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-rw-r--r--src/mesa/state_tracker/st_cb_texture.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index c2bf1ef0289..cec39c2b3fa 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -899,7 +899,7 @@ st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
* We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
* a format which matches the swizzling.
*
- * If such a format isn't available, it falls back to _mesa_get_teximage.
+ * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
*
* NOTE: Drivers usually do a blit to convert between tiled and linear
* texture layouts during texture uploads/downloads, so the blit
@@ -944,14 +944,14 @@ st_GetTexImage(struct gl_context * ctx,
goto fallback;
}
- /* XXX Fallback to _mesa_get_teximage for depth-stencil formats
+ /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
* due to an incomplete stencil blit implementation in some drivers. */
if (format == GL_DEPTH_STENCIL) {
goto fallback;
}
/* If the base internal format and the texture format don't match, we have
- * to fall back to _mesa_get_teximage. */
+ * to fall back to _mesa_GetTexImage_sw. */
if (texImage->_BaseFormat !=
_mesa_get_format_base_format(texImage->TexFormat)) {
goto fallback;
@@ -1005,7 +1005,7 @@ st_GetTexImage(struct gl_context * ctx,
if (dst_format == PIPE_FORMAT_NONE) {
GLenum dst_glformat;
- /* Fall back to _mesa_get_teximage except for compressed formats,
+ /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
* where decompression with a blit is always preferred. */
if (!util_format_is_compressed(src->format)) {
goto fallback;
@@ -1195,7 +1195,7 @@ end:
fallback:
if (!done) {
- _mesa_get_teximage(ctx, format, type, pixels, texImage);
+ _mesa_GetTexImage_sw(ctx, format, type, pixels, texImage);
}
}