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-rw-r--r--src/mesa/state_tracker/st_context.c2
-rw-r--r--src/mesa/state_tracker/st_extensions.c6
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 9eb3c48bd79..dc0cdafffed 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -268,7 +268,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
if (debug_get_option_mesa_mvp_dp4())
- ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
return st_create_context_priv(ctx, pipe, options);
}
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index e523c203c2c..c6824d4bd88 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -158,15 +158,15 @@ void st_init_limits(struct st_context *st)
switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->Program[MESA_SHADER_FRAGMENT];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
+ options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
break;
case PIPE_SHADER_VERTEX:
pc = &c->Program[MESA_SHADER_VERTEX];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX];
+ options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
break;
case PIPE_SHADER_GEOMETRY:
pc = &c->Program[MESA_SHADER_GEOMETRY];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
+ options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
break;
default:
/* compute shader, etc. */
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 0290553c6e9..2aa42c89574 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5176,7 +5176,7 @@ get_mesa_program(struct gl_context *ctx,
GLenum target = _mesa_shader_stage_to_program(shader->Stage);
bool progress;
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+ &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
struct pipe_screen *pscreen = ctx->st->pipe->screen;
unsigned ptarget = shader_stage_to_ptarget(shader->Stage);
@@ -5365,7 +5365,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)];
+ &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)];
/* If there are forms of indirect addressing that the driver
* cannot handle, perform the lowering pass.