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-rw-r--r--src/mesa/state_tracker/st_draw.c82
1 files changed, 44 insertions, 38 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 56955d357b1..5040c6fa5ab 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -33,7 +33,7 @@
*
* We basically convert the VBO's vertex attribute/array information into
* Gallium vertex state, bind the vertex buffer objects and call
- * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
+ * pipe->draw_vbo().
*
* Authors:
* Keith Whitwell <[email protected]>
@@ -233,11 +233,26 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
}
+/**
+ * This is very similar to vbo_all_varyings_in_vbos() but we test
+ * the stride. See bug 38626.
+ */
+static GLboolean
+all_varyings_in_vbos(const struct gl_client_array *arrays[])
+{
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ if (arrays[i]->StrideB && !_mesa_is_bufferobj(arrays[i]->BufferObj))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
/**
* Examine the active arrays to determine if we have interleaved
* vertex arrays all living in one VBO, or all living in user space.
- * \param userSpace returns whether the arrays are in user space.
*/
static GLboolean
is_interleaved_arrays(const struct st_vertex_program *vp,
@@ -247,8 +262,8 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
GLuint attr;
const struct gl_buffer_object *firstBufObj = NULL;
GLint firstStride = -1;
- const GLubyte *client_addr = NULL;
- GLboolean user_memory = GL_FALSE;
+ const GLubyte *firstPtr = NULL;
+ GLboolean userSpaceBuffer = GL_FALSE;
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
@@ -256,37 +271,26 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
const struct gl_buffer_object *bufObj = array->BufferObj;
const GLsizei stride = array->StrideB; /* in bytes */
- if (firstStride < 0) {
+ if (attr == 0) {
+ /* save info about the first array */
firstStride = stride;
- user_memory = !bufObj || !bufObj->Name;
- }
- else if (firstStride != stride) {
- return GL_FALSE;
- }
-
- if (!bufObj || !bufObj->Name) {
- /* Try to detect if the client-space arrays are
- * "close" to each other.
- */
- if (!user_memory) {
- return GL_FALSE;
- }
- if (!client_addr) {
- client_addr = array->Ptr;
- }
- else if (abs(array->Ptr - client_addr) > firstStride) {
- /* arrays start too far apart */
- return GL_FALSE;
- }
- }
- else if (!firstBufObj) {
- if (user_memory) {
- return GL_FALSE;
- }
+ firstPtr = array->Ptr;
firstBufObj = bufObj;
+ userSpaceBuffer = !bufObj || !bufObj->Name;
}
- else if (bufObj != firstBufObj) {
- return GL_FALSE;
+ else {
+ /* check if other arrays interleave with the first, in same buffer */
+ if (stride != firstStride)
+ return GL_FALSE; /* strides don't match */
+
+ if (bufObj != firstBufObj)
+ return GL_FALSE; /* arrays in different VBOs */
+
+ if (abs(array->Ptr - firstPtr) > firstStride)
+ return GL_FALSE; /* arrays start too far apart */
+
+ if ((!bufObj || !_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
+ return GL_FALSE; /* mix of VBO and user-space arrays */
}
}
@@ -510,6 +514,7 @@ setup_index_buffer(struct gl_context *ctx,
}
}
+
/**
* Prior to drawing, check that any uniforms referenced by the
* current shader have been set. If a uniform has not been set,
@@ -556,8 +561,8 @@ translate_prim(const struct gl_context *ctx, unsigned prim)
assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
/* Avoid quadstrips if it's easy to do so:
- * Note: it's imporant to do the correct trimming if we change the prim type!
- * We do that wherever this function is called.
+ * Note: it's important to do the correct trimming if we change the
+ * prim type! We do that wherever this function is called.
*/
if (prim == GL_QUAD_STRIP &&
ctx->Light.ShadeModel != GL_FLAT &&
@@ -650,7 +655,8 @@ st_draw_vbo(struct gl_context *ctx,
struct pipe_draw_info info;
unsigned i, num_instances = 1;
GLboolean new_array =
- st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
+ st->dirty.st &&
+ (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
@@ -658,7 +664,7 @@ st_draw_vbo(struct gl_context *ctx,
if (ib) {
/* Gallium probably doesn't want this in some cases. */
if (!index_bounds_valid)
- if (!vbo_all_varyings_in_vbos(arrays))
+ if (!all_varyings_in_vbos(arrays))
vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
for (i = 0; i < nr_prims; i++) {
@@ -738,8 +744,8 @@ st_draw_vbo(struct gl_context *ctx,
}
}
- info.primitive_restart = st->ctx->Array.PrimitiveRestart;
- info.restart_index = st->ctx->Array.RestartIndex;
+ info.primitive_restart = ctx->Array.PrimitiveRestart;
+ info.restart_index = ctx->Array.RestartIndex;
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {