diff options
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 50 |
1 files changed, 12 insertions, 38 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 1d35e8d6574..cf8331f4ab6 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -167,9 +167,7 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface *surf) { GET_CURRENT_CONTEXT(ctx); - static const GLuint invalid_size = 9999999; struct st_renderbuffer *strb; - GLuint width, height, i; /* sanity checks */ assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT); @@ -183,18 +181,17 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb, strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); if (!strb) { - if (surfIndex == ST_SURFACE_FRONT_LEFT) { - /* Delayed creation when the window system supplies a fake front buffer */ - struct st_renderbuffer *strb_back - = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer); - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); - strb = st_renderbuffer(rb); - } else { - /* fail */ + /* create new renderbuffer for this surface now */ + const GLuint numSamples = stfb->Base.Visual.samples; + struct gl_renderbuffer *rb = + st_new_renderbuffer_fb(surf->format, numSamples, FALSE); + if (!rb) { + /* out of memory */ + _mesa_warning(ctx, "Out of memory allocating renderbuffer"); return; } + _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); + strb = st_renderbuffer(rb); } /* replace the renderbuffer's surface/texture pointers */ @@ -206,39 +203,16 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb, * But when we do, we need to start setting this dirty bit * to ensure the renderbuffer attachements are up-to-date * via update_framebuffer. + * Core Mesa's state validation will update the parent framebuffer's + * size info, etc. */ ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; + ctx->NewState |= _NEW_BUFFERS; } /* update renderbuffer's width/height */ strb->Base.Width = surf->width; strb->Base.Height = surf->height; - - /* Try to update the framebuffer's width/height from the renderbuffer - * sizes. Before we start drawing, all the rbs _should_ be the same size. - */ - width = height = invalid_size; - for (i = 0; i < BUFFER_COUNT; i++) { - if (stfb->Base.Attachment[i].Renderbuffer) { - if (width == invalid_size) { - width = stfb->Base.Attachment[i].Renderbuffer->Width; - height = stfb->Base.Attachment[i].Renderbuffer->Height; - } - else if (width != stfb->Base.Attachment[i].Renderbuffer->Width || - height != stfb->Base.Attachment[i].Renderbuffer->Height) { - /* inconsistant renderbuffer sizes, bail out */ - return; - } - } - } - - if (width != invalid_size) { - /* OK, the renderbuffers are of a consistant size, so update the - * parent framebuffer's size. - */ - stfb->Base.Width = width; - stfb->Base.Height = height; - } } |