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Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r--src/mesa/state_tracker/st_extensions.c35
1 files changed, 9 insertions, 26 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 49c874710bd..1f3b59fc67e 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -607,33 +607,16 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_depth_clamp = GL_TRUE;
}
- /* This extension does not actually require support of floating point
- * render targets, just clamping controls.
- * Advertise this extension if either fragment color clamping is supported
- * or no render targets having color values outside of the range [0, 1]
- * are supported, in which case the fragment color clamping has no effect
- * on rendering.
- */
- if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
- (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET) &&
- !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET) &&
- !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET) &&
- !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET) &&
- !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET) &&
- !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET))) {
+ if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
+
+ if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
+ st->clamp_vert_color_in_shader = TRUE;
+ }
+
+ if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
+ st->clamp_frag_color_in_shader = TRUE;
+ }
}
if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {