diff options
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 8c2d8b6154b..95e6bd7dac2 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -338,17 +338,6 @@ st_translate_fragment_program(struct st_context *st, input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; - case FRAG_ATTRIB_PNTC: - /* This is a hack. We really need a new semantic label for - * point coord. The draw module needs to know which fragment - * shader input is the point coord attribute so that it can set - * up the right vertex attribute values. - */ - input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - /* In most cases, there is nothing special about these * inputs, so adopt a convention to use the generic * semantic name and the mesa FRAG_ATTRIB_ number as the @@ -364,6 +353,7 @@ st_translate_fragment_program(struct st_context *st, * zero or be restricted to a particular range -- nobody * should be building tables based on semantic index. */ + case FRAG_ATTRIB_PNTC: case FRAG_ATTRIB_TEX0: case FRAG_ATTRIB_TEX1: case FRAG_ATTRIB_TEX2: @@ -380,7 +370,10 @@ st_translate_fragment_program(struct st_context *st, assert(attr >= FRAG_ATTRIB_TEX0); input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + if (attr == FRAG_ATTRIB_PNTC) + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + else + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; } } @@ -405,11 +398,20 @@ st_translate_fragment_program(struct st_context *st, outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); } + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; + fs_output_semantic_index[fs_num_outputs] = 0; + outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; + fs_num_outputs++; + outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); + } + /* handle remaning outputs (color) */ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { if (outputsWritten & BITFIELD64_BIT(attr)) { switch (attr) { case FRAG_RESULT_DEPTH: + case FRAG_RESULT_STENCIL: /* handled above */ assert(0); break; @@ -714,7 +716,7 @@ st_translate_geometry_program(struct st_context *st, * Debug- print current shader text */ void -st_print_shaders(GLcontext *ctx) +st_print_shaders(struct gl_context *ctx) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; if (shProg) { |