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-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 1b93c9d0614..169e235ac47 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1018,7 +1018,7 @@ st_GetTexImage(struct gl_context * ctx,
if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
/* Need to decompress the texture.
* We'll do this by rendering a textured quad (which is hopefully
- * faster than using the fallback code in texcompress.c.
+ * faster than using the fallback code in texcompress.c).
* Note that we only expect RGBA formats (no Z/depth formats).
*/
decompress_with_blit(ctx, format, type, pixels, texImage);