diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 49 |
1 files changed, 30 insertions, 19 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index efba9853b46..de86062fc40 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -62,11 +62,9 @@ st_init_clear(struct st_context *st) { struct pipe_context *pipe = st->pipe; - memset(&st->clear.raster, 0, sizeof(st->clear.raster)); - st->clear.raster.gl_rasterization_rules = 1; + memset(&st->clear, 0, sizeof(st->clear)); - /* rasterizer state: bypass vertex shader, clipping and viewport */ - st->clear.raster.bypass_vs_clip_and_viewport = 1; + st->clear.raster.gl_rasterization_rules = 1; /* fragment shader state: color pass-through program */ st->clear.fs = @@ -104,9 +102,7 @@ st_destroy_clear(struct st_context *st) /** * Draw a screen-aligned quadrilateral. - * Coords are window coords with y=0=bottom. These will be passed - * through unmodified to the rasterizer as we have set - * rasterizer->bypass_vs_clip_and_viewport. + * Coords are clip coords with y=0=bottom. */ static void draw_quad(GLcontext *ctx, @@ -192,18 +188,13 @@ clear_with_quad(GLcontext *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = ctx->st; - const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin; - const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; - GLfloat y0, y1; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - y0 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax); - y1 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin); - } - else { - y0 = (GLfloat) ctx->DrawBuffer->_Ymin; - y1 = (GLfloat) ctx->DrawBuffer->_Ymax; - } + const struct gl_framebuffer *fb = ctx->DrawBuffer; + const GLfloat fb_width = (GLfloat) fb->Width; + const GLfloat fb_height = (GLfloat) fb->Height; + const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f; + const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; + const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; + const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; /* printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, @@ -218,6 +209,8 @@ clear_with_quad(GLcontext *ctx, cso_save_stencil_ref(st->cso_context); cso_save_depth_stencil_alpha(st->cso_context); cso_save_rasterizer(st->cso_context); + cso_save_viewport(st->cso_context); + cso_save_clip(st->cso_context); cso_save_fragment_shader(st->cso_context); cso_save_vertex_shader(st->cso_context); cso_save_vertex_elements(st->cso_context); @@ -276,6 +269,22 @@ clear_with_quad(GLcontext *ctx, cso_set_rasterizer(st->cso_context, &st->clear.raster); + /* viewport state: viewport matching window dims */ + { + const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); + struct pipe_viewport_state vp; + vp.scale[0] = 0.5f * fb_width; + vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f); + vp.scale[2] = 1.0f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * fb_width; + vp.translate[1] = 0.5f * fb_height; + vp.translate[2] = 0.0f; + vp.translate[3] = 0.0f; + cso_set_viewport(st->cso_context, &vp); + } + + cso_set_clip(st->cso_context, &st->clear.clip); cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); @@ -287,6 +296,8 @@ clear_with_quad(GLcontext *ctx, cso_restore_stencil_ref(st->cso_context); cso_restore_depth_stencil_alpha(st->cso_context); cso_restore_rasterizer(st->cso_context); + cso_restore_viewport(st->cso_context); + cso_restore_clip(st->cso_context); cso_restore_fragment_shader(st->cso_context); cso_restore_vertex_shader(st->cso_context); cso_restore_vertex_elements(st->cso_context); |