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-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp6
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp7
2 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index f43460ba67a..97fef082c04 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -378,9 +378,11 @@ st_nir_get_mesa_program(struct gl_context *ctx,
if (!prog)
return NULL;
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
prog->Parameters = _mesa_new_parameter_list();
- _mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
+ _mesa_copy_linked_program_data(shader_program, shader);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
@@ -426,8 +428,6 @@ st_nir_get_mesa_program(struct gl_context *ctx,
prog->ExternalSamplersUsed = gl_external_samplers(shader);
_mesa_update_shader_textures_used(shader_program, prog);
- _mesa_reference_program(ctx, &shader->Program, prog);
-
/* Avoid reallocation of the program parameter list, because the uniform
* storage is only associated with the original parameter list.
* This should be enough for Bitmap and DrawPixels constants.
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f3764623d50..b2bd2152488 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6379,6 +6379,9 @@ get_mesa_program_tgsi(struct gl_context *ctx,
prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
if (!prog)
return NULL;
+
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
prog->Parameters = _mesa_new_parameter_list();
v = new glsl_to_tgsi_visitor();
v->ctx = ctx;
@@ -6394,7 +6397,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
v->have_fma = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED);
- _mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
+ _mesa_copy_linked_program_data(shader_program, shader);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
@@ -6486,8 +6489,6 @@ get_mesa_program_tgsi(struct gl_context *ctx,
wposTransformState);
}
- _mesa_reference_program(ctx, &shader->Program, prog);
-
/* Avoid reallocation of the program parameter list, because the uniform
* storage is only associated with the original parameter list.
* This should be enough for Bitmap and DrawPixels constants.