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-rw-r--r--src/mesa/state_tracker/st_context.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 98b78af7c5b..56cae7d9734 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -37,6 +37,9 @@ struct st_region;
struct st_texture_object;
struct st_texture_image;
struct st_fragment_program;
+struct draw_context;
+struct draw_stage;
+
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
#define ST_NEW_FRAGMENT_PROGRAM 0x2
@@ -62,6 +65,10 @@ struct st_context
struct pipe_context *pipe;
+ struct draw_context *draw; /**< For selection/feedback */
+ struct draw_stage *feedback_stage; /**< For FL_FEEDBACK rendermode */
+ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
+
/* Eventually will use a cache to feed the pipe with
* create/bind/delete calls to constant state objects. Not yet
* though, we just shove random objects across the interface.