diff options
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_accum.c | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 60 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.h | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 31 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.h | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_flush.c | 11 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_readpixels.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 2 |
10 files changed, 99 insertions, 25 deletions
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index cf3a99e7e9d..a4e72b48ed4 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -38,6 +38,7 @@ #include "st_cb_accum.h" #include "st_cb_fbo.h" #include "st_draw.h" +#include "st_public.h" #include "st_format.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -324,7 +325,7 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value) const GLint height = ctx->DrawBuffer->_Ymax - ypos; /* make sure color bufs aren't cached */ - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + st_flush( st, PIPE_FLUSH_RENDER_CACHE, NULL ); switch (op) { case GL_ADD: diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 73645201cc6..bc05ca6a2ff 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -349,8 +349,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, return pt; } - -static void +static GLuint setup_bitmap_vertex_data(struct st_context *st, int x, int y, int width, int height, float z, const float color[4]) @@ -369,12 +368,18 @@ setup_bitmap_vertex_data(struct st_context *st, const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); + const GLuint max_slots = 4096 / sizeof(st->bitmap.vertices); GLuint i; - void *buf; + + if (st->bitmap.vbuf_slot >= max_slots) { + pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL); + st->bitmap.vbuf_slot = 0; + } if (!st->bitmap.vbuf) { - st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, - sizeof(st->bitmap.vertices)); + st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, + PIPE_BUFFER_USAGE_VERTEX, + max_slots * sizeof(st->bitmap.vertices)); } /* Positions are in clip coords since we need to do clipping in case @@ -413,9 +418,19 @@ setup_bitmap_vertex_data(struct st_context *st, } /* put vertex data into vbuf */ - buf = pipe_buffer_map(pipe->screen, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE); - memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices)); - pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf); + { + char *buf = pipe_buffer_map(pipe->screen, + st->bitmap.vbuf, + PIPE_BUFFER_USAGE_CPU_WRITE); + + memcpy(buf + st->bitmap.vbuf_slot * sizeof st->bitmap.vertices, + st->bitmap.vertices, + sizeof st->bitmap.vertices); + + pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf); + } + + return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices; } @@ -434,6 +449,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, struct cso_context *cso = ctx->st->cso_context; struct st_fragment_program *stfp; GLuint maxSize; + GLuint offset; stfp = combined_bitmap_fragment_program(ctx); @@ -518,11 +534,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } /* draw textured quad */ - setup_bitmap_vertex_data(st, x, y, width, height, - ctx->Current.RasterPos[2], - color); + offset = setup_bitmap_vertex_data(st, x, y, width, height, + ctx->Current.RasterPos[2], + color); - util_draw_vertex_buffer(pipe, st->bitmap.vbuf, + util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 3); /* attribs/vert */ @@ -592,12 +608,12 @@ st_flush_bitmap_cache(struct st_context *st) struct pipe_screen *screen = pipe->screen; assert(cache->xmin <= cache->xmax); - /* - printf("flush size %d x %d at %d, %d\n", + +/* printf("flush size %d x %d at %d, %d\n", cache->xmax - cache->xmin, cache->ymax - cache->ymin, cache->xpos, cache->ypos); - */ +*/ /* The texture surface has been mapped until now. * So unmap and release the texture surface before drawing. @@ -623,6 +639,20 @@ st_flush_bitmap_cache(struct st_context *st) } } +/* Flush bitmap cache and release vertex buffer. + */ +void +st_flush_bitmap( struct st_context *st ) +{ + st_flush_bitmap_cache(st); + + /* Release vertex buffer to avoid synchronous rendering if we were + * to map it in the next frame. + */ + pipe_buffer_reference(st->pipe->screen, &st->bitmap.vbuf, NULL); + st->bitmap.vbuf_slot = 0; +} + /** * Try to accumulate this glBitmap call in the bitmap cache. diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h index aae11d34c92..81cf61981dc 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.h +++ b/src/mesa/state_tracker/st_cb_bitmap.h @@ -42,5 +42,11 @@ st_destroy_bitmap(struct st_context *st); extern void st_flush_bitmap_cache(struct st_context *st); +/* Flush bitmap cache and release vertex buffer. Needed at end of + * frame to avoid synchronous rendering. + */ +extern void +st_flush_bitmap(struct st_context *st); + #endif /* ST_CB_BITMAP_H */ diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index bc3055c3fdf..b6cea161634 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -148,12 +148,18 @@ draw_quad(GLcontext *ctx, { struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; + const GLuint max_slots = 1024 / sizeof(st->clear.vertices); GLuint i; void *buf; + if (st->clear.vbuf_slot >= max_slots) { + pipe_buffer_reference(pipe->screen, &st->clear.vbuf, NULL); + st->clear.vbuf_slot = 0; + } + if (!st->clear.vbuf) { st->clear.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, - sizeof(st->clear.vertices)); + max_slots * sizeof(st->clear.vertices)); } /* positions */ @@ -181,14 +187,23 @@ draw_quad(GLcontext *ctx, /* put vertex data into vbuf */ buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE); - memcpy(buf, st->clear.vertices, sizeof(st->clear.vertices)); + + memcpy((char *)buf + st->clear.vbuf_slot * sizeof(st->clear.vertices), + st->clear.vertices, + sizeof(st->clear.vertices)); + pipe_buffer_unmap(pipe->screen, st->clear.vbuf); /* draw */ - util_draw_vertex_buffer(pipe, st->clear.vbuf, + util_draw_vertex_buffer(pipe, + st->clear.vbuf, + st->clear.vbuf_slot * sizeof(st->clear.vertices), PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ + + /* Increment slot */ + st->clear.vbuf_slot++; } @@ -508,6 +523,16 @@ clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) } +void st_flush_clear( struct st_context *st ) +{ + /* Release vertex buffer to avoid synchronous rendering if we were + * to map it in the next frame. + */ + pipe_buffer_reference(st->pipe->screen, &st->clear.vbuf, NULL); + st->clear.vbuf_slot = 0; +} + + /** * Called via ctx->Driver.Clear() diff --git a/src/mesa/state_tracker/st_cb_clear.h b/src/mesa/state_tracker/st_cb_clear.h index f49387747d6..bc035ac25ca 100644 --- a/src/mesa/state_tracker/st_cb_clear.h +++ b/src/mesa/state_tracker/st_cb_clear.h @@ -37,6 +37,9 @@ st_init_clear(struct st_context *st); extern void st_destroy_clear(struct st_context *st); +extern void +st_flush_clear(struct st_context *st); + extern void st_init_clear_functions(struct dd_function_table *functions); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 5b24b9f0687..32bf21411da 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -494,7 +494,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, memcpy(map, verts, sizeof(verts)); pipe_buffer_unmap(pipe->screen, buf); - util_draw_vertex_buffer(pipe, buf, + util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_QUADS, 4, /* verts */ 3); /* attribs/vert */ diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 00076f61e0f..eece7dee112 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -426,7 +426,7 @@ st_finish_render_texture(GLcontext *ctx, if (!strb) return; - ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); if (strb->surface) screen->tex_surface_release( screen, &strb->surface ); diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index cc404679416..072f2e92ad7 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -37,11 +37,14 @@ #include "st_context.h" #include "st_cb_bitmap.h" #include "st_cb_flush.h" +#include "st_cb_clear.h" #include "st_cb_fbo.h" #include "st_public.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" +#include "util/u_gen_mipmap.h" +#include "util/u_blit.h" static INLINE GLboolean @@ -78,7 +81,13 @@ void st_flush( struct st_context *st, uint pipeFlushFlags, { FLUSH_VERTICES(st->ctx, 0); - st_flush_bitmap_cache(st); + /* Release any vertex buffers that might potentially be accessed in + * successive frames: + */ + st_flush_bitmap(st); + st_flush_clear(st); + util_blit_flush(st->blit); + util_gen_mipmap_flush(st->gen_mipmap); st->pipe->flush( st->pipe, pipeFlushFlags, fence ); } diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index c8015327885..646eaff1903 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -317,10 +317,8 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (!dest) return; - st_flush_bitmap_cache(ctx->st); - /* make sure rendering has completed */ - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); if (format == GL_STENCIL_INDEX) { st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 5bcb87ce208..695ac4a96f4 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -154,6 +154,7 @@ struct st_context void *vs; float vertices[4][3][4]; /**< vertex pos + color + texcoord */ struct pipe_buffer *vbuf; + unsigned vbuf_slot; /* next free slot in vbuf */ struct bitmap_cache *cache; } bitmap; @@ -173,6 +174,7 @@ struct st_context void *fs; float vertices[4][2][4]; /**< vertex pos + color */ struct pipe_buffer *vbuf; + unsigned vbuf_slot; } clear; void *passthrough_fs; /**< simple pass-through frag shader */ |