diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_readpixels.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_readpixels.c | 466 |
1 files changed, 466 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c new file mode 100644 index 00000000000..c8015327885 --- /dev/null +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -0,0 +1,466 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +/** + * glReadPixels interface to pipe + * + * \author Brian Paul + */ + + +#include "main/imports.h" +#include "main/bufferobj.h" +#include "main/context.h" +#include "main/image.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" +#include "util/u_tile.h" +#include "st_context.h" +#include "st_cb_bitmap.h" +#include "st_cb_readpixels.h" +#include "st_cb_fbo.h" +#include "st_format.h" +#include "st_public.h" + + +/** + * Special case for reading stencil buffer. + * For color/depth we use get_tile(). For stencil, map the stencil buffer. + */ +void +st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *pixels) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct pipe_screen *screen = ctx->st->pipe->screen; + struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer); + struct pipe_surface *ps; + ubyte *stmap; + GLint j; + + /* Create a CPU-READ surface/view into the renderbuffer's texture */ + ps = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_READ); + + /* map the stencil buffer */ + stmap = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_READ); + + /* width should never be > MAX_WIDTH since we did clipping earlier */ + ASSERT(width <= MAX_WIDTH); + + /* process image row by row */ + for (j = 0; j < height; j++, y++) { + GLvoid *dest; + GLstencil values[MAX_WIDTH]; + GLint srcY; + + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + srcY = ctx->DrawBuffer->Height - y - 1; + } + else { + srcY = y; + } + + /* get stencil values */ + switch (ps->format) { + case PIPE_FORMAT_S8_UNORM: + { + const ubyte *src = stmap + srcY * ps->stride + x; + memcpy(values, src, width); + } + break; + case PIPE_FORMAT_S8Z24_UNORM: + { + const uint *src = (uint *) (stmap + srcY * ps->stride + x*4); + GLint k; + for (k = 0; k < width; k++) { + values[k] = src[k] >> 24; + } + } + break; + case PIPE_FORMAT_Z24S8_UNORM: + { + const uint *src = (uint *) (stmap + srcY * ps->stride + x*4); + GLint k; + for (k = 0; k < width; k++) { + values[k] = src[k] & 0xff; + } + } + break; + default: + assert(0); + } + + /* store */ + dest = _mesa_image_address2d(packing, pixels, width, height, + GL_STENCIL_INDEX, type, j, 0); + + _mesa_pack_stencil_span(ctx, width, type, dest, values, packing); + } + + + /* unmap the stencil buffer */ + screen->surface_unmap(screen, ps); + pipe_surface_reference(&ps, NULL); +} + + +/** + * Return renderbuffer to use for reading color pixels for glRead/CopyPixel + * commands. + * Special care is needed for the front buffer. + */ +struct st_renderbuffer * +st_get_color_read_renderbuffer(GLcontext *ctx) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct st_renderbuffer *strb = + st_renderbuffer(fb->_ColorReadBuffer); + struct st_renderbuffer *front = + st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + + if (strb == front + && ctx->st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) { + /* reading from front color buffer, which is a logical copy of the + * back color buffer. + */ + struct st_renderbuffer *back = + st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); + strb = back; + } + + return strb; +} + + +/** + * Try to do glReadPixels in a fast manner for common cases. + * \return GL_TRUE for success, GL_FALSE for failure + */ +static GLboolean +st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, + GLvoid *dest) +{ + enum combination { + A8R8G8B8_UNORM_TO_RGBA_UBYTE, + A8R8G8B8_UNORM_TO_RGB_UBYTE, + A8R8G8B8_UNORM_TO_BGRA_UINT + } combo; + + if (ctx->_ImageTransferState) + return GL_FALSE; + + if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM && + format == GL_RGBA && type == GL_UNSIGNED_BYTE) { + combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE; + } + else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM && + format == GL_RGB && type == GL_UNSIGNED_BYTE) { + combo = A8R8G8B8_UNORM_TO_RGB_UBYTE; + } + else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM && + format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { + combo = A8R8G8B8_UNORM_TO_BGRA_UINT; + } + else { + return GL_FALSE; + } + + /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/ + + { + struct pipe_context *pipe = ctx->st->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_surface *surf; + const GLubyte *map; + GLubyte *dst; + GLint row, col, dy, dstStride; + + surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_READ); + if (!surf) { + return GL_FALSE; + } + + map = screen->surface_map(screen, surf, PIPE_BUFFER_USAGE_CPU_READ); + if (!map) { + pipe_surface_reference(&surf, NULL); + return GL_FALSE; + } + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + y = surf->height - y - 1; + dy = -1; + } + else { + dy = 1; + } + + dst = _mesa_image_address2d(pack, dest, width, height, + format, type, 0, 0); + dstStride = _mesa_image_row_stride(pack, width, format, type); + + switch (combo) { + case A8R8G8B8_UNORM_TO_RGBA_UBYTE: + for (row = 0; row < height; row++) { + const GLubyte *src = map + y * surf->stride + x * 4; + for (col = 0; col < width; col++) { + GLuint pixel = ((GLuint *) src)[col]; + dst[col*4+0] = (pixel >> 16) & 0xff; + dst[col*4+1] = (pixel >> 8) & 0xff; + dst[col*4+2] = (pixel >> 0) & 0xff; + dst[col*4+3] = (pixel >> 24) & 0xff; + } + dst += dstStride; + y += dy; + } + break; + case A8R8G8B8_UNORM_TO_RGB_UBYTE: + for (row = 0; row < height; row++) { + const GLubyte *src = map + y * surf->stride + x * 4; + for (col = 0; col < width; col++) { + GLuint pixel = ((GLuint *) src)[col]; + dst[col*3+0] = (pixel >> 16) & 0xff; + dst[col*3+1] = (pixel >> 8) & 0xff; + dst[col*3+2] = (pixel >> 0) & 0xff; + } + dst += dstStride; + y += dy; + } + break; + case A8R8G8B8_UNORM_TO_BGRA_UINT: + for (row = 0; row < height; row++) { + const GLubyte *src = map + y * surf->stride + x * 4; + memcpy(dst, src, 4 * width); + dst += dstStride; + y += dy; + } + break; + default: + ; /* nothing */ + } + + screen->surface_unmap(screen, surf); + pipe_surface_reference(&surf, NULL); + } + + return GL_TRUE; +} + + +/** + * Do glReadPixels by getting rows from the framebuffer surface with + * get_tile(). Convert to requested format/type with Mesa image routines. + * Image transfer ops are done in software too. + */ +static void +st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, + GLvoid *dest) +{ + struct pipe_context *pipe = ctx->st->pipe; + struct pipe_screen *screen = pipe->screen; + GLfloat temp[MAX_WIDTH][4]; + const GLbitfield transferOps = ctx->_ImageTransferState; + GLsizei i, j; + GLint yStep, dfStride; + GLfloat *df; + struct st_renderbuffer *strb; + struct gl_pixelstore_attrib clippedPacking = *pack; + struct pipe_surface *surf; + + assert(ctx->ReadBuffer->Width > 0); + + /* XXX convolution not done yet */ + assert((transferOps & IMAGE_CONVOLUTION_BIT) == 0); + + /* Do all needed clipping here, so that we can forget about it later */ + if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { + /* The ReadPixels surface is totally outside the window bounds */ + return; + } + + dest = _mesa_map_readpix_pbo(ctx, &clippedPacking, dest); + if (!dest) + return; + + st_flush_bitmap_cache(ctx->st); + + /* make sure rendering has completed */ + pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + + if (format == GL_STENCIL_INDEX) { + st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest); + return; + } + else if (format == GL_DEPTH_COMPONENT) { + strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); + } + else { + /* Read color buffer */ + strb = st_get_color_read_renderbuffer(ctx); + } + + if (!strb) + return; + + /* try a fast-path readpixels before anything else */ + if (st_fast_readpixels(ctx, strb, x, y, width, height, + format, type, pack, dest)) { + /* success! */ + _mesa_unmap_readpix_pbo(ctx, &clippedPacking); + return; + } + + if (format == GL_RGBA && type == GL_FLOAT) { + /* write tile(row) directly into user's buffer */ + df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width, + height, format, type, 0, 0); + dfStride = width * 4; + } + else { + /* write tile(row) into temp row buffer */ + df = (GLfloat *) temp; + dfStride = 0; + } + + /* determine bottom-to-top vs. top-to-bottom order */ + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + y = strb->Base.Height - 1 - y; + yStep = -1; + } + else { + yStep = 1; + } + + /* Create a CPU-READ surface/view into the renderbuffer's texture */ + surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_READ); + + /* + * Copy pixels from pipe_surface to user memory + */ + { + /* dest of first pixel in client memory */ + GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width, + height, format, type, 0, 0); + /* dest row stride */ + const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width, + format, type); + + if (surf->format == PIPE_FORMAT_S8Z24_UNORM || + surf->format == PIPE_FORMAT_X8Z24_UNORM) { + if (format == GL_DEPTH_COMPONENT) { + for (i = 0; i < height; i++) { + GLuint ztemp[MAX_WIDTH]; + GLfloat zfloat[MAX_WIDTH]; + const double scale = 1.0 / ((1 << 24) - 1); + pipe_get_tile_raw(surf, x, y, width, 1, ztemp, 0); + y += yStep; + for (j = 0; j < width; j++) { + zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff)); + } + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else { + /* untested, but simple: */ + assert(format == GL_DEPTH_STENCIL_EXT); + for (i = 0; i < height; i++) { + pipe_get_tile_raw(surf, x, y, width, 1, dst, 0); + y += yStep; + dst += dstStride; + } + } + } + else if (surf->format == PIPE_FORMAT_Z16_UNORM) { + for (i = 0; i < height; i++) { + GLushort ztemp[MAX_WIDTH]; + GLfloat zfloat[MAX_WIDTH]; + const double scale = 1.0 / 0xffff; + pipe_get_tile_raw(surf, x, y, width, 1, ztemp, 0); + y += yStep; + for (j = 0; j < width; j++) { + zfloat[j] = (float) (scale * ztemp[j]); + } + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else if (surf->format == PIPE_FORMAT_Z32_UNORM) { + for (i = 0; i < height; i++) { + GLuint ztemp[MAX_WIDTH]; + GLfloat zfloat[MAX_WIDTH]; + const double scale = 1.0 / 0xffffffff; + pipe_get_tile_raw(surf, x, y, width, 1, ztemp, 0); + y += yStep; + for (j = 0; j < width; j++) { + zfloat[j] = (float) (scale * ztemp[j]); + } + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else { + /* RGBA format */ + /* Do a row at a time to flip image data vertically */ + for (i = 0; i < height; i++) { + pipe_get_tile_rgba(surf, x, y, width, 1, df); + y += yStep; + df += dfStride; + if (!dfStride) { + _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst, + &clippedPacking, transferOps); + dst += dstStride; + } + } + } + } + + pipe_surface_reference(&surf, NULL); + + _mesa_unmap_readpix_pbo(ctx, &clippedPacking); +} + + +void st_init_readpixels_functions(struct dd_function_table *functions) +{ + functions->ReadPixels = st_readpixels; +} |