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path: root/src/mesa/state_tracker/st_cb_drawpixels.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c56
1 files changed, 33 insertions, 23 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 65bfd6cfcc0..9ae53c95f86 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -362,10 +362,12 @@ make_texture(struct st_context *st,
/* we'll do pixel transfer in a fragment shader */
ctx->_ImageTransferState = 0x0;
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* map texture surface */
- dest = pipe_surface_map(surface);
+ dest = screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* Put image into texture surface.
* Note that the image is actually going to be upside down in
@@ -384,9 +386,8 @@ make_texture(struct st_context *st,
unpack);
/* unmap */
- pipe_surface_unmap(surface);
+ screen->surface_unmap(screen, surface);
pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pt, 0, 0x1);
assert(success);
@@ -731,6 +732,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct pipe_surface *ps = st->state.framebuffer.zsbuf;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
@@ -739,7 +741,8 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* map the stencil buffer */
- stmap = pipe_surface_map(ps);
+ stmap = screen->surface_map(screen, ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
@@ -796,7 +799,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
}
/* unmap the stencil buffer */
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
@@ -869,6 +872,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint dstx, GLint dsty)
{
struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct pipe_surface *psDraw = rbDraw->surface;
ubyte *drawMap;
ubyte *buffer;
@@ -885,7 +889,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
&ctx->DefaultPacking, buffer);
/* map the stencil buffer */
- drawMap = pipe_surface_map(psDraw);
+ drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE);
/* draw */
/* XXX PixelZoom not handled yet */
@@ -925,7 +929,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
free(buffer);
/* unmap the stencil buffer */
- pipe_surface_unmap(psDraw);
+ screen->surface_unmap(screen, psDraw);
}
@@ -994,13 +998,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (!pt)
return;
- psTex = screen->get_tex_surface(screen, pt, 0, 0, 0);
-
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
srcy = ctx->DrawBuffer->Height - srcy - height;
}
if (srcFormat == texFormat) {
+ psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE );
+
/* copy source framebuffer surface into mipmap/texture */
pipe->surface_copy(pipe,
FALSE,
@@ -1009,21 +1014,26 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
psRead,
srcx, srcy, width, height);
}
- else if (type == GL_COLOR) {
- /* alternate path using get/put_tile() */
- GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ else {
+ psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
- pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
- pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
+ if (type == GL_COLOR) {
+ /* alternate path using get/put_tile() */
+ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- free(buf);
- }
- else {
- /* GL_DEPTH */
- GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
- pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
- free(buf);
+ pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
+
+ free(buf);
+ }
+ else {
+ /* GL_DEPTH */
+ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
+ free(buf);
+ }
}
/* draw textured quad */