diff options
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 94 |
1 files changed, 88 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 155ea39f18c..1e0a8323ab8 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -59,6 +59,7 @@ st_texture_create(struct st_context *st, GLuint width0, GLuint height0, GLuint depth0, + GLuint layers, GLuint bind ) { struct pipe_resource pt, *newtex; @@ -68,6 +69,8 @@ st_texture_create(struct st_context *st, assert(width0 > 0); assert(height0 > 0); assert(depth0 > 0); + if (target == PIPE_TEXTURE_CUBE) + assert(layers == 6); DBG("%s target %s format %s last_level %d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), @@ -84,7 +87,7 @@ st_texture_create(struct st_context *st, pt.width0 = width0; pt.height0 = height0; pt.depth0 = depth0; - pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : 1); + pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); pt.usage = PIPE_USAGE_DEFAULT; pt.bind = bind; pt.flags = 0; @@ -98,6 +101,72 @@ st_texture_create(struct st_context *st, /** + * In OpenGL the number of 1D array texture layers is the "height" and + * the number of 2D array texture layers is the "depth". In Gallium the + * number of layers in an array texture is a separate 'array_size' field. + * This function converts dimensions from the former to the later. + */ +void +st_gl_texture_dims_to_pipe_dims(GLenum texture, + GLuint widthIn, + GLuint heightIn, + GLuint depthIn, + GLuint *widthOut, + GLuint *heightOut, + GLuint *depthOut, + GLuint *layersOut) +{ + switch (texture) { + case GL_TEXTURE_1D: + assert(heightIn == 1); + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = 1; + *depthOut = 1; + *layersOut = 1; + break; + case GL_TEXTURE_1D_ARRAY: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = 1; + *depthOut = 1; + *layersOut = heightIn; + break; + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = 1; + break; + case GL_TEXTURE_CUBE_MAP: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = 6; + break; + case GL_TEXTURE_2D_ARRAY: + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = depthIn; + break; + default: + assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); + /* fall-through */ + case GL_TEXTURE_3D: + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = depthIn; + *layersOut = 1; + break; + } +} + + +/** * Check if a texture image can be pulled into a unified mipmap texture. */ GLboolean @@ -105,6 +174,8 @@ st_texture_match_image(const struct pipe_resource *pt, const struct gl_texture_image *image, GLuint face, GLuint level) { + GLuint ptWidth, ptHeight, ptDepth, ptLayers; + /* Images with borders are never pulled into mipmap textures. */ if (image->Border) @@ -115,12 +186,17 @@ st_texture_match_image(const struct pipe_resource *pt, if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format) return GL_FALSE; + st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, + image->Width, image->Height, image->Depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + /* Test if this image's size matches what's expected in the * established texture. */ - if (image->Width != u_minify(pt->width0, level) || - image->Height != u_minify(pt->height0, level) || - image->Depth != u_minify(pt->depth0, level)) + if (ptWidth != u_minify(pt->width0, level) || + ptHeight != u_minify(pt->height0, level) || + ptDepth != u_minify(pt->depth0, level) || + ptLayers != pt->array_size) return GL_FALSE; return GL_TRUE; @@ -212,14 +288,20 @@ st_texture_image_data(struct st_context *st, GLuint src_row_stride, GLuint src_image_stride) { struct pipe_context *pipe = st->pipe; - GLuint depth = u_minify(dst->depth0, level); GLuint i; const GLubyte *srcUB = src; struct pipe_transfer *dst_transfer; + GLuint layers; + + if (dst->target == PIPE_TEXTURE_1D_ARRAY || + dst->target == PIPE_TEXTURE_2D_ARRAY) + layers = dst->array_size; + else + layers = u_minify(dst->depth0, level); DBG("%s\n", __FUNCTION__); - for (i = 0; i < depth; i++) { + for (i = 0; i < layers; i++) { dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i, PIPE_TRANSFER_WRITE, 0, 0, u_minify(dst->width0, level), |