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-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c4
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c4
-rw-r--r--src/mesa/state_tracker/st_texture.h15
3 files changed, 6 insertions, 17 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 808aa73a083..56da010b385 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -33,6 +33,8 @@
#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/samplerobj.h"
#include "st_context.h"
#include "st_cb_texture.h"
@@ -154,7 +156,7 @@ update_samplers(struct st_context *st)
teximg = texobj->Image[0][texobj->BaseLevel];
- msamp = st_get_mesa_sampler(st->ctx, texUnit);
+ msamp = _mesa_get_samplerobj(st->ctx, texUnit);
sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 19ad2e8cc4a..9d437ad086f 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -33,6 +33,8 @@
#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/samplerobj.h"
#include "program/prog_instruction.h"
#include "st_context.h"
@@ -209,7 +211,7 @@ update_textures(struct st_context *st)
else
texUnit = vprog->Base.SamplerUnits[su];
- samp = st_get_mesa_sampler(st->ctx, texUnit);
+ samp = _mesa_get_samplerobj(st->ctx, texUnit);
texObj = st->ctx->Texture.Unit[texUnit]._Current;
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index 903e30df52f..d50c3c9af79 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -163,21 +163,6 @@ st_get_texture_sampler_view(struct st_texture_object *stObj,
}
-/**
- * Get pointer to the active sampler object for the given texture unit.
- * This will either be a user-defined sampler object or the texture
- * object's own sampler state.
- */
-static INLINE struct gl_sampler_object *
-st_get_mesa_sampler(const struct gl_context *ctx, GLuint unit)
-{
- if (ctx->Texture.Unit[unit].Sampler)
- return ctx->Texture.Unit[unit].Sampler;
- else
- return &ctx->Texture.Unit[unit]._Current->Sampler;
-}
-
-
extern struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,