diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 56 |
1 files changed, 33 insertions, 23 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 65bfd6cfcc0..9ae53c95f86 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -362,10 +362,12 @@ make_texture(struct st_context *st, /* we'll do pixel transfer in a fragment shader */ ctx->_ImageTransferState = 0x0; - surface = screen->get_tex_surface(screen, pt, 0, 0, 0); + surface = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); /* map texture surface */ - dest = pipe_surface_map(surface); + dest = screen->surface_map(screen, surface, + PIPE_BUFFER_USAGE_CPU_WRITE); /* Put image into texture surface. * Note that the image is actually going to be upside down in @@ -384,9 +386,8 @@ make_texture(struct st_context *st, unpack); /* unmap */ - pipe_surface_unmap(surface); + screen->surface_unmap(screen, surface); pipe_surface_reference(&surface, NULL); - pipe->texture_update(pipe, pt, 0, 0x1); assert(success); @@ -731,6 +732,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, { struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; struct pipe_surface *ps = st->state.framebuffer.zsbuf; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; GLint skipPixels; @@ -739,7 +741,8 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); /* map the stencil buffer */ - stmap = pipe_surface_map(ps); + stmap = screen->surface_map(screen, ps, + PIPE_BUFFER_USAGE_CPU_WRITE); /* if width > MAX_WIDTH, have to process image in chunks */ skipPixels = 0; @@ -796,7 +799,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, } /* unmap the stencil buffer */ - pipe_surface_unmap(ps); + screen->surface_unmap(screen, ps); } @@ -869,6 +872,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint dstx, GLint dsty) { struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); + struct pipe_screen *screen = ctx->st->pipe->screen; struct pipe_surface *psDraw = rbDraw->surface; ubyte *drawMap; ubyte *buffer; @@ -885,7 +889,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, &ctx->DefaultPacking, buffer); /* map the stencil buffer */ - drawMap = pipe_surface_map(psDraw); + drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE); /* draw */ /* XXX PixelZoom not handled yet */ @@ -925,7 +929,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, free(buffer); /* unmap the stencil buffer */ - pipe_surface_unmap(psDraw); + screen->surface_unmap(screen, psDraw); } @@ -994,13 +998,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, if (!pt) return; - psTex = screen->get_tex_surface(screen, pt, 0, 0, 0); - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { srcy = ctx->DrawBuffer->Height - srcy - height; } if (srcFormat == texFormat) { + psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_GPU_WRITE ); + /* copy source framebuffer surface into mipmap/texture */ pipe->surface_copy(pipe, FALSE, @@ -1009,21 +1014,26 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, psRead, srcx, srcy, width, height); } - else if (type == GL_COLOR) { - /* alternate path using get/put_tile() */ - GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + else { + psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE ); - pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf); - pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf); + if (type == GL_COLOR) { + /* alternate path using get/put_tile() */ + GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - free(buf); - } - else { - /* GL_DEPTH */ - GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); - pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf); - pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf); - free(buf); + pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf); + pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf); + + free(buf); + } + else { + /* GL_DEPTH */ + GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); + pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf); + pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf); + free(buf); + } } /* draw textured quad */ |