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-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c6
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.h5
3 files changed, 5 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index a947e186b50..555f88bc2d9 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4182,7 +4182,7 @@ compile_tgsi_instruction(struct st_translate *t,
ureg_tex_insn(ureg,
inst->op,
dst, num_dst,
- translate_texture_target(inst->tex_target, inst->tex_shadow),
+ st_translate_texture_target(inst->tex_target, inst->tex_shadow),
texoffsets, inst->tex_offset_num_offset,
src, num_src);
return;
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index e467ffd56ad..0764234bd4b 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -269,7 +269,7 @@ src_register( struct st_translate *t,
* Map mesa texture target to TGSI texture target.
*/
unsigned
-translate_texture_target( GLuint textarget,
+st_translate_texture_target( GLuint textarget,
GLboolean shadow )
{
if (shadow) {
@@ -516,7 +516,7 @@ static void emit_ddy( struct st_translate *t,
-unsigned
+static unsigned
translate_opcode( unsigned op )
{
switch( op ) {
@@ -708,7 +708,7 @@ compile_instruction(
ureg_tex_insn( ureg,
translate_opcode( inst->Opcode ),
dst, num_dst,
- translate_texture_target( inst->TexSrcTarget,
+ st_translate_texture_target( inst->TexSrcTarget,
inst->TexShadow ),
NULL, 0,
src, num_src );
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.h b/src/mesa/state_tracker/st_mesa_to_tgsi.h
index 0dbdf5f6159..7563c8050e3 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.h
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.h
@@ -65,10 +65,7 @@ void
st_free_tokens(const struct tgsi_token *tokens);
unsigned
-translate_opcode(unsigned op);
-
-unsigned
-translate_texture_target(GLuint textarget, GLboolean shadow);
+st_translate_texture_target(GLuint textarget, GLboolean shadow);
#if defined __cplusplus