diff options
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_atom_clip.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_constbuf.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 2 |
6 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_atom_clip.c b/src/mesa/state_tracker/st_atom_clip.c index 274b36a624e..f82c1332afc 100644 --- a/src/mesa/state_tracker/st_atom_clip.c +++ b/src/mesa/state_tracker/st_atom_clip.c @@ -52,7 +52,7 @@ static void update_clip( struct st_context *st ) /* if we have a vertex shader that writes clip vertex we need to pass the pre-projection transformed coordinates into the driver. */ if (st->vp) { - if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) + if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) use_eye = TRUE; } diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index a5013ed2c8b..7984bf742e3 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -219,7 +219,7 @@ static void st_bind_ubos(struct st_context *st, static void bind_vs_ubos(struct st_context *st) { struct gl_shader_program *prog = - st->ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; + st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; if (!prog) return; @@ -239,7 +239,7 @@ const struct st_tracked_state st_bind_vs_ubos = { static void bind_fs_ubos(struct st_context *st) { struct gl_shader_program *prog = - st->ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]; + st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; if (!prog) return; @@ -259,7 +259,7 @@ const struct st_tracked_state st_bind_fs_ubos = { static void bind_gs_ubos(struct st_context *st) { struct gl_shader_program *prog = - st->ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]; + st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; if (!prog) return; diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 2b363615140..6119cc275f4 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -1364,7 +1364,7 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, !ctx->Stencil.Enabled && !ctx->FragmentProgram.Enabled && !ctx->VertexProgram.Enabled && - !ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] && + !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] && ctx->DrawBuffer->_NumColorDrawBuffers == 1 && !ctx->Query.CondRenderQuery && !ctx->Query.CurrentOcclusionObject) { diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index dba5870a085..c8189faade5 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -131,7 +131,7 @@ setup_index_buffer(struct st_context *st, static void check_uniforms(struct gl_context *ctx) { - struct gl_shader_program **shProg = ctx->Shader.CurrentProgram; + struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; unsigned j; for (j = 0; j < 3; j++) { diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index a9e75d8a641..f019a55c216 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5198,7 +5198,7 @@ get_mesa_program(struct gl_context *ctx, /* Write the END instruction. */ v->emit(NULL, TGSI_OPCODE_END); - if (ctx->Shader.Flags & GLSL_DUMP) { + if (ctx->_Shader->Flags & GLSL_DUMP) { printf("\n"); printf("GLSL IR for linked %s program %d:\n", _mesa_shader_stage_to_string(shader->Stage), diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 692a57008f3..2f0ec32f554 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1204,7 +1204,7 @@ st_get_gp_variant(struct st_context *st, void st_print_shaders(struct gl_context *ctx) { - struct gl_shader_program **shProg = ctx->Shader.CurrentProgram; + struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; unsigned j; for (j = 0; j < 3; j++) { |