59,7 @@ #include "util/u_tile.h" #include "util/u_blit.h" #include "util/u_surface.h" +#include "util/u_math.h" #define DBG if (0) printf @@ -237,16 +238,6 @@ do_memcpy(void *dest, const void *src, size_t n) } -static INLINE unsigned -logbase2(unsigned n) -{ - unsigned log2 = 0; - while (n >>= 1) - ++log2; - return log2; -} - - /** * Return default texture usage bitmask for the given texture format. */ @@ -340,9 +331,9 @@ guess_and_alloc_texture(struct st_context *st, lastLevel = firstLevel; } else { - GLuint l2width = logbase2(width); - GLuint l2height = logbase2(height); - GLuint l2depth = logbase2(depth); + GLuint l2width = util_logbase2(width); + GLuint l2height = util_logbase2(height); + GLuint l2depth = util_logbase2(depth); lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); } @@ -532,6 +523,12 @@ st_TexImage(GLcontext * ctx, DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); + /* switch to "normal" */ + if (stObj->surface_based) { + _mesa_clear_texture_object(ctx, texObj); + stObj->surface_based = GL_FALSE; + } + /* gallium does not support texture borders, strip it off */ if (border) { strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 914a507bef6..503a5f34a3f 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -533,6 +533,7 @@ st_draw_vbo(GLcontext *ctx, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, GLuint min_index, GLuint max_index) { @@ -545,6 +546,10 @@ st_draw_vbo(GLcontext *ctx, unsigned num_vbuffers, num_velements; GLboolean userSpace; + /* Gallium probably doesn't want this in some cases. */ + if (!index_bounds_valid) + vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); + /* sanity check for pointer arithmetic below */ assert(sizeof(arrays[0]->Ptr[0]) == 1); diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h index dcfe7e15361..3e0face656b 100644 --- a/src/mesa/state_tracker/st_draw.h +++ b/src/mesa/state_tracker/st_draw.h @@ -47,6 +47,7 @@ st_draw_vbo(GLcontext *ctx, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, GLuint min_index, GLuint max_index); @@ -56,6 +57,7 @@ st_feedback_draw_vbo(GLcontext *ctx, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, GLuint min_index, GLuint max_index); diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index 2712c131c0d..b2d682ef640 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -96,6 +96,7 @@ st_feedback_draw_vbo(GLcontext *ctx, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, GLuint min_index, GLuint max_index) { @@ -114,6 +115,9 @@ st_feedback_draw_vbo(GLcontext *ctx, st_validate_state(ctx->st); + if (!index_bounds_valid) + vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); + /* must get these after state validation! */ vp = ctx->st->vp; vs = &st->vp->state; diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 8a958e8bd88..3f835d38dd5 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -233,7 +233,9 @@ void st_init_extensions(struct st_context *st) if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { ctx->Extensions.ARB_point_sprite = GL_TRUE; - ctx->Extensions.NV_point_sprite = GL_TRUE; + /* GL_NV_point_sprite is not supported by gallium because we don't + * support the GL_POINT_SPRITE_R_MODE_NV option. + */ } if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index b243c249e37..dcb90a31076 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -435,10 +435,10 @@ st_choose_format(struct pipe_context *pipe, GLenum internalFormat, case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - if (screen->is_format_supported( screen, PIPE_FORMAT_A1R5G5B5_UNORM, target, tex_usage, geom_flags )) - return PIPE_FORMAT_A1R5G5B5_UNORM; if (screen->is_format_supported( screen, PIPE_FORMAT_R5G6B5_UNORM, target, tex_usage, geom_flags )) return PIPE_FORMAT_R5G6B5_UNORM; + if (screen->is_format_supported( screen, PIPE_FORMAT_A1R5G5B5_UNORM, target, tex_usage, geom_flags )) + return PIPE_FORMAT_A1R5G5B5_UNORM; return default_rgba_format( screen, target, tex_usage, geom_flags ); case GL_ALPHA: diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 210ca82c42e..2ab12d3cf3f 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -137,12 +137,6 @@ map_texture_target( GLuint textarget, GLboolean shadow ) { -#if 1 - /* XXX remove this line after we've checked that the rest of gallium - * can handle the TGSI_TEXTURE_SHADOWx tokens. - */ - shadow = GL_FALSE; -#endif switch( textarget ) { case TEXTURE_1D_INDEX: if (shadow) @@ -353,7 +347,7 @@ compile_instruction( fullinst->Instruction.Opcode = TGSI_OPCODE_ADD; break; case OPCODE_BGNLOOP: - fullinst->Instruction.Opcode = TGSI_OPCODE_BGNLOOP2; + fullinst->Instruction.Opcode = TGSI_OPCODE_BGNLOOP; fullinst->InstructionExtLabel.Label = inst->BranchTarget + preamble_size; break; case OPCODE_BGNSUB: @@ -411,7 +405,7 @@ compile_instruction( fullinst->Instruction.Opcode = TGSI_OPCODE_ENDIF; break; case OPCODE_ENDLOOP: - fullinst->Instruction.Opcode = TGSI_OPCODE_ENDLOOP2; + fullinst->Instruction.Opcode = TGSI_OPCODE_ENDLOOP; fullinst->InstructionExtLabel.Label = inst->BranchTarget + preamble_size; break; case OPCODE_ENDSUB: diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h index 04d3a3d7c2c..a5fdac32d1f 100644 --- a/src/mesa/state_tracker/st_public.h +++ b/src/mesa/state_tracker/st_public.h @@ -107,7 +107,9 @@ void st_swapbuffers(struct st_framebuffer *stfb, struct pipe_surface **front_left, struct pipe_surface **front_right); -int st_set_teximage(struct pipe_texture *pt, int target); +int st_bind_texture_surface(struct pipe_surface *ps, int target, int level, + enum pipe_format format); +int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level); /** Redirect rendering into stfb's surface to a texture image */ int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 10faa633ea8..d58803991a5 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -32,6 +32,7 @@ #include "st_cb_fbo.h" #include "st_inlines.h" #include "main/enums.h" +#include "main/texobj.h" #include "main/teximage.h" #include "main/texstore.h" @@ -353,25 +354,95 @@ st_texture_image_copy(struct pipe_context *pipe, } } -/** Bind a pipe surface for use as a texture image */ + +/** + * Bind a pipe surface to a texture object. After the call, + * the texture object is marked dirty and will be (re-)validated. + * + * If this is the first surface bound, the texture object is said to + * switch from normal to surface based. It will be cleared first in + * this case. + * + * \param ps pipe surface to be unbound + * \param target texture target + * \param level image level + * \param format internal format of the texture + */ int -st_set_teximage(struct pipe_texture *pt, int target) +st_bind_texture_surface(struct pipe_surface *ps, int target, int level, + enum pipe_format format) { GET_CURRENT_CONTEXT(ctx); const GLuint unit = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *texObj; struct gl_texture_image *texImage; + struct st_texture_object *stObj; struct st_texture_image *stImage; - int internalFormat; + GLenum internalFormat; - switch (pt->format) { - case PIPE_FORMAT_A8R8G8B8_UNORM: - internalFormat = GL_RGBA8; + switch (target) { + case ST_TEXTURE_2D: + target = GL_TEXTURE_2D; + break; + case ST_TEXTURE_RECT: + target = GL_TEXTURE_RECTANGLE_ARB; break; default: return 0; - }; + } + + /* map pipe format to base format for now */ + if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0) + internalFormat = GL_RGBA; + else + internalFormat = GL_RGB; + + texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); + + stObj = st_texture_object(texObj); + /* switch to surface based */ + if (!stObj->surface_based) { + _mesa_clear_texture_object(ctx, texObj); + stObj->surface_based = GL_TRUE; + } + + texImage = _mesa_get_tex_image(ctx, texObj, target, level); + stImage = st_texture_image(texImage); + + _mesa_init_teximage_fields(ctx, target, texImage, + ps->width, ps->height, 1, 0, internalFormat); + texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, + GL_RGBA, GL_UNSIGNED_BYTE); + _mesa_set_fetch_functions(texImage, 2); + pipe_texture_reference(&stImage->pt, ps->texture); + + _mesa_dirty_texobj(ctx, texObj, GL_TRUE); + _mesa_unlock_texture(ctx, texObj); + + return 1; +} + + +/** + * Unbind a pipe surface from a texture object. After the call, + * the texture object is marked dirty and will be (re-)validated. + * + * \param ps pipe surface to be unbound + * \param target texture target + * \param level image level + */ +int +st_unbind_texture_surface(struct pipe_surface *ps, int target, int level) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + struct st_texture_object *stObj; + struct st_texture_image *stImage; switch (target) { case ST_TEXTURE_2D: @@ -385,21 +456,28 @@ st_set_teximage(struct pipe_texture *pt, int target) } texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = _mesa_get_tex_image(ctx, texObj, target, 0); + + _mesa_lock_texture(ctx, texObj); + + texImage = _mesa_get_tex_image(ctx, texObj, target, level); + stObj = st_texture_object(texObj); stImage = st_texture_image(texImage); - - _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0], - pt->height[0], 1, 0, internalFormat); - texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA, - GL_UNSIGNED_BYTE); - _mesa_set_fetch_functions(texImage, 2); + /* Make sure the pipe surface is still bound. The texture object is still + * considered surface based even if this is the last bound surface. */ + if (stImage->pt == ps->texture) { + pipe_texture_reference(&stImage->pt, NULL); + _mesa_clear_texture_image(ctx, texImage); - pipe_texture_reference(&stImage->pt, pt); + _mesa_dirty_texobj(ctx, texObj, GL_TRUE); + } + _mesa_unlock_texture(ctx, texObj); + return 1; } + /** Redirect rendering into stfb's surface to a texture image */ int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index b9d447cb56e..60868ce0673 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -69,6 +69,11 @@ struct st_texture_object struct pipe_texture *pt; GLboolean teximage_realloc; + + /* True if there is/was a surface bound to this texture object. It helps + * track whether the texture object is surface based or not. + */ + GLboolean surface_based; }; |