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Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c new file mode 100644 index 00000000000..73cebff33f7 --- /dev/null +++ b/src/mesa/state_tracker/st_texture.c @@ -0,0 +1,353 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "st_context.h" +#include "st_format.h" +#include "st_texture.h" +#include "main/enums.h" + +#undef Elements /* fix re-defined macro warning */ + +#include "pipe/p_state.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" +#include "pipe/p_inlines.h" +#include "util/u_rect.h" + + +#define DBG if(0) printf + +#if 0 +static GLenum +target_to_target(GLenum target) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + return GL_TEXTURE_CUBE_MAP_ARB; + default: + return target; + } +} +#endif + + +/** + * Allocate a new pipe_texture object + * width0, height0, depth0 are the dimensions of the level 0 image + * (the highest resolution). last_level indicates how many mipmap levels + * to allocate storage for. For non-mipmapped textures, this will be zero. + */ +struct pipe_texture * +st_texture_create(struct st_context *st, + enum pipe_texture_target target, + enum pipe_format format, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + GLuint compress_byte, + GLuint usage ) +{ + struct pipe_texture pt, *newtex; + struct pipe_screen *screen = st->pipe->screen; + + assert(target <= PIPE_TEXTURE_CUBE); + + DBG("%s target %s format %s last_level %d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(format), last_level); + + assert(format); + assert(screen->is_format_supported(screen, format, target, + PIPE_TEXTURE_USAGE_SAMPLER, 0)); + + memset(&pt, 0, sizeof(pt)); + pt.target = target; + pt.format = format; + pt.last_level = last_level; + pt.width[0] = width0; + pt.height[0] = height0; + pt.depth[0] = depth0; + pt.compressed = compress_byte ? 1 : 0; + pf_get_block(format, &pt.block); + pt.tex_usage = usage; + + newtex = screen->texture_create(screen, &pt); + + assert(!newtex || newtex->refcount == 1); + + return newtex; +} + + +/** + * Check if a texture image be pulled into a unified mipmap texture. + * This mirrors the completeness test in a lot of ways. + * + * Not sure whether I want to pass gl_texture_image here. + */ +GLboolean +st_texture_match_image(const struct pipe_texture *pt, + const struct gl_texture_image *image, + GLuint face, GLuint level) +{ + /* Images with borders are never pulled into mipmap textures. + */ + if (image->Border) + return GL_FALSE; + + if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format || + image->IsCompressed != pt->compressed) + return GL_FALSE; + + /* Test image dimensions against the base level image adjusted for + * minification. This will also catch images not present in the + * texture, changed targets, etc. + */ + if (image->Width != pt->width[level] || + image->Height != pt->height[level] || + image->Depth != pt->depth[level]) + return GL_FALSE; + + return GL_TRUE; +} + + +#if 000 +/* Although we use the image_offset[] array to store relative offsets + * to cube faces, Mesa doesn't know anything about this and expects + * each cube face to be treated as a separate image. + * + * These functions present that view to mesa: + */ +const GLuint * +st_texture_depth_offsets(struct pipe_texture *pt, GLuint level) +{ + static const GLuint zero = 0; + + if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1) + return &zero; + else + return pt->level[level].image_offset; +} + + +/** + * Return the offset to the given mipmap texture image within the + * texture memory buffer, in bytes. + */ +GLuint +st_texture_image_offset(const struct pipe_texture * pt, + GLuint face, GLuint level) +{ + if (pt->target == PIPE_TEXTURE_CUBE) + return (pt->level[level].level_offset + + pt->level[level].image_offset[face] * pt->cpp); + else + return pt->level[level].level_offset; +} +#endif + + +/** + * Map a teximage in a mipmap texture. + * \param row_stride returns row stride in bytes + * \param image_stride returns image stride in bytes (for 3D textures). + * \return address of mapping + */ +GLubyte * +st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, + GLuint zoffset, + GLuint flags ) +{ + struct pipe_screen *screen = st->pipe->screen; + struct pipe_texture *pt = stImage->pt; + DBG("%s \n", __FUNCTION__); + + stImage->surface = screen->get_tex_surface(screen, pt, stImage->face, + stImage->level, zoffset, + flags); + + if (stImage->surface) + return screen->surface_map(screen, stImage->surface, flags); + else + return NULL; +} + + +void +st_texture_image_unmap(struct st_context *st, + struct st_texture_image *stImage) +{ + struct pipe_screen *screen = st->pipe->screen; + + DBG("%s\n", __FUNCTION__); + + screen->surface_unmap(screen, stImage->surface); + + pipe_surface_reference(&stImage->surface, NULL); +} + + + +/** + * Upload data to a rectangular sub-region. Lots of choices how to do this: + * + * - memcpy by span to current destination + * - upload data as new buffer and blit + * + * Currently always memcpy. + */ +static void +st_surface_data(struct pipe_context *pipe, + struct pipe_surface *dst, + unsigned dstx, unsigned dsty, + const void *src, unsigned src_stride, + unsigned srcx, unsigned srcy, unsigned width, unsigned height) +{ + struct pipe_screen *screen = pipe->screen; + void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE); + + pipe_copy_rect(map, + &dst->block, + dst->stride, + dstx, dsty, + width, height, + src, src_stride, + srcx, srcy); + + screen->surface_unmap(screen, dst); +} + + +/* Upload data for a particular image. + */ +void +st_texture_image_data(struct pipe_context *pipe, + struct pipe_texture *dst, + GLuint face, + GLuint level, + void *src, + GLuint src_row_stride, GLuint src_image_stride) +{ + struct pipe_screen *screen = pipe->screen; + GLuint depth = dst->depth[level]; + GLuint i; + const GLubyte *srcUB = src; + struct pipe_surface *dst_surface; + + DBG("%s\n", __FUNCTION__); + for (i = 0; i < depth; i++) { + dst_surface = screen->get_tex_surface(screen, dst, face, level, i, + PIPE_BUFFER_USAGE_CPU_WRITE); + + st_surface_data(pipe, dst_surface, + 0, 0, /* dstx, dsty */ + srcUB, + src_row_stride, + 0, 0, /* source x, y */ + dst->width[level], dst->height[level]); /* width, height */ + + screen->tex_surface_release(screen, &dst_surface); + + srcUB += src_image_stride; + } +} + + +/* Copy mipmap image between textures + */ +void +st_texture_image_copy(struct pipe_context *pipe, + struct pipe_texture *dst, GLuint dstLevel, + struct pipe_texture *src, + GLuint face) +{ + struct pipe_screen *screen = pipe->screen; + GLuint width = dst->width[dstLevel]; + GLuint height = dst->height[dstLevel]; + GLuint depth = dst->depth[dstLevel]; + struct pipe_surface *src_surface; + struct pipe_surface *dst_surface; + GLuint i; + + /* XXX this is a hack */ + const GLuint copyHeight = dst->compressed ? height / 4 : height; + + for (i = 0; i < depth; i++) { + GLuint srcLevel; + + /* find src texture level of needed size */ + for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) { + if (src->width[srcLevel] == width && + src->height[srcLevel] == height) { + break; + } + } + assert(src->width[srcLevel] == width); + assert(src->height[srcLevel] == height); + +#if 0 + { + src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i, + PIPE_BUFFER_USAGE_CPU_READ); + ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ); + map += src_surface->width * src_surface->height * 4 / 2; + printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n", + __FUNCTION__, + map[0], map[1], map[2], map[3], + src, srcLevel, dst, dstLevel); + + screen->surface_unmap(screen, src_surface); + pipe_surface_reference(&src_surface, NULL); + } +#endif + + dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i, + PIPE_BUFFER_USAGE_GPU_WRITE); + + src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i, + PIPE_BUFFER_USAGE_GPU_READ); + + pipe->surface_copy(pipe, + FALSE, + dst_surface, + 0, 0, /* destX, Y */ + src_surface, + 0, 0, /* srcX, Y */ + width, copyHeight); + + screen->tex_surface_release(screen, &src_surface); + screen->tex_surface_release(screen, &dst_surface); + } +} |