diff options
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index ef800291ccd..7072cbe62c7 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -60,7 +60,7 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->doubleBufferMode) { struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat, samples); + = st_new_renderbuffer_fb(colorFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); } else { @@ -69,14 +69,14 @@ st_create_framebuffer( const __GLcontextModes *visual, * See check_create_front_buffers(). */ struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat, samples); + = st_new_renderbuffer_fb(colorFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); } if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) { /* combined depth/stencil buffer */ struct gl_renderbuffer *depthStencilRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); @@ -87,34 +87,35 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->depthBits == 32) { /* 32-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits == 24) { /* 24-bit depth buffer, ignore stencil bits */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits > 0) { /* 16-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } if (visual->stencilBits > 0) { /* 8-bit stencil */ struct gl_renderbuffer *stencilRb - = st_new_renderbuffer_fb(stencilFormat, samples); + = st_new_renderbuffer_fb(stencilFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); } } if (visual->accumRedBits > 0) { /* 16-bit/channel accum */ + /* TODO: query the pipe screen for accumulation buffer format support */ struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */ + = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); } |