diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 6571bf237fb..0e0c4326ed7 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -42,6 +42,7 @@ #include "st_cb_accum.h" #include "st_cb_clear.h" #include "st_cb_fbo.h" +#include "st_format.h" #include "st_program.h" #include "pipe/p_context.h" @@ -138,6 +139,7 @@ draw_quad(struct st_context *st, if (!st->clear.vbuf) { st->clear.vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STREAM, max_slots * sizeof(st->clear.vertices)); } @@ -172,7 +174,8 @@ draw_quad(struct st_context *st, st->clear.vertices); /* draw */ - util_draw_vertex_buffer(pipe, + util_draw_vertex_buffer(pipe, + st->cso_context, st->clear.vbuf, st->clear.vbuf_slot * sizeof(st->clear.vertices), PIPE_PRIM_TRIANGLE_FAN, @@ -202,6 +205,7 @@ clear_with_quad(struct gl_context *ctx, const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; + float clearColor[4]; /* printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, @@ -221,6 +225,7 @@ clear_with_quad(struct gl_context *ctx, cso_save_fragment_shader(st->cso_context); cso_save_vertex_shader(st->cso_context); cso_save_vertex_elements(st->cso_context); + cso_save_vertex_buffers(st->cso_context); /* blend state: RGBA masking */ { @@ -295,9 +300,14 @@ clear_with_quad(struct gl_context *ctx, cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); - /* draw quad matching scissor rect (XXX verify coord round-off) */ - draw_quad(st, x0, y0, x1, y1, - (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor); + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } + + /* draw quad matching scissor rect */ + draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); /* Restore pipe state */ cso_restore_blend(st->cso_context); @@ -309,6 +319,7 @@ clear_with_quad(struct gl_context *ctx, cso_restore_fragment_shader(st->cso_context); cso_restore_vertex_shader(st->cso_context); cso_restore_vertex_elements(st->cso_context); + cso_restore_vertex_buffers(st->cso_context); } @@ -537,12 +548,21 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) * required from the visual. Hence fix this up to avoid potential * read-modify-write in the driver. */ + float clearColor[4]; + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && (depthRb == stencilRb) && (ctx->DrawBuffer->Visual.depthBits == 0 || ctx->DrawBuffer->Visual.stencilBits == 0)) clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } + st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor, ctx->Depth.Clear, ctx->Stencil.Clear); } |