diff options
Diffstat (limited to 'src/mesa/state_tracker/st_draw.c')
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 84 |
1 files changed, 57 insertions, 27 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index eed8e2aa5d8..7fdaff45f76 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -57,6 +57,7 @@ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" +#include "util/u_prim.h" #include "draw/draw_context.h" #include "cso_cache/cso_context.h" @@ -517,10 +518,21 @@ check_uniforms(GLcontext *ctx) } -static unsigned translate_prim( GLcontext *ctx, - unsigned prim ) +/** + * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to + * the corresponding Gallium type. + */ +static unsigned +translate_prim(const GLcontext *ctx, unsigned prim) { + /* GL prims should match Gallium prims, spot-check a few */ + assert(GL_POINTS == PIPE_PRIM_POINTS); + assert(GL_QUADS == PIPE_PRIM_QUADS); + assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); + /* Avoid quadstrips if it's easy to do so: + * Note: it's imporant to do the correct trimming if we change the prim type! + * We do that wherever this function is called. */ if (prim == GL_QUAD_STRIP && ctx->Light.ShadeModel != GL_FLAT && @@ -531,6 +543,8 @@ static unsigned translate_prim( GLcontext *ctx, return prim; } + + /** * This function gets plugged into the VBO module and is called when * we have something to render. @@ -639,7 +653,6 @@ st_draw_vbo(GLcontext *ctx, struct gl_buffer_object *bufobj = ib->obj; struct pipe_resource *indexBuf = NULL; unsigned indexSize, indexOffset, i; - unsigned prim; switch (ib->type) { case GL_UNSIGNED_INT: @@ -678,27 +691,40 @@ st_draw_vbo(GLcontext *ctx, * need a bit of work... */ for (i = 0; i < nr_prims; i++) { - prim = translate_prim( ctx, prims[i].mode ); + unsigned vcount = prims[i].count; + unsigned prim = translate_prim(ctx, prims[i].mode); - pipe->draw_range_elements(pipe, indexBuf, indexSize, 0, - min_index, max_index, prim, - prims[i].start + indexOffset, prims[i].count); + if (u_trim_pipe_prim(prims[i].mode, &vcount)) { + pipe->draw_range_elements(pipe, indexBuf, indexSize, 0, + min_index, max_index, prim, + prims[i].start + indexOffset, vcount); + } } } else { for (i = 0; i < nr_prims; i++) { - prim = translate_prim( ctx, prims[i].mode ); + unsigned vcount = prims[i].count; + unsigned prim = translate_prim(ctx, prims[i].mode); - if (prims[i].num_instances == 1) { - pipe->draw_elements(pipe, indexBuf, indexSize, 0, prim, - prims[i].start + indexOffset, - prims[i].count); - } - else { - pipe->draw_elements_instanced(pipe, indexBuf, indexSize, 0, prim, - prims[i].start + indexOffset, - prims[i].count, - 0, prims[i].num_instances); + if (u_trim_pipe_prim(prims[i].mode, &vcount)) { + if (prims[i].num_instances == 1) { + pipe->draw_elements(pipe, indexBuf, + indexSize, + 0, /* indexBias */ + prim, + prims[i].start + indexOffset, + vcount); + } + else { + pipe->draw_elements_instanced(pipe, indexBuf, + indexSize, + 0, /* indexBias */ + prim, + prims[i].start + indexOffset, + vcount, + 0, /* startInstance */ + prims[i].num_instances); + } } } } @@ -708,18 +734,22 @@ st_draw_vbo(GLcontext *ctx, else { /* non-indexed */ GLuint i; - GLuint prim; for (i = 0; i < nr_prims; i++) { - prim = translate_prim( ctx, prims[i].mode ); + unsigned vcount = prims[i].count; + unsigned prim = translate_prim(ctx, prims[i].mode); - if (prims[i].num_instances == 1) { - pipe->draw_arrays(pipe, prim, prims[i].start, prims[i].count); - } - else { - pipe->draw_arrays_instanced(pipe, prim, prims[i].start, - prims[i].count, - 0, prims[i].num_instances); + if (u_trim_pipe_prim(prims[i].mode, &vcount)) { + if (prims[i].num_instances == 1) { + pipe->draw_arrays(pipe, prim, prims[i].start, vcount); + } + else { + pipe->draw_arrays_instanced(pipe, prim, + prims[i].start, + vcount, + 0, /* startInstance */ + prims[i].num_instances); + } } } } |