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-rw-r--r--src/mesa/state_tracker/st_texture.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index 730843ae321..0ce79895625 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -108,6 +108,15 @@ struct st_texture_object
*/
enum pipe_format surface_format;
+ /* When non-zero, samplers should use this layer instead of the one
+ * specified by the GL state.
+ *
+ * This is used for VDPAU interop, where imported pipe_resources may be
+ * array textures (containing layers with different fields) even though the
+ * GL state describes one non-array texture per field.
+ */
+ uint layer_override;
+
/** The glsl version of the shader seen during the previous validation */
unsigned prev_glsl_version;
/** The value of the sampler's sRGBDecode state at the previous validation */