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diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
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+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#ifndef ST_PROGRAM_H
+#define ST_PROGRAM_H
+
+#include "main/mtypes.h"
+#include "shader/program.h"
+#include "pipe/p_shader_tokens.h"
+
+
+struct cso_fragment_shader;
+struct cso_vertex_shader;
+struct translated_vertex_program;
+
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_fragment_program
+{
+ struct gl_fragment_program Base;
+ GLuint serialNo;
+
+ GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
+ GLuint num_input_slots;
+
+ /** map FP input back to VP output */
+ GLuint input_map[PIPE_MAX_SHADER_INPUTS];
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+
+ struct pipe_shader_state state;
+ void *driver_shader;
+
+ GLuint param_state;
+
+ /** List of vertex programs which have been translated such that their
+ * outputs match this fragment program's inputs.
+ */
+ struct translated_vertex_program *vertex_programs;
+
+ /** Program prefixed with glBitmap prologue */
+ struct st_fragment_program *bitmap_program;
+ uint bitmap_sampler;
+};
+
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_vertex_program
+{
+ struct gl_vertex_program Base; /**< The Mesa vertex program */
+ GLuint serialNo;
+
+ /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[VERT_ATTRIB_MAX];
+ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
+ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
+
+ GLuint num_inputs;
+
+ struct pipe_shader_state state;
+ void *driver_shader;
+
+ /** For using our private draw module (glRasterPos) */
+ struct draw_vertex_shader *draw_shader;
+
+ GLuint param_state;
+};
+
+
+static INLINE struct st_fragment_program *
+st_fragment_program( struct gl_fragment_program *fp )
+{
+ return (struct st_fragment_program *)fp;
+}
+
+
+static INLINE struct st_vertex_program *
+st_vertex_program( struct gl_vertex_program *vp )
+{
+ return (struct st_vertex_program *)vp;
+}
+
+
+static INLINE void
+st_reference_vertprog(struct st_context *st,
+ struct st_vertex_program **ptr,
+ struct st_vertex_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+st_reference_fragprog(struct st_context *st,
+ struct st_fragment_program **ptr,
+ struct st_fragment_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+
+extern void
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *fp,
+ const GLuint inputMapping[]);
+
+
+extern void
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *vp,
+ const GLuint vert_output_to_slot[],
+ const ubyte *fs_input_semantic_name,
+ const ubyte *fs_input_semantic_index);
+
+
+extern void
+st_print_shaders(GLcontext *ctx);
+
+
+#endif