diff options
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index b1057f3eadd..6c70df63037 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -165,6 +165,14 @@ void st_init_limits(struct pipe_screen *screen, pc = &c->Program[MESA_SHADER_GEOMETRY]; options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY]; break; + case PIPE_SHADER_TESS_CTRL: + pc = &c->Program[MESA_SHADER_TESS_CTRL]; + options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL]; + break; + case PIPE_SHADER_TESS_EVAL: + pc = &c->Program[MESA_SHADER_TESS_EVAL]; + options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL]; + break; default: /* compute shader, etc. */ continue; @@ -247,6 +255,8 @@ void st_init_limits(struct pipe_screen *screen, c->MaxCombinedTextureImageUnits = _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + + c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits + + c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits + c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits + c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_COMBINED_TEXTURE_IMAGE_UNITS); @@ -266,6 +276,9 @@ void st_init_limits(struct pipe_screen *screen, c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES); c->MaxGeometryTotalOutputComponents = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS); + c->MaxTessPatchComponents = + MAX2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS), + MAX_VARYING) * 4; c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET); c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET); @@ -301,6 +314,8 @@ void st_init_limits(struct pipe_screen *screen, screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT); c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings = c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks + + c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks + + c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks + c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks + c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks; assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS); |